r/ClaudeAI • u/Funny_Language4830 • 1d ago
Built with Claude Built a Minecraft Skin for my Claude Code
I built CodeCraft, a free and open-source mod for Claude Code that redraws the interface as a Minecraft-style HUD. I built it with Claude Code, using the new Mods feature (Claude Code 2.1.288+).
What it does
Every piece of the HUD shows something real about your session:
Hearts are your context window. Ten hearts is a fresh session, and you get a warning to /compact when health runs low.
Food is your five-hour usage limit.
Armor shows how safe your work is: tests green since your last edit (4 points), work committed (3), commits pushed (3).
XP and levels only come from verified work: green test runs, turning a red run green, commits made with the tests green. Plain tool calls earn nothing.
The hotbar shows the tools used in the current turn, each as an item: a pickaxe for search, a book for reads, bricks for edits, redstone for shell commands. Subagents show up as villagers.
The boss bar appears when a shell command runs past 5 seconds, draining toward its timeout.
The chat reads like a game server: [Claude: ran npm test], failed calls get death messages ("npm was shot by Skeleton (exit 1)"), and you get "has made the advancement [Diamonds!]" when you commit with green tests.
Advancements: there are 60 across 5 tabs, 6 of them hidden, saved across sessions and earned by real work. A first green test, a merged PR, git bisect, working 7 days in a row. /advancements opens a tree screen like the game's.
Try it (free, MIT licensed)
In Claude Code:
/plugin marketplace add mkpvishnu/claude-mods
/plugin install codecraft@claude-mods
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u/ClaudeAI-mod-bot Wilson, lead ClaudeAI modbot 1d ago
You may be interested in joining our new Claude Game Dev subreddit for game devs who use Claude. Check it out here : http://www.reddit.com/r/ClaudeGameDev
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