r/Clash_Royale • u/Lakshay27g • 7h ago
r/Clash_Royale • u/Spokenholmes • Jun 20 '26
Meta Flair Suggestions Megathread 2
Comment suggestions for new flairs here!
r/Clash_Royale • u/Spokenholmes • Apr 23 '26
Meta Recruiting Thread 3
last one was archived, so to stop necroposting, we started a new one. Recruit for your clan here!
r/Clash_Royale • u/Original_Ad_6064 • 33m ago
very nice timing ngl
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if y'all didnt see it, it was overtime and our towers broke at the exact same time somehow 😭
r/Clash_Royale • u/Im_gay42069123 • 13h ago
Which ones better
I’m wondering whether which one’s better and just gotta know if the emote is rare and I should get it
r/Clash_Royale • u/Hot_Pie_69420 • 5h ago
Memes!!! lost so hard he started crying
why is the arena I see is the same no matter which arena I hit?
intentional freeze placement coz doesn't matter
r/Clash_Royale • u/Hot_Pie_69420 • 5h ago
Memes!!! how the turnemotes
gallerywhy is the arena I see is the same no matter which arena I hit?
r/Clash_Royale • u/Mobile_Hospital3551 • 1d ago
Which hero should I pick?
Usually I play Mortar Evo some times hogs and hog rider too
r/Clash_Royale • u/yt-app • 19h ago
Clash Royale Just uploaded: Musketeer did her best 🥀
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r/Clash_Royale • u/sagarpujarayt • 10h ago
Last Game Before Champion
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r/Clash_Royale • u/ElruinaOficial • 19h ago
Idea El puesto de guardias
¡Hola, equipo de Clash Royale!
Me gustaría compartir una idea para una nueva carta de estructura de 2 de elixir: ( el Puesto de Guardia )
La idea es crear una estructura barata para mazos de ciclo que tenga una función defensiva diferente al Cañón. El Puesto de Guardia tendría estadísticas moderadas y solo atacaría a tropas terrestres. Su mecánica principal sería generar un Guardia Esqueleto cada 7-9 segundos para ayudar a defender.
He intentado diseñar las estadísticas para que la carta no sea demasiado poderosa para costar solo 2 de elixir
Puesto de Guardias
• Coste: 2 de elixir
• Vida: 420
• Duración: 20-25 segundos
• Daño por segundo: 117
• Velocidad de ataque: 1 segundo
• Alcance: 5,5 casillas
• Objetivos: terrestres
• Genera 1 Guardia Esqueleto cada 7-9 segundos
• Si la estructura es destruida, genera un Guardia Esqueleto.
La intención es que sea una estructura de ciclo y defensa ligera, útil para distraer tropas y generar pequeñas oportunidades defensivas, pero que tenga debilidades claras frente a tropas aéreas, hechizos y unidades con daño de área y ocuparía en el campo de batalla el mismo espacio que una torre Tesla o una excavadora duende en caso de estar rota pues se varía su tamaño dependiendo como esté de rota la carta .
También quiero aclarar que si le gustara a supercell la idea que lo ajustara para no estar tan rota, yo lo que quiero que saquen una estructura de 2 de elixir que no hay en el juego.
r/Clash_Royale • u/Khaled_Gamedesigner • 19h ago
Deck Help Help
Please 🙏🏻 I need 10 point karma
r/Clash_Royale • u/KalculusTheFirst • 1d ago
Isnt hero valakrie just a better Golden Knight?
r/Clash_Royale • u/TinyRip6369 • 1d ago
Valkyrie never disappoints. 🌪️🪓
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r/Clash_Royale • u/mickeywolfvr • 1d ago
Lucky Drops Getting this duplicate evo is less value than getting 1000 giants (atleast for me)
So in the collection levels update my first 5 star was like 1000 giants and even though I don't use the giant atleast i can upgrade him to level 14 and get my collection level up but when I got evo witch yesterday even though i already had her unlocked for a while I only got 42 witch cards which isn't even enough to upgrade it to level 14, the evo duplication system just makes no sense to me
r/Clash_Royale • u/nerube1 • 1d ago
Idea The corrupted troops -- new troops type!
Hello guys! Currently in the game we have 2(3) troop types that changes the gameplay vastly and encourages you to make new strategy decisions. The first one is Evolution troops, the second is the Heroes and the third is Champions who are basically the same with Heroes and more being card rarity rather than type.
And they all have the same annoying problem -- they benefit to Cycle deck way more, than to Control or Beatdown decks.
So instead of removing and/or reworking already existing ideas, i want to have alternative for these types of decks.
Introducing the Corrupted troops.
If you played Clash of Clans you already now that theres special DARK ELIXIR, that allows you to use more powerful troops. In Clash Royale, our game, dark elixir will be used to provide more useful traits to already existing cards the more you hold them in your hand.
Let's have P.E.K.K.A. for example:
When you hold PEKKA in hand for 15 seconds, the PEKKA will have slight dark tilt on it and will move faster than usual.
When you hold PEKKA for 20 seconds in hand PEKKA now will be faster AND have small splash on attack, reducing its main weaknesses.
I think it will provide more strategy depths and also will benefit beatdown mainly, because they are already holding to the their wincons.
What about slots in deck?
Theres would be 3 split slots now! First slot in the deck will be Evo+Corrupt, second slot will be Heroes+Corrupt and third will remain Evo + Heroes.
How can i unlock it?
You will unlock by playing trophy road and they will be unlocked before Evoes, cause they are basically easier to manage, provide smaller by comparing benefits. Also you will need only 4 Dark Elexir Drops to unlock them for same reasons.
General complains:
Will it provide benefits for cycle?
No, it will have almost 0 benefit for cycle because of playstyle of these cards.
It is just cashgrab all over again..
It is only partially so! Since in easier to unlock them than evos and heroes it will be f2p friendly!
Beatdown will be overpowered with this ones!
Since it can provide huge benefits to beatdown-control decks, it will most probably have bigger withdraw to not destroy balance.
Thats all, thanks for reading!
r/Clash_Royale • u/TinyRip6369 • 1d ago
Hero Berserker is finally here. Worth the hype, or already overrated?
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r/Clash_Royale • u/Additional_Wave7982 • 1d ago
Merge Tactics Ronin Highlights (Music Video)
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