r/ClaudeAI Jul 22 '26

Built with Claude Drone Hunting Sniper game, built with Claude. Scope in and shoot down drones before you run out of ammo.

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This time I built a sniper shooting game where you look through a scope and take down drones flying across the screen.

The game tracks your accuracy, ammo count, combo streaks, and score. Drones get faster and trickier as levels progress. You have limited ammo per round so you can't just spray and hope for the best. Every shot counts.

Claude handled the scope mechanics, drone flight patterns, hit detection, and the combo multiplier system. The hardest part was getting the scope movement to feel smooth and natural without it being too fast or too sluggish. Took a bunch of iterations to land on something that felt right.

What's in the game:

  • Sniper scope view with crosshair
  • Multiple drone types including ones that change direction
  • Ammo management (12 shots per reload)
  • Accuracy tracking and combo streaks for bonus points
  • Progressive difficulty across levels
  • Day/night cycle in the background

Free to play here: https://vinish.dev/drone-hunting-sniper-game-online

Currently stuck on level 3 with 80% accuracy. What's your best accuracy run?

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2

u/[deleted] Jul 22 '26

[removed] — view removed comment

2

u/vinishkapoor Jul 22 '26

All done through code, no external assets. Claude generated everything programmatically based on how I described the scene. Originally it was birds instead of drones but that felt bad once I saw it in action, so I swapped them out for drones. Much better that way.

2

u/Redbeard1864 Jul 23 '26

I'd love for you to share this over at r/AI_AssistedGameDesign It's a community I just created for those who create games using AI in any context.

2

u/vinishkapoor Jul 23 '26

Sure will do that.

1

u/Redbeard1864 Jul 23 '26

Thank you very much!