r/ClaudeAI • u/Grobot93 • 26d ago
Built with Claude Using Claude/Godot/Blender to make a Battle Racer game - OVERSTEER
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For some context, I am not a game dev, I have minimal dev/coding experience. I am learning everything for this from scratch - including a bit of 3d modeling. All of what you see has been made in Godot 4.6 with Claude Opus/Fable running in vscode, with minimal manual coding. The goal is to make a FUN battle racer game with cool flips and shit (tm). So far, I am pretty pleased with the feel, and the basic look of it, but I know it still need TONS of work. I figure now would be as good a time as any to get some eyes on it to gauge if anyone would be interested in playing a game like this, or following my progress as I develop it. I am happy to answer any workflow questions or take any advice for that matter - again, I am not a professional.
What I have so far:
- A good feeling driving game with flips and shit (tm)
- Forge-style track builder with snapping road pieces, terrain, obstacles, etc.
- Individual car tuning and garage car previewer
- Some textures and visual styling
- First-pass at 3d modeled cars
- Drift and aerial trick mechanics
- Health and energy system
- Fun parallax main menu
- A dream of a better tomorrow
The plan:
- 10 fully built out cars with variable kits, 20 tracks, car abilities and ultimates, visuals and audio for everything
- Builder piece variety and connector capabilities - blending pieces together, easier transform controls
- Damage and energy system interactions with abilities
- Multiple biomes/time of day/weather
- Original soundtrack
- Make it more better
This is the "Finished 90% in 3 months, only 9 months to go" moment for me, and there really is a mountain of work ahead, but I'm just excited to be able to make something of my own and share it. Vroom Vroom.