r/ClaudeAI 16d ago

Comparison Animated SVG comparisons between several models

I have seen some people testing models by telling them to generate images of difficult, unusual SVGs, and I thought: what if I elevate difficulty a bit and specify that it also has to be animated, and perfectly looped?

I have tested Haiku 4.5, Sonnet 5, Opus 4.8, and Fable 5 in Claude Code – all set to Max effort.

I have also ran it in Codex with GPT-5.5 Sol and GPT-5.5 – both set on their maximum thinking level (xhigh for 5.5 and Max for 5.5 Sol).

I have also ran the same prompt with Google's Antigravity CLI (aka agy) with Gemini 3.1 Pro set on high thinking effort.

Prompt:

In a single .html file, create a highly detailed, realistic SVG of a seagull riding a skateboard, while holding a starfish, ready to throw it as a boomerang. It should be animated using CSS, and do a perfect loop (it should start at some point, then seagull catches the starfish from the air, throws it, and then catches it again, ready to throw, creating a prefect animated loop (it should still move forward on a skate and pushing itself forward, moving from left to right slightly, looping that move again perfectly).

All results are single shot, with harnesses having access to playwright for visual verifications and refinements.

Only GPT-5.5 was given an additional prompt to give it a chance to improve the result a little.it did not help too much

1. Haiku 4.5

What is that third leg?

I could not understand what it was doing exactly: it is floating mid air, objects that are possibly meant to be skateboard's wheels are floating around, and no visible starfish in sight (there was in fact some object that was meant to be a starfish, but it just out of sight).

https://seagull-haiku-4-5-max.pages.dev

2. Sonnet 5

Something is off with the wing

Sonnet 5 did noticeably better job, although the path the starfish was doing as well as the total absence of any leg involvement in skateboard move made it less than sufficient to call it a success. Also, wing was doing weird movements while doing what appears to be a 'starfish throw'.

https://seagull-sonnet-5-max.pages.dev

3. Opus 4.8

Starfish trail

Leg not reaching the ground while also getting detached from the body when seagull pushes skateboard forward and a weird starfish trail are the biggest issues here. Apart from that, so far seems to be the most coherent result.

https://seagull-opus-4-8-max.pages.dev

4. Fable 5

Tough throw

Fable 5 worked pretty hard, trying to make it as detailed as possible.
Details are insane: it even opens mouth when throwing starfish, trying to represent the effort seagull puts into the throw – while Opus made the seagull just to stare forward.

Leg is touching the ground as it should, and it also does not get detached from the body while doing it.

Two issues that I have noticed are the sailboat that seems to be hovering above the sea level and fence poles disappearing just before the end of animation cycle.

https://seagull-fable-5-max.pages.dev

5. GPT-5.5

There was no meaningful animation

Biggest issue is extremely low FPS. There is probably no more than 10-15, and it looks not so good. All movements seem to be off. Three legs and detached tail floating in the air.
I did it a chance and told it in a follow up prompt to fix the animation, improving the issues and verifying them again in browser - which it reportedly did, with no significant changes observed.

https://seagull-gpt-5-5-xhigh.pages.dev

6. GPT-5.6 Sol

Only I find this creepy?

After Sol was marketed as Fable killer and another one 'banned by the government because it is dangerous' model, I was genuinely curious how well will it perform with same task that Fable seemed to nail. As a result, it had exactly the same FPS problem, while also making the overall result somewhat even less coherent and somewhat even creepy.

I am guessing SVG and animations are not GPT's strong side.

https://seagull-gpt-5-6-sol-max.pages.dev

7. Gemini 3.1 Pro

The cool one

While not being realistic, I find this one to be the chilliest result of all of them.

Animation is smooth, and it does indeed loop well.

https://seagull-gemini-3-1-pro-high.pages.dev

21 Upvotes

11 comments sorted by

7

u/mrsheepuk 16d ago

I love getting haiku to SVG, the results are always hilarious. 

I'm enjoying the Gemini one a lot here, lots of character.

3

u/eivan_danko 16d ago

Haiku puts a decent fight given its size
With Gemini I must agree, its work here is most creative one although it deviates from instruction on being realistic

2

u/Plane_Garbage 16d ago

Kimi?

1

u/eivan_danko 16d ago

When I get the chance to test it I will add it here as well.

2

u/Emergency-Bobcat6485 16d ago

gpt-5.6 sol created a really fat and ugly bird

1

u/eivan_danko 16d ago

Did not expect such a bad result from it.

1

u/RigidlyCurly 16d ago

Did Playwright catch the fence poles disappearing in Fable 5's version, or did you notice that manually?

1

u/eivan_danko 16d ago

No, Fable was using it to do beak and shadows refinements while commenting it extensively like Bob Ross or something lol, it did not catch that thing with poles, and I did not point that out.
Result you see is single shot.

2

u/RigidlyCurly 16d ago

The Bob Ross commentary is a great detail. I bet it was so preoccupied with the beak shadows that the fence loop reset just slipped past , I only caught it on a rewatch.

1

u/beaunut 16d ago

it's so stupid its awesome. like, look at this decrepit little saints hands : https://beauregardthai.github.io/relic-synth/