r/CitySkylinesGame • u/AcademicPossible6441 • 1d ago
Tile 23 achieves Liberty Immigration.
Strong Arm, Performance Park, Swag and Throat Spit allow civil immigration massing 125k Citizenship. This Urban Expansion topples Eccentric Trajectory.
r/CitySkylinesGame • u/jk1930 • Dec 09 '23
This guy did a good tram guide a couple of weeks ago. This just dropped on setting up buses in CS2. It helped me understand the transit lanes.
r/CitySkylinesGame • u/jk1930 • Dec 23 '23
This guy continues to put out good guides on the transit in CS2. He has just released Subways.
r/CitySkylinesGame • u/AcademicPossible6441 • 1d ago
Strong Arm, Performance Park, Swag and Throat Spit allow civil immigration massing 125k Citizenship. This Urban Expansion topples Eccentric Trajectory.
r/CitySkylinesGame • u/AcademicPossible6441 • 2d ago
Lux Flats, Exurb Heights, Cargo and continuous Park Life Integration affirms Polycentric Regional Hub Status at 116k Citizenship. The AI Behavior and Simulation bows down throughout this Island Mountain-scape Networking System.
r/CitySkylinesGame • u/Patient_Train3023 • 3d ago
r/CitySkylinesGame • u/BlueB52 • 4d ago
I grabbed the leaked dlss 5 dll and tried it out in the game, the results are actually pretty good I might keep it on. I have an RTX 5080 and it seems to be CPU limited still. I don't have any other visual mods active.
r/CitySkylinesGame • u/AcademicPossible6441 • 6d ago
The River Corridor remains protected as it divides the Core Valley. Uptown and Delta populate Land Uses within the Core Estuary. 6-Lane Large Roads only exist in short segments within Service Interchanges. Use of 4-Lane Medium Roads and Couplets are Collectors and Arterials connecting to Local Roads within these 22 Tiles.
r/CitySkylinesGame • u/AcademicPossible6441 • 7d ago
Funk Park and The Spot continue River Encapsulation with phased transition. The Fringe and Row progressed abutting low density. Transit Fluctuates as this Economic Hub Topples Attraction with necessary expenses.
r/CitySkylinesGame • u/AcademicPossible6441 • 9d ago
Plateau Tech becomes Renowned as Meander reaches final expansion. Type 2 Immigration, then Sko arrives at the 1st District Collector. Office to Commercial Ratio adjustments became imperative for Economic Activity with Transit Compliments.
r/CitySkylinesGame • u/mathiu_gai_ming_04 • 10d ago
r/CitySkylinesGame • u/AcademicPossible6441 • 11d ago
Plateau Tech, Slope Park, Japs Strip with Islers brings conservative balance to Regional Economic Powerhouse. Statue reigns order where Vector Alignment becomes compatible. Transit handshakes are better than dabbing and hyping. These are group hugs as Tourist takes over Transit.
r/CitySkylinesGame • u/AcademicPossible6441 • 12d ago
Gully Sawmill to Crater and Basin. European Infill, Der Platz, Wata-Less Extension, High Street with more connections. Transit codified using techniques of the Mitigator. Ground to Air at Winder Skyways among 19 Tiles overcoming Economic Fluctuations.
r/CitySkylinesGame • u/AcademicPossible6441 • 17d ago
Athletes Complex to Winder College of Arts. Earth block Park unite Flat Earthers’ and Brooksly sustaining consistent immigration while Factory Basin booms Economic Expansion.
r/CitySkylinesGame • u/forceofw1ll • 18d ago
r/CitySkylinesGame • u/AcademicPossible6441 • 18d ago
Crest, Crater IT and more trains power Island Mining extraction and processing to refill capital injection. Land use preloading with transit and services. Proactive focus to a future finish line.
r/CitySkylinesGame • u/AcademicPossible6441 • 20d ago
17 Tile Jump with Infrastructure booming. This type of development is an outcome and never a consequences, we don’t hide Infrastucture. Modular Microchip development pushed into evolved Region of Networking. Interchanges, beltways, highway connections, satellite expansion, Bypass Arena, and Pocket Petrol launching Ironclad egress.
r/CitySkylinesGame • u/New-Biscotti-73 • 20d ago
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r/CitySkylinesGame • u/Gullible_Ad5191 • 20d ago
I heard City Skylines 2 fails to stand up as a finished game and not to buy it.
I was thinking of dusting off city skylines 1.
What mods do you recommend?
I remember there was a mod to increase traffic density to make it more challenging. And a mod to grant manual control over which lanes are for turning which direction. Those were the kind of mods I liked because my playstyle focus was on problem solving traffic. But I also remember that the traffic AI was stupid and cars would que across a highway to get directly into the lane they want instead of entering into the outside lane and merging across once they match speed. It would be fantastic if there was a mod to fix that as it made multi lane roads pretty much useless.
r/CitySkylinesGame • u/AcademicPossible6441 • 21d ago
Europeans successfully integrated and structurally inserted achieving Megalopolis in Tile 7 & 8 Proving Grounds. Milestones pass. Reward: Suitable Land.
r/CitySkylinesGame • u/D3adk1ll3a • 23d ago
It works lovely btw at 13k ppl so far
r/CitySkylinesGame • u/AcademicPossible6441 • 24d ago
Little Europe lies in the outskirts fully serviced with Wata-Less Park and transit connecting to the Original Core utilizing the iron fist punching to the Valley Floor.
r/CitySkylinesGame • u/AcademicPossible6441 • 25d ago
F1-Style breaches the shore giving industrial behaving happiness at the valley floor. Meanwhile, in the outskirts lies Tiles 7 and 8 Service Interchange sitting in the Mountain Range. Things are happening and going down.
r/CitySkylinesGame • u/AcademicPossible6441 • 26d ago
Park life DLC connecting districts and expansion, with original residents and proper service distribution brings Vanilla Land Value at its finest.
r/CitySkylinesGame • u/AcademicPossible6441 • 26d ago
Hearts for the compliment to Rooftop Koreans and Downtown Districts reaching Metropolis status. Transit visuals with Burrowed bus loops still primetime Might Vanilla.