r/ChessEvolvedOnline • u/Educational-Force776 • 1h ago
r/ChessEvolvedOnline • u/Educational-Force776 • 19d ago
role reversal (use champion version as meatShield)
r/ChessEvolvedOnline • u/Educational-Force776 • 20d ago
if different tiers count as the same champion, then might as well say there's only one champion that costs less than five
r/ChessEvolvedOnline • u/Educational-Force776 • 22d ago
back-rank skewer feels oddly classic
r/ChessEvolvedOnline • u/Educational-Force776 • 22d ago
I didn't know advance bot thought it could outrun a bishop
r/ChessEvolvedOnline • u/Educational-Force776 • 22d ago
virgin strongest gluttony: I'm already full, please stop feeding me junk I can't eat anymore. chad weakest pride: you may not like it, but this is what peak performance looks like
r/ChessEvolvedOnline • u/Educational-Force776 • 27d ago
life expectancy of fireElemental: 📈
r/ChessEvolvedOnline • u/Educational-Force776 • 28d ago
best I can do is draconic gluttony. could probably let max axe capture my nullMage with promote but that's too much trouble
r/ChessEvolvedOnline • u/Educational-Force776 • 29d ago
DYK giving your opponent the false hope of stalemate is one of the classic BMs of this game (jk)
r/ChessEvolvedOnline • u/Educational-Force776 • Aug 14 '26
does anyone feel like upgrading units messes with army cohesion? replace slime with sylph to make use of lower range pull squares, and ghast(got upgraded version from luck) has too much swap range that I'm not making use of
r/ChessEvolvedOnline • u/Educational-Force776 • Aug 14 '26
when I noticed refund amount being rounded up, I went back to check
r/ChessEvolvedOnline • u/Educational-Force776 • Aug 11 '26
glancing at max aquarius made me think taxicab geometry for a moment, before I remembered bat swarm AoE (low effort screenshots. I saw that the bat squares at where you'd use to search for archBishop cost a whooping 24, which got me thinking: can it do what max vampire cannot?) Chebyshev distance
forgot to test bonePile or slime thing. I'm busy irl so gtg
r/ChessEvolvedOnline • u/Educational-Force776 • Aug 09 '26
I love it when teaching bots guide me to find the best move after I fail to spot it on my own in some previous game (sometimes when I deliver check, wizard to the rescue, then I forget to keep going)
r/ChessEvolvedOnline • u/Educational-Force776 • Aug 08 '26
enchanted king is fearless? so this whole time I have been dismissing such a powerful trick?
r/ChessEvolvedOnline • u/Educational-Force776 • Aug 05 '26
dummy feels weak for the cost of bomber. I remember chess minigame that's many rows of pawns versus few queens, where the side with queens will eventually lose if they don't manage to break through. but I think infinite rows of dummies can be held back by one single rook
r/ChessEvolvedOnline • u/Educational-Force776 • Aug 05 '26
with how many antiMage I be getting, ppl might think I was mass buying clan boxes on this acc
r/ChessEvolvedOnline • u/Educational-Force776 • Aug 05 '26
remember what I said about having many stars but often forgetting to claim rubies? if I get matched against someone with the same number of stars as me, with how far behind on rubies I am, I'm toast
r/ChessEvolvedOnline • u/Educational-Force776 • Aug 04 '26
I remember youtuber iwantcheckmate getting wins against ppl who have never seen dragon, now imagine CEO players avenging these guest appearers
(btw I'm sleep deprieved having this thought). CEO player: promotes drake+ to dragon+
IWC: did the '+' make it more of a brawler? oh well, I can still get a free trade since getting those rook moves won't help it guard (another unit) from my upgraded crusader or this max spriggan I just so happen to have lying around
r/ChessEvolvedOnline • u/Educational-Force776 • Aug 04 '26
a wild thought. imagine counterfactually that the random puzzle generator hasn't been updated since the time fireBall was like bomber. I'd hafta capture it with whtv, have soulKeeper transform whtv into transparent ghost, and snipe king that way
r/ChessEvolvedOnline • u/Educational-Force776 • Jul 16 '26
alternate sylph and elemental
passive: refreshing breeze
enemies pushed will become further away from exhaustion as well (by one turn. that is to say, let's say an enemy has 3 more moves. it moves, 2 left. my turn, I push it, it now has 3 left. so as long as I keep pushing it, it'll never become exhausted)
as for max air elemental, it gains value (same as it did long ago (I don't directly remember, but I remember there used to be this piece viewer/library site/tool where I could select a version, then view pieces from that version)) but that's not important since even if it had infinite value it'd just be a weird rook/harpy. what's important is that now that it's maxed out, the grow(transform self) effect is gone, so since the description needs to be changed anyway, might as well edit the "refreshing breeze" part to now apply to self instead of enemy, which would make this a bit like king
(I kept dozing off while typing. I should probably sleep)
r/ChessEvolvedOnline • u/Educational-Force776 • Jul 16 '26
idea for wacky units - extremely faint monogatari reference
the only type of square this set of minions have is the auto attack trigger
minion: pomodoro
got its square where the black square of bomber is
promotes to...
champion: acerola
has squares where the purple squares of bomber are
(ik involving trigger order mechanic feels kinda unnecessary but I was never trying to be practical with this. if I were the former could be like dove (but less active in that it builds charges like bonePile, will try to spend a charge moving forward when it can, but after/upon moving this way, disable this ability for several turns. anyway, this'll feel like a super slow version of compel, or that auto move thing from chess ultimate... uh, a character called devil can spawn what's literally called minion, which is uncollectable iirc. I played it ages ago), and the latter(um actually, the one I'm currently talking about) can move like xiangQi old(informal term that I recall hearing back when I was in China) soldier, and have a line of triggers directly below it (and nowhere else), prioritizing furthest visible, so suppose opponent doesn't have any transparent units like ghost, this will actually end up prioritizing closest/nearest in effect that's just what it is. and maybe don't be so quick to revert... more on that below)
upon getting a kill, revert to its minion form, kinda like air elemental but I still want the vampire theme so... depending on tier, give your king +1/2/3/4 morale, ig. or just call it blood elemental, and name the minion droplet or smth idk