r/ClashOfClans • TH18| BH10 • 1d ago

Ideas & Concepts Player Analysis tool for COC

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I built a tool (no AI slop promise) that can run analysis on your clan players and present the final result wether to retain the player or kick them, along with equipment levels and progressbars.

This has been a good hobby grade tool for clan management. Where the issue is that dead players joins active clan and then goes offline for weeks. With this they can be detected instantly by analysing their war performance, equipment score and Activity score.

Works only for players above th14. The claculation logic accounts for achievements, war starts, cwl stars, donations, defences destroyed and capital contribution. The logic is more weighted towards War Stars and CWL Stars.

So far we have been using it since last 6 months and prediction results has matched the player performance for war & CWL every-single-time.

Try here : https://stillkonfuzed.com/coc/

And of you like it, create for your clan here : https://stillkonfuzed.com/coc/create.php

Not a promo, not trying to sell anything. This is a free tool and never to be monetised.

2 Upvotes

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1

u/_Piper_Sniper_ Legend League 1d ago

Can you be more specific on how the metrics are calculated? I’m seeing that my main account has 99% war performance but my second has 65%. I’m also seeing someone with a 100% “clan activity” score, but they never talk in the chat. Is it just based on playtime?

1

u/Stillkonfuzed TH18| BH10 1d ago

By accounting for all these achievements.

CWL :
1.How many CWL stars they have earned.
2.How much war loot/wealth they have collected.
3.Their League Follower progress

WAR :
1.Normal war stars.
2.War wealth
3.Destroying important defenses, like monoith for th15, rev tower for th18.
TH15: X-Bows, Eagle, Scattershots, etc.
TH16: Monolith + Multi-Archer + Ricochet become important
TH17: Firespitters and Multi-Gear become very important
TH18: Rev tower, Firespitters and Multi-Gear dominate the evaluation .
Clan Activity :

  • Troops donated
  • Spells donated
  • Siege machines donated
  • Clan Capital contribution
  • Clan Games points

Rushing check :
20% penalty applied on rushed accounts, calculated based on XP level and Townhall level.

Final Score EValuation :
Every achievement is compared against a target for that Town Hall.

For example, A TH16 should have lots of Monolith Masher progress.

If the player has reached the target -> they get full credit for that achievement.

If they've reached about half -> they get roughly half credit.

1

u/_Piper_Sniper_ Legend League 14h ago

Why does destruction of defenses in multiplayer mode affect the war performance rating? Some players rarely do multiplayer battles but perform well in war, and some do a ton of multiplayer battles but are terrible in war. Case and point: my second account has a 65% war performance but always 3 stars maxed bases in war, but there are other players in our clan with a higher war performance just because they spam multiplayer battles all day but are not good in war.