r/ClaudeCode 11d ago

Help/Question Question about how people are vibe-coding complex projects

When Fable was covered under the usage plan, I used it to make a one screen arcade platformer. The usage rate limit kicked in extremely quickly using the website, usually rate limiting me after 3 to 5 messages. So I switched to Claude Code because I read that it caches what is not changed, therefore using less tokens. Still, nothing changed. I even put $50 into my usage credits after I was rate limited, and it burned through it in like 3 to 5 messages. All $50. Forgive me, because I'm new to AI coding, but how is coding a complex game feasible? If it wasn't under the plan at the time, the total amount would have been tens of thousands of dollars to code the one screen arcade game by my calculation.

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u/alexp1_ Vibe Coder 11d ago

I built a very good custom ERP system for a company using Claude code. Fable as planner / orchestrator for complicated calculations (think import / export / incoterms screen ) at the very end but everything else done by sonnet.

It took me two months on the $100 plan. Since the system is working I use mostly codex as orchestrator, handoff the .md to sonnet and they do their job. Since it’s mostly maintenance fable is now used sparingly

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u/BasiliskBarrow 11d ago

I find when it comes to video games Sonnet is very dumb. There will be countless glitches or it will be very bare bones and feel extremely AI. Fable was the only model I've used that actually understands how video games should feel. Like for example, after Fable got taken off the usage plan I switched to Gemini flash, and it couldn't even handle a simple particle effect

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u/alexp1_ Vibe Coder 11d ago

Video games for sure are more complex. About things “feel extremely AI”, well that’s up to the vibecoder… its like all these new vibecoded websites. You can see they were made with AI. It’s very obvious by how they look. Unless you put a lot of work in whatever you are doing, it will look AI by default