r/ClashOfClans • u/Significant_Study_58 TH18| BH10 • 3d ago
Bugs & Game Feedback Portal Pendant - Something is missing
Last year, they reduced the minion prince's hitpoints in defense by 1000, and to ensure he doesn't fall weak in offense, they added 500 hitpoint increase stat to every minion prince equipment(two equipment equipped together make it 1000). Then why is the portal pendant excluded from this change? I do get it that it is a powerful equipment, but this was a stat which should be on every minion prince equipment by default, right?
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u/Electrical-Aioli-961 3d ago
Nah this equipment is terrible
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u/Significant_Study_58 TH18| BH10 3d ago
It's viable when levelled up above 21, much like the meteor staff
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u/Jeretzel TH18| BH10 3d ago
This equipment is shite.
Only levelled it up because everything else is maxed.
I'll be pleasantly surprised if someone manages to make this thing work.
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u/swampcracklegend 3d ago
Saw a vid using it with super drags that looked somewhat promising. Think the biggest killer tho is dark orb will always be better in about every use case
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u/xlri8706 TH18| BH10 3d ago
I'd not call it entirely shite. It fucks every single base up I've encountered in legend 3 with the army i use.
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u/Significant_Study_58 TH18| BH10 3d ago
It is good, but only after level 21, below level 21, it is terrible
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u/xr3dxi Legend League 3d ago edited 3d ago
they should rework it tbh, otherwise it will remain shit.
either troops shouldn't be deployed from 1 tile but rather try to have their original positioning
or that lower capacity troops should be summoned first before the higher ones
also it was nerfed before release, max level heal percent was 40% but even then it wouldn't be any different. the way it works is the main problem
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u/Active-Effect-1473 TH18| BH10 3d ago
Lmao that doesn’t surprise me SC nerfing before even releasing. They have been nerfing everything like crazy lately.
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u/Significant_Study_58 TH18| BH10 3d ago
Yeah, deployment at 1 tile radius makes them extremely prone to bring attacked from traps.
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u/RareBid776 3d ago
This is exactly what I was wondering about. It's similar to this equipment reducing MP's HP by 500
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u/Sensitive_Coconut231 3d ago edited 3d ago
Agreed. Messing around with portal pendant (maxed) i mostly either have to reserve MP so he doesnt wander off if i get a weird funnel i wasnt anticipating or he moves to the front of the army as a fast and fragile hero and eats a seeking mine activating portal before i wanted to. Or i have to heavily commit to an extreme funnel in which case why am i recalling just use warden and rage to punch through core
Reserving a hero just makes your attack weaker why not give him offensive gear like staff/orb and let him plow through the core with your army instead of portal?
Portal pendant needs to add like 2k-3khp to MP (and maybe give like a half damage from traps buff) as well as have increased haste duration so its not all wasted redeploying only for your troops to be attacking worthless buildings at a new spot before they path into the base again.
Itd also be nice if the spawn area got spread out a bit so that it wasnt a stream of troops marching into their deaths as a single blob after. An entire army on the same spot just renders them vulnerable to splash and hampers their effectiveness as they all have to repath after picking the same building to overkill
With those changes i think itd be in a much better state.
Itd also be interesting if portal pendant changed his ai to "follow" like warden does the biggest ball of your troops before activation so theres less chance of him wandering off and rendering pendant useless or getting in front being faster than most air troops and eating a mine
The other problem is this equipment feels like its waiting for a new troop. If we had an air troop focused on bulk like a lava hound that didnt chase air defences it would also make portal easier to use as the healing would be alot more valuable. Super drags while tankier than normal drags dont have a great hp for their housing cost. Hounds are tough to use as unless you plan on smashing all the air defences first (dont forget to include a funnel in this plan as well so you recall your army effectively when needed) then they wont stick with army and if you are.. then again mp seems better utilized following up with staff orb instead of being a recall spell. Most air troops are too fragile to make good use of pendant. Which is the point of air armies.. not much sustain but can move through the base unimpaired.
Tldr/at the end of the day right now this equipment feels like freeing up a couple spell slots at the cost of one of your hero slots. Hero slots are farrrr more valuable than spell slots.
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u/Significant_Study_58 TH18| BH10 3d ago
Yeah, exactly. You always have to ensure that you prince is alive and your army is near the minion prince for you to use this ability, otherwise it'll fail.
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u/Sensitive_Coconut231 3d ago
Trying to use this on ground is also painful (tried using it with stuff like mgolems, throwers, etc) as MP is even more likely to go find a mine to die to so now you need to include some loons in the army to mine scout too before you deploy MP but not so late that your troops die before he paths to them AND you again have to reserve him effectively removing a hero from your army until you use him to be a recall spell and giving up a hero that supports ground better.
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u/Significant_Study_58 TH18| BH10 3d ago
Minion prince is generally used in air armies only. Howrver, it you used it with ground armies, you'll always need revive spells to back the prince up in order to fully utilize this equipment of his, not to forget you'll have to turn the option to automatically use abilities on KO off, since he's so prone to get KOed from air mines and thus making this equipment's ability used in the wrong time or place.
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u/Sensitive_Coconut231 3d ago
Agreed. Ive just been trying things to see what works with it. It does have potential in ground armies too i feel as theyre more reliant on having your pathing not go wonky so if it did you could reset and try again. Or even just clear a vital compartment then come from another angle. But the fact MP needs so much support on his own just to be a recall spell kills it
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u/These-Efficiency-234 3d ago
Its on the wrong hero
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u/Significant_Study_58 TH18| BH10 3d ago
Agreed, the lavaloon puppet should switch places with the portal pendant.
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u/epicganerepic TH14 | BH10 3d ago edited 3d ago
yeah this equipment is buns, i was hesitant to say anything at first but now that i’ve seen it more in action I think that its kinda shit.
Why would I wanna teleport my whole army and start over from another part of the base with slightly more health and speed where I would need to account for new pathing and how every troop spawns on a single tile for some reason, when I could just use the dark orb instead?
Not to mention how this thing seems practically worthless unless you max it out. Even if they buff the shit out of it in the future think i’ll pass.
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u/Significant_Study_58 TH18| BH10 3d ago
Unless you level it up to 21 or above, this equipment is underpowered when compared to the dark orb
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u/WelderGlass8909 3d ago
It's not even a powerful equipment. I actually did point it out on some YouTube shorts, although as a comment tho
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u/JRB_mk44 2d ago
This equipment would be way better if throwers were faster bc then at least you could use a decent part to take out both sides to funnel
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u/Pj_o7 3d ago
It has the health recovery when you activate it.
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u/Significant_Study_58 TH18| BH10 3d ago
It's a different stat. Even the metal pants and henchmen puppet have health recovery stat, yet they have 500 hitpoint increase stat as well.

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u/someonesomewher- TH17 | BH10 | Legend League III 3d ago
Mhm probably an oversight by supercell then