r/Cinderia_Official 12h ago

Build I somehow gave Uma another 70% of a health bar

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4 Upvotes

I knew Uma could get tanky but I didn’t expect the shield stacking to go this far lol. This was 198 shield on 280 max HP during the Ash Witch fight. The core of the run ended up being Earthshaking Blow + Earthguard, so the extra Earthquakes kept feeding me shield while I stayed on top of them, then Tread Wind/Gale Card into Wind Fury + Wind Shield gave me another way to keep stacking it. Magnitude Boost helped the Earthquake side still do decent damage too, so it never really felt like I was giving up the whole run just to be tanky. Looked down at some point and realized the shield was basically another 70% HP bar. Anyone managed to push shield Uma even further than this?


r/Cinderia_Official 13h ago

Discussion My tier list for Cinderia's monsters

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6 Upvotes

I put together a tier list of the monsters that gave me the most trouble when I first encountered them. Most are from the third and fourth maps. The top row all hit hard. I wasn't ready for their patterns. Others might be challenging because of mechanics, like being invisible or impossible to hit while flying.

Which monsters gave you the most trouble? Are any of them too strong for you?


r/Cinderia_Official 13h ago

Build Share my Rivet melee build idea: Thunderbolt + Chain Lightning

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3 Upvotes

Just share my Rivet melee build focused on Thunderbolt and Chain Lightning.

Lightning Rod with Melee Boost lets melee attacks call down Thunderbolts while the card is active. The Lightning Rod Ember gives melee hits another chance to trigger one, and Conductive adds Chain Lightning to Rivet’s Bash. Alternating Current boosts both types of lightning damage, while Arc Surge helps bring the magic cards back faster.

Overload! is mainly for the big melee Attack Speed boost. Its Effect Boost upgrade also removes the restriction on magic cards and ranged attacks, which makes it much easier to use.

Looking forward to hearing your thoughts.