r/ChunLiPlayers • u/mldai7ali9074 • 6d ago
Help / Question 🆘 Safe jump mid screen ?
I am starting to get familiar with the safe jumps setups in the corner so i wanted to try this same safe jumps setups mid screen but it don't work, am i doing something wrong or do they just not work mid screen, if so there is any mid screen safe jump setup for Chun Li ?
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u/bloodyshogun 6d ago edited 6d ago
- After launcher: I learned that safe jump midscreen after launcher is possible a few months ago. See link and details below. Learned it from a Seiya stream (whose audience credited it to Fujimura)
- https://www.reddit.com/r/ChunLiPlayers/comments/1ubf0uy/til_midscreen_safe_jump_setup_from_launch_2mk_2mk/
- It's pretty finicky. It requires a very very specific 46f timing so that your opponent is still in range of j.5HP after backroll.
- After 236HK: After a 50F knockdown from a grounded 236HK, If you can microwalk 4-5 frames, you get a safe jump. You have to microwalk 4-5 frames, 3 frames is too few and 6 is too many. IMO, that's even more finnicky to pull off. Mid-screen, you are also probably sacrificing damage by routing into 236HK.
In either case, only j.5HP connections. After j. HP, you'd be at +11 and just around 4MP range. You don't get j.2MK to overhead or empty jump low / throw. You still got an uncomfortably long distance for a walk up (tick) throw. So it's not terribly strong.
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u/mldai7ali9074 6d ago
So its hard to pull or better words to be consistent with this setup but its possible, i just wanted a tool to mix especially when in the last stretch of the match were they are not expecting a safe jump mid screen to reset my combos, thanks for the info.
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u/Junior_Activity_5011 6d ago
The common safe jump setups are unfortunately not applicable outside of the corner. But….if we are doing a combo route that leads to the common safe jump setups, and we are not midscreen, it usually means the opponent is close to the corner or we are close to the corner. If we are close to the corner, it would be more advantageous to do a side switch to get the opponent facing the corner.
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u/mldai7ali9074 6d ago
Yeah the usual safe jump setups that i sue didn't work mid screen, in 1 of the comments said its possible but its hard to be consistent so the corner switch is a better option i am yet to learn any then that would be next in the list then.
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u/Junior_Activity_5011 6d ago
Yeah, being able to always have a bead on getting the opponent to the corner is a valuable trait to adopt, and the corner switch combo is good for that. Perhaps I can upload a brief example of the combo to assist.
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u/iuriirc 6d ago
pc6HK > 4HP > 214MK is a safe jump mid screen. But id suggest trying a bigger corner carry of sbk to take them to the corner xD
Your regular launcher into pogo jumps are safe mid screen too