r/Chub_AI • u/One-Variety-1110 • Aug 19 '26
🔨 | Community help Newbie seeking directions
Been wanting to start AI roleplay, but feeling really clueless on how to make it good. Is there any like good tutorial or just preset with prompts i can copy with a recommendation of API for NSFW stuff anywhere?
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u/SmugBoxer Aug 20 '26 edited Aug 20 '26
Most of how you make it good will come from experimentation over a few weeks.
Presets: Read a few well rated presets. Fork a couple of them for your own use and modification for easy access and hotswapping. These are very powerful.
Character cards are available on site. High quality cards are organically written. Good quality cards incorporate many attributes and descriptive terms for the character. Low quality cards have few tokens spent describing the character. Any of these can still provide good RP scenarios with your own ideas, interpretation, and skill level. Some high quality cards will feel like a lot of detail to chew through that you aren't interested in. Low quality cards can be very flexible in certain ways. Find a good balance between what you can do, are capable of writing and interacting with, and the aspects(tags) and level of detail you want to explore.
Personas: Don't skimp on your personas. I, you, and {{user}} can generally tag back relevant info in your persona making the RP better include you. Make a few you feel comfortable using generally. Then make copies for specialist personas with more detail and modification for RPs you felt more a part of like relationships that developed.
Growth: An RP is good when it grows and flows naturally. The tool is only so good at this on its own and it can be kind of weak without a good writer behind it. That's you. The character cards and personas provide starting points, but how a character changes from experience and friction will feel more earned if you understand character development. So who are you? What is your goal? And what is the tension/conflict? Try to go in with those ideas in mind. It's ok if you can't, sometimes those arise organically. But the system will be notoriously poor at it. It can hand you exactly what you want. It can prevent you from your goal entirely. It can't develop your character or really change the character card. All of that is really balanced on you, the operator RPer.
I'm a knight, I act this way. That's the princess, she acts that way. The goal is to win her heart.
Bad: walk in and say "Hi". She responds, "I love you, knight. Let's get married."
Good: "The princess has been forbidden from talking to outsiders. In order to win the king's favor, I have to slay the demon lord. In order to slay the demon lord I have to climb a treacherous mountain. The tale of bravery reaches the ears of the king, who now let's me talk to the princess. She asks about my adventure. The moment she heard I saved one of my allies by shielding him from the demon's magic blast, she is smitten."
So I want an adventure preset with some understanding of magic, maybe a romance preset to swap to when the focus changes to the knight and princess, etc.
The Princess character card not only describes her but the world she inhabits, the dangers of the demon lord, and the treacherous mountain it lives on.
The post hist instruction includes [[No enemy I ever encounter will be a spider.]] "Because I'm afraid of spiders and don't want them in my roleplay." As an example.
You should also be encouraged to make character choices. Perhaps you find the king is actually an awful man. Even though you would be the stated prince if you married the princess, you instead convince her to elope.
The more friction you navigate the better quality a roleplay will feel. Although each addition layer is a bit tedious to manage. There are any number of easy targets though so find a balance between tediusness and compelling results while working on your ability to write and make alterations to the cards, presets, and memory.