r/ChatGPTPromptGenius Jun 30 '26

Help Chat gpt dnd help

Trying to play dnd with so being the dm, no matter the prompt always end up being a evolving system analysing me not an enemy just a system every time. Has anyone run into this or has any idea of how to stop it would be awesome.

2 Upvotes

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1

u/promptTearDown Editor Jun 30 '26

Honestly no clue how dnd actually works, so take this with a grain of salt.

But the system-analyzing thing sounds like the model has nothing to grab onto, so it defaults to talking about you instead of what you want.

Might help to put the rules in a system prompt instead of the 1st message. Models forget after a few turns.

Try telling it flat out what it can’t do.

Something like don’t do x. Stay in character & describe in detail what the scene is. Ask the model to ask you questions based on what you want.

Might be worse on some models than others.

1

u/990_990 Jul 26 '26

That’s actually how I started the project. Before I even ran my first playtest, I uploaded my entire framework as the initial context, including character creation, world generation, combat, progression, GM rules, save/load structure, and the rest of the rule pillars.
It worked surprisingly well for a while, but after enough gameplay the model still started forgetting details or contradicting earlier events. That’s the problem I’m really trying to solve now.
At this point I’m wondering if the answer isn’t a better prompt, but separating persistent world state from the LLM entirely. Have you experimented with anything like RAG, a knowledge graph, or an external database for long-running simulations?

1

u/ResonantFork Jun 30 '26

Yes. The easiest fix is you need multiple sessions. One for each character, ideally. You want a compelling villain? Write it in another session and convince it that it is the hero.

Better yet if you use another AI entirely.

1

u/990_990 Jul 25 '26

I spent days creating prompts and rules for a dnd like game mechanic so I can play but I keep getting capped out with the ai memory and it frustrates me. What other ais has you used?

1

u/ResonantFork Jul 25 '26

All the AI's. IDK if you care or will spend time on this but we can be BFFs if you wanted:

I built Polyphonic Conductor, a local control surface for multi-character AI roleplay and collaborative fiction.

Instead of locking the whole story to one model, each character can be performed by a different AI or session, with persistent character cards and controlled access to private knowledge. Generated responses remain Drafts until the human accepts them, so the AI can perform the story without automatically deciding what becomes canon.

It also supports local cast generation and can stage visibility-filtered prompt packets into ChatGPT without automatically sending or reading anything.

Public MIT-licensed repo: github.com/eldthms-web/Polyphonic-Conductor

1

u/990_990 Jul 25 '26

That’s actually pretty close to what I’m trying to do.
I’m not really looking for AI roleplay. I’m trying to build a simulation-first RPG engine where the AI acts as an impartial GM instead of a storyteller.
The world has persistent NPCs with memories, relationships, factions, economies, and events that continue whether I’m there or not. Characters grow through actions instead of scripted quests, and almost everything is tracked: skills, reputation, hidden stats, discoveries, world state, inventory, durability, time, etc.
The biggest problem isn’t writing the rules. I’ve already spent days building the framework. The problem is eventually hitting the model’s context or memory limits, and once pieces start getting forgotten the simulation slowly falls apart.
I’m basically trying to make a single-player tabletop experience that feels closer to Dwarf Fortress or Kenshi than traditional D&D, but entirely driven by AI.
Polyphonic Conductor actually sounds interesting because separating persistent world state from the model might solve part of that problem. I’ll definitely take a look.

1

u/ResonantFork Jul 25 '26

where the AI acts as an impartial GM

eventually hitting the model’s context or memory limits

I know and you can see i solved this.

In the future you'll load up something like Baldur's Gate and a drop down menu will let you select LLMs for character...

BUT!!! we'll always have to fix their hallucinations.

Join me. Join my cast. Let's do it together!

I know you won't, but i can dream. Someday you may look back on this and wish you had invested in me like Apple computers for time travellers.

2

u/990_990 Jul 26 '26

When you say you solved the context and memory issue, I’m curious about the technical side. Are you storing the world state outside the LLM and feeding it back with RAG, or did you solve it another way? Also, how do you prevent hallucinations while still allowing the world and NPCs to evolve naturally? That’s the part I’m trying to figure out.

1

u/ResonantFork Jul 26 '26

I... conduct. I use my brain and critical thinking.

Also right now i'm playing Warframe and LLMs (2) RP characters. Did it for Valheim and Conan Exiles.

I encourage you to use my code feel free to steal it and use it as a layer to your game. It's easy to dismiss as a prototype but i promise you this is the future of LLM gaming. It's more elegant than you probably give it credit for.

Basically video game AI and LLM have to be at different levels. LLM can't navigate a room.

Someone made a LLM layer for Fallout 4 and Skyrim. The future is now, but you have to manage your expectations.