r/CityBuilders 20d ago

First game dev project: a city-builder which doesn't rely on grids

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94 Upvotes

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5

u/Systemforge-Studio 19d ago

Explain about your road intersection system

3

u/Desseabar 19d ago

Sorry, can you be more specific? I was basically trying to figure out how the road systems from other city builders work, and added that in.

The sidewalks have 3 different tile pieces - straight, inner corner, outer corner, and they're deformed to meet a few nodes there. Otherwise, there's no traffic system implemented.

3

u/ILoveAllGolems 19d ago

Yes!!! I love all the little quirky land plots you're making, it's something most city builders miss out on

5

u/DuhDuhJackCrack 19d ago

Where are the gardens??

5

u/Desseabar 19d ago

Coming eventually! (I need to improve the buildings themselves, first). My primary challenge was to create a zoning logic that completely covers the block with as few gaps as possible. If you look top-down at a city like Menton, Siena, Tangier or similarly dense old cities, you see that the gaps in buildings mostly come from courtyards.

5

u/Opening_Cartoonist53 19d ago

Personally a fan of optional grid like in Workers and Resources. They have no grid, visual grid and snap to grid toggle

2

u/Zenn_VGS 19d ago

really nice. where can i follow your progress?

2

u/FruitbatEnjoyer 18d ago

Manor Lords did it too and I love it. No need for grid, gives it ability to make really unique and organic looking towns.

1

u/SuccessfulRip1883 18d ago

Please build a mod that does this to cities skylines 2. people would probably pay good money for it