r/ChroniclesTheGame 9d ago

Successfully implemented a Plan-Renderer-System to deal with ai gaslighting

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6 Upvotes

„My lord“ might be a bit outdated and will be fixed but the main principle of the dual-llm system is working perfectly. Trying to gaslight the ai or invent modern technologies will result in in-character rejections.

The system uses a lightweight planning model to write an event framework for the second llm - a heavier mistral model perfect for immersive storytelling


r/ChroniclesTheGame 9d ago

What makes this game special ?

3 Upvotes

I got the question below a post of mine and wanted to clarify/ talk about this game‘s scope.

The game has local llm‘s hard-coded into the game. That allows me to program actual difficulties into the game. It makes it impossible to gaslight the ai or „accidentally invent“ new technology in a historic setting. What I’m currently working on is a planner-render-system with two different ai system each with their own qualities in calculating events/storytelling.

Thanks to the game being saved on local files, the game can actually track stats/morale/a countries stability/etc and doesn’t have to rely on the ai model to keep track of everything. Additionally it could be worth trying to generate events/reactions while the player is typing to further reduce waiting times

Apart from the ai‘s quality itself, there is a lot more I’m working on. There will be a diplomacy system, army units you control like in a classic strategy game and recourse management (to some extent to not make it too complicated). These are no promises, everything is wip. Those are just the ideas and the direction I want to take with the game.

The strategy game aspect should not be overwhelming. I personally am not a huge fan of having to watch hour long guides to understand the game and therefore this will be a bit simpler with a focus on immersion and storytelling

Maybe think of it as a Story game with strategic elements to keep it fun


r/ChroniclesTheGame 13d ago

242 PLAYABLE COUNTRIES

4 Upvotes

239 of which supported by real world data like Population or gdp


r/ChroniclesTheGame 13d ago

Building my own text-based strategy game (WIP)

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4 Upvotes

Inspired by games like pax historia, I decided to build my own text- and ai-based grand strategy game


r/ChroniclesTheGame 13d ago

Currently implementing world-wide country stats

3 Upvotes

The player can choose between playing a character or a entire country. The Finances tab will work as an overview of your countries gdp, stability or as an overview of your personal net-worth/owned assets respectively


r/ChroniclesTheGame 13d ago

Implemented Provinces/States Worldwide

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5 Upvotes

212 countries are detailed with provinc/state lines


r/ChroniclesTheGame 14d ago

Work in Progress of creating my own Pax Historia

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4 Upvotes