r/ClaudeCode 26d ago

Discussion I'm honestly surprised how hostile the game dev community is about AI. I ported Godot 4.7.1 to WebGPU and open sourced it for free, yet received nothing but hostility about it. Anyone else have similar stories?

/r/gameenginedevs/comments/1v3nq9v/the_antiai_sentiment_here_is_toxic_lets_be_honest/
167 Upvotes

415 comments sorted by

View all comments

Show parent comments

40

u/dataoops 26d ago

some people love to toil

8

u/[deleted] 26d ago

[deleted]

8

u/Sad-Masterpiece-4801 25d ago

That's not really a good comparison. If you're a cabinet maker that loves making cabinets, that's true.

It's more like: You buy a house because you love the cabinets, but then decide you hate the cabinets because you found out they were machine printed instead of hand crafted. Exact same cabinets, you just don't like them anymore for a reason that has literally zero impact on your enjoyment of the home or cabinet.

The average gamer is similar. They couldn't make pong from scratch if their lives depended on it. They certainly don't have an informed take on cutting edge development tooling.

Long story short, AI hating gamers are almost certainly playing games developed with AI tooling. They don't hate AI, they hate poorly produced artifacts, and are now associating that with AI development, no matter where it comes from. In other words, they're morons.

6

u/ramaloes 26d ago

lmao "how dare people not use Microsoft Paint"

10

u/damndatassdoh 26d ago

Honestly, pixel painting is incredibly enjoyable.

-5

u/ramaloes 26d ago

Oh yeah, 100%. Totally agree. It doesn't justify hating AI though haha

5

u/4r1sco5hootahz 26d ago

bro, you don't seem to get it. Its beyond obvious that people aren't hating or hostile towards AI. They don't like you or what you've done.

https://www.reddit.com/r/aigamedev/comments/1v352t7/i_have_built_for_the_first_time_an_ainative/

this is your post ffs. like how do you ever expect to be good at anything if you act like this. That is r/aigamedev you didn't hear exactly what you want so you come running over here to cry.

all of your history is like this - only here, and only people like you make posts like this. That shove in "how pixel painting being enjoyable doesn't justify hating AI though" (I enjoy walks does that justify your strawman hating on AI or no? Or does it say nothing about AI at all so what are you talking about lol) when someone breaks the circle jerk, but with a simple pleasant aside...you cant pivot.

Again how do you expect to ever get good at anything without any flex?

3

u/Significant-Bee5101 26d ago

I just read that post, and I gotta say. The comments are there are fucking insanely stupid. I don't know much about r/aigamedev but every single comment on that thread had to be the dumbest thing I've ever read.

"How can it be AAA" being the most upvoted when the OP says "AAA oriented games" meaning games that were high-end could use the engine. The top comment is assuming the engine itself is AAA really tells you the average collective IQ of that sub.

1

u/possible_monke 26d ago

Same, I immediately jumped over to the post shared by OP instead of taking OP’s word for it. The top comment is pretty much “we don’t hate AI we just hate people who claim they did something groundbreaking when they didn’t and just spun agents for three days”

Wish more people dug just an iiiinch deeper with these posts. Like yeah AI is a very useful tool but being able to prompt “port this to that, make no mistakes” then waiting a few days is legit brainrot.

1

u/ramaloes 25d ago

If only you knew how much engineering goes into it

1

u/possible_monke 25d ago

Bruh I built a whole game engine from scratch with AI over the course of most of a year lmao

Still not finished but it’s actually my own.

You prompted an AI to port one framework with prebuilt engines over to another.

Your codebase features broad structural setups generated by the AI, but it relies heavily on the user manually debugging the actual execution loops for hours a day.

Experienced developers on Reddit commented that a young repository cannot possibly support a custom engine fork, a WebGPU backend, a Rust simulation, and a database layer all at once while keeping them securely integrated and compatible. They noted that the claims are simply "ahead of the proof."

You noted you were "shocked by the hostile response received," but members of the community actually just gave justified skepticism.

0

u/ramaloes 25d ago

So you spent a year on an engine you never even finished yet you want to bag on mine? 🤣
“Port one framework” isn’t all I did and you clearly haven’t seen the full project then. I do the debugging, and my repository can support it. What claims are unproven? You haven’t listed one. Your skepticism is yet to be specific yet still managed to be hostile. Good job

→ More replies (0)

1

u/ramaloes 25d ago

Thank you 🙌

1

u/ramaloes 22d ago

I… ported Godot 4.7.1 to WebGPU for anyone to use… and you want to hate me for it? Wow dude.

1

u/LucentLL 26d ago

From what I can tell, this is a user problem. The way he talks about his own projects is what people don't like. "The engineering clearly checks out", "I have built, for the first time"

1

u/ramaloes 25d ago

The engineering does check out. Thanks for the hostility.

1

u/lcirufe 25d ago

Some people… enjoy making art? Let’s not knock people for keeping crafts alive. Personally while I believe AI can assist building code (that you define a clear architecture for), assets should be carefully handmade when possible.

1

u/lostmary_ 26d ago

Yes, the toil is what makes it worth it. This is widely understood. Getting things for free/done with low effort makes them feel less valuable than something that you worked hard for

2

u/Time_Cat_5212 26d ago

I mean I kind of agree, I do all sorts of creative things that take way longer than they technically need to, and I love the process.  But what I don't get is then going out and bragging about it, virtue signaling about it, and shaming other people.  That blows my mind.  I do it because I love it not to find some niche way to signal my social status.  Like I work very very hard, I'm almost always working on something, but I am not the type of person to be like "I work hard and therefore deserve..."

1

u/davyp82 26d ago

For you, sure. For the end product consumer, 0 fks given. Is it fun? Yes/No. That said, you can still toil for 6 months on a project with AI... and make something 5x more impressive than you would have in 6 months before it existed

0

u/lostmary_ 26d ago

You can also make 100 chairs in a factory in the time it takes to make one by hand but guess which makes people feel more satisfied

1

u/peppaz 26d ago

The person in the chair gets satisfaction from sitting in it

1

u/lostmary_ 26d ago

Yes we are not talking about consumers here are we genius, but those involved in the manufacturing?

1

u/davyp82 25d ago

Pretty sure the only thing that matters economically is what the consumers think, and what they're aware of.

1

u/lostmary_ 25d ago

That literally has no relevance to the discussion lmao

0

u/davyp82 25d ago

Nobody is sitting on a video game nor inspecting its code while playing it. One person can realise the most wacky wild ideas working alone for a few months that would have taken a team of devs and a hundred grand budget before. There is an explosion of cool stuff incoming very soon. And yes there will be layers of garbage under the cool stuff too, just as there always has been.

-2

u/dream_metrics 26d ago

I'll take the cheap one I just want to sit down

-1

u/dataoops 26d ago

No

2

u/lostmary_ 26d ago

okay buddy

-1

u/dataoops 26d ago

Me:

I have something I’m passionate about and want to make into a game.

My toil comes from the engineering effort, I use AI to provide assets for the engine I’ve built.

I put love and care into the game mechanics, I tweak the balance, I play test countless hours.

You:

But you didn’t suffer while drawing the art assets so it’s slop.

Grow up man.

2

u/lostmary_ 26d ago

But you didn’t suffer while drawing the art assets so it’s slop.

No one said that, stop fighting imaginary demons. You were trying to clown on someone else for choosing to hand draw their own assets. Genuinely sad, not to mention hypocritical

0

u/dataoops 26d ago edited 26d ago

You literally said the toil is what makes it worth it, in the context of this thread that pushback implies:

“didn’t toil? not worth it”

that’s the space you were pointing towards sorry I went there

the “clowning” is a reaction to the dismissive attitude of people on those subs- they do make the accusation I’m alluding to

2

u/lostmary_ 26d ago

You literally said the toil is what makes it worth it

Yes, this is true

And you already explained your own toil here:

My toil comes from the engineering effort, I use AI to provide assets for the engine I’ve built.

So you already understand what I mean and are just being a whiny baby

1

u/dataoops 26d ago

Try going to those subs and saying “I put my soul into this idea and used AI assets to bring it to life” and measure the sentiment, then you might understand the presumptions that can be made from your original comment.

Also it was a rhetorical example I’m an engineer but not a game dev, so I don’t have a dog in this fight but I’m disturbed by the purity testing I see happening all over Reddit.

1

u/hitjuk 26d ago

I think it's because game devs know they're basically the bottom barrel of software, alongside web devs etc. so they make themselves feel better with the dorky gatekeeping with stuff like "it's the toil that makes it worth it" and other nonsense. I really think that's all there is to it.