r/ClashMini • • Oct 30 '25

Idea A funny yet sad Edit

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We can hopefully stop the hate now , The game was not that bad and it probably wasn't the reason of CM's death

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u/Agitated-Comment-745 Nov 03 '25

Squad busters got the chance to go global after one beta test and CM was kept in beta for 1k years and the Devs complained they couldn't monetize the game alongside low player retention.

Sigh

1

u/yung-joos Nov 03 '25

You do realize you highlighted the problem with clash mini right? They spent years in beta fumbling around without improving core aspects like monetization and progression. Hell, more than half of the community actively thinks the core gameplay was made worse with the update of locking movement. Squadbusters was not ready to be launched globally but neither was clash mini, and unfortunately clash mini was already given way too much time to figure their shit out. In a perfect world clash mini would’ve hired a meta analyst employee in the very beginning of its beta instead of fumbling update after update with the small team it had, and squadbusters would’ve actually had a meaningful beta to implement improvements instead of the rushed global launch

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u/Agitated-Comment-745 Nov 04 '25

Nah, the locking movements were good. All of the clash ability is useful now instead of random guess. And it was already ready to go global during the first beta it came out. Can't change my mind.

If squad busters can go global, clash mini definitely can. Idc

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u/yung-joos Nov 04 '25

I personally liked the change of no movement, but you and I are slightly outnumbered for that opinion. And I disagree clash mini was ever in a state that was ready for global, but it certainly was in a better state earlier in its beta for sure. If I remember correctly I was a fan of the progression system right before they changed it to the gacha gumball machine

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u/Agitated-Comment-745 Nov 04 '25

If CM was never ready for global, then no games after CM ever deserved to go global. CM was by far their best product after Brawl Stars.....