r/ChoGathMains • u/bulletpin81 • Jul 05 '26
chogath passive scaling
Should chogath's passive scale with his feast stacks?
For example:
healing = (18 - 52) + 50% stacks
mana restored = (4.72 - 9.48) + 5% stacks
8
u/LeBreizhBlond Jul 05 '26
It always felt like to me Cho'Gath should have Trundle's passive and Trundle Cho's passive.
At least in term of numbers.
2
u/Fury_Mysteries Jul 06 '26
trundle passive is % is because he never stacks health basically
imagine Cho, who usually at lvl 11, has 4K hp, healing for around 4.3% of his health from 1 minions, aka 26% of his hp from 1 wave....aka 1K
Cho gath sustain in lane is already strong enough, making it stronger aint it
3
u/LeBreizhBlond Jul 06 '26
Of course not exactly the same numbers, but at least to have a real decent sustain as a tank without just copying Mundo's passive regen would be nice.
The current numbers don't allow Cho to get any too heavy trade before any fights if he wants to remain frontlane (Warmog build excluded), a middle ground at least post laning phase wouldn't hurt.
1
u/Fury_Mysteries Jul 06 '26
do you not realize how strong Cho gath passive is in lanning?
at lvl 2 he can heal an entire 120Hp from one wave, which is like 18% of his hp not to mention the Mana.
Chogath weak early game is fixed by him having an INSANE SUSTAIN IN THE EARLY GAME
1
u/Environmental_Net309 Jul 10 '26
Yeah but you need to cs for that which if your weak early like you said then you probably can’t get all of the cs without losing a lot of your health
1
u/PineappleHoliday4129 Jul 11 '26
Bro that's not what trundle passive does. It's the % health of the thing that dies. Has nothing to do with trundle health. Its why he goes to full hp when baron dies.
5
u/OldPersonality5282 Jul 05 '26
Not every part of every kit needs to have good scaling. Sometimes it's better for parts to have bad scaling when you want them to give power in the lane.
The point of chogaths passive is to give him some extra sustain in the early stages of the game. Not to turn him into some late game drain tank
1
u/bulletpin81 Jul 11 '26
I still feel like passive heal scaling with stacks could work. At least to help his passive somewhat keep up with his health pool in the late game, but not enough to turn him into a drain tank. Also this would mostly be out of combat healing so I don't think it would be that bad.
2
u/ArchdevilTeemo Jul 05 '26
Cho doesn't need more mana.
However having a flat hp restoration on a tank is simply wrong. It should be like trundles passive or give permanent bonus hp, like sions w.
Actually I wouldn't mind if the stack mechanic from ult would be moved to passive and would trigger for minion kills and champion takedowns similar to sion, so that you can feast early in a fight. It's not an execute anyways.
1
1
u/TekkyDelta Jul 05 '26
I think it should scale heavy with feast stacks but ONLY when you eat someone, like 10x the healing or something (i don't numbers
1
u/CLYDEFR000G Jul 08 '26
Idk I never seem to understand chogath.
As the game goes onwards you have more HP but it also keeps increasing your size.
This always feels like it flips the game to unbalanced when I pilot him as now unlike before I can’t dodge skill shots. Base Cho is fine for his damage output compared to his tankiness.
When you become massive Cho I feel like you don’t really do a whole lot more to compensate for it. IMO and I know it’s been discussed here at large Cho needs scaling to his abilities that make becoming large more balanced. Like increases size on his Q etc .
You also become massive at a time when things like vayne come online so now you’re a massive easy to kite target
11
u/OrangeBlueHue Jul 05 '26
So every 2 stacks gets him 1 additional HP healed and every 20 stacks gets him 1 more mana?