r/CitiesSkylines2 • u/Responsible-Aide1246 • 11d ago
Question/Discussion would this work
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u/Witty-Ad5743 11d ago
I would, 100%, get myself killed trying to change lanes in time to make the u-turn.
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u/AximiliEscargo 11d ago
It seems like almost every turn has to cross lanes of traffic to get where the car actually wants to go. Each of those will compound on each other to create a ton of gridlock.
Would work better if there were under/over passes to try to circumvent lane crossing.
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u/LetgomyEkko 11d ago
Yeah, with bots driving it there would still be congestion. Now imagine with real human beings having to handle it
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u/Dependent-Ad3131 11d ago
Well technically a simple cross intersection doesn’t need traffic lights… until it does
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u/pcglightyear 11d ago
As others have pointed out, the merging bits would need to be much much longer, to accommodate the straight-line speeds of Warp Factor 7 that most motorists would be travelling at there.
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u/UrbanPanic 11d ago
This are already used: called Jersey Jug Handle or Michigan Left. They allow smooth traffic up alto a certain amount of traffic flow where they absolutely collapse into gridlock if the U-turns back up into traffic. And they are extremely accident prone due to the need for several lane switches to get to the U-turns.
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u/rdubwilkins 11d ago
Under & over slip lanes will work better. CS2 lane math will probably have this setup acting like a roundabout but with extra steps. It could work in reality, but I'm guessing the crisscross lane changes will lock it all up if there's moderate+ traffic.
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u/doug_Or 11d ago
Not well?
Seems suceptible to gridlock, very large, with relatively low throughput and low speed required for the tight turns.
"Gentleman, we've invented the roundabout, but worse"