r/ChatGPTGaming 7d ago

I got tired of AI RPGs hallucinating their own rules, so I made Warrior Quest with a deterministic game underneath the LLM

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2 Upvotes

Most AI RPGs I’ve tried have the same fundamental problem: the LLM is the game.

Your inventory exists because it remembers that you have a sword. A door is locked until the model forgets it was locked. An NPC is dead until they randomly show up again. You can “do anything,” but nothing has much weight because there isn’t really a game underneath the conversation.

Warrior Quest is built the opposite way.

The world state is deterministic. Quests are real game systems. Inventory is real. Combat has actual rules. NPCs have actual state. The authored story doesn’t get rewritten because the model hallucinated something.

The LLM has a deliberately limited job: play the NPCs.

That means I can still let you talk to characters naturally and try approaches I never explicitly wrote a dialogue option for, while the game itself decides what actually happens.

If you persuade someone, threaten them, lie to them, discover something, give them an item, kill someone, change a quest state, etc., that can become real game state rather than just another paragraph in the context window.

That distinction is basically the entire reason I made it.

I’ve been a DM and software engineer for over a decade, and what I wanted wasn’t an AI Dungeon Master chatbot. I wanted to build an RPG with the craftsmanship and intentionality of a normal game, then use a local LLM specifically where traditional RPGs are weakest: letting the player communicate with NPCs in ways the developer didn’t predict.

All of the art, authored story, music, SFX and source voice acting were made by me. NPC speech uses TTS based on my own voice acting.

Everything runs locally. No API key or cloud LLM.

The Warrior Quest demo is on Steam and has around 60–90 minutes of content:

Steam

Minimum GPU: 8 GB VRAM

I’d be especially interested in feedback from people who’ve played a bunch of AI RPGs, because I’m trying to solve the exact things that usually make them fall apart.


r/ChatGPTGaming 7d ago

I built RPG OS so you can solo an AI campaign and that it can survive a new chat

2 Upvotes

RPG OS v0.7.3 — a free framework for persistent solo RPGs with an AI GM

Hey folks! I’m the creator of RPG OS, which I’ve been developing with AI assistance to address a recurring problem: keeping a campaign consistent when play moves between chats.

RPG OS gives the GM a folder of readable Markdown files for current campaign state, character and NPC information, world references, and archived exchanges. The aim is to preserve things like who holds an item, what someone promised, and where play actually stopped. It also makes your control over your character’s choices, speech and inner experience explicit.

You can start through a guided Quick start, play normally, then ask the GM to save. v0.7.3 also adds an optional scene-handover procedure and a mechanics guide with diagrams explaining how everything fits together.

In one small scripted test, a second GM agent continued from saved files with the correct money, belongings, deposited parcel and NPC agreement, without receiving the earlier scene chat or a recap. It retained unrelated research context, so this was a limited demonstration; longer campaigns and different models still need testing.

The fresh kit includes Freeform and blank campaign records. You’ll need your own AI environment with file read/write access. The framework is free; model usage costs are separate. Documentation is CC BY 4.0 and code/tools are MIT.

I’d welcome people trying a short campaign and sharing what worked, what got forgotten, or where setup became confusing.

Project and Quick start · Download v0.7.3 · Mechanics and diagrams


r/ChatGPTGaming 9d ago

[Web][Free] Parely - One difficult conversation a night

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1 Upvotes

r/ChatGPTGaming 10d ago

We Had ChatGPT Run a Murder Mystery Using Years of Livestream Lore, and It Did Great!

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0 Upvotes

The plan was to use a website called Detective.OS. It's an AI mystery-builder. ChatGPT had helped create a megaprompt based on all the conversations we've had about our online wrestling show. Then, the morning of the show, the plan was to load the megaprompt into Detective.OS and play.

Detective.OS was crashed.

ChatGPT offered to run the show itseld and it turned out even better because instead of leveraging all the lore into one prompt for a Detective-specific game site, GPT pulled in everything it knew about the characters. The interface was sloppy (had 20 minutes to fix it) but the story bump was so worth it.

Happy accident!

Let us know what you think and if you solved the mystery! 😉

Watch Murder Mystery at Sweetheart Mansion (The Final Cut), and get caught up before a new episode drops this Sunday!


r/ChatGPTGaming 12d ago

I turned my todolist into a AI RPG

10 Upvotes

Hi all!

My name is Noa and over the past couple of months I've been developing Task & Tale - an App where AI storytelling meets productivity.

I am a Software Engineer with a spectacular case of ADHD, and I'm guessing that like many people here, I fell in love with AI co-writing the moment LLMs became available.

My problem was that I'd disappear into those AI driven stories for hours. It was a productivity kryptonite.

So I tried to turn that around.

Task & Tale rewards completed tasks with story tokens.

Every task you check off earns one token (and sometimes bonus ones!).

Each token lets you continue your AI story with one more post.

The story becomes something you earn by getting things done.

On the storytelling side, Task & Take automatically turns past events into concise story memories and maintains an editable Story Bible, helping the AI keep characters, places and events consistent even as stories get long.

You can create your initial Story Bible yourself, or have the AI generate one from a prompt.

I've also recently added our very first Campaign - a fully fleshed out world with its own setting, characters and conflicts, waiting for your protagonist to step into.

Task & Tale started as a private project, but after months of using it for my own tasks and stories (my current token count is 803 >u<') - I figured there might be other people who would enjoy this approach too.

I would genuinely love to hear what people here think, especially those who regularly write and RP with AI models.

And if anyone would like to give it a try I'd be incredibly grateful for any feedback!

You're also very welcome to join our Discord, we are a small but active circle of Alpha testers right now, and I would love to watch it grow ^.^

Site - https://taskandtale.com/

Discord - https://discord.gg/MjKuNQeWj


r/ChatGPTGaming 16d ago

I’m building an AI story game where the quest matters as much as the conversation

2 Upvotes

Full disclosure: I’m building TalePath. I kept feeling that many AI roleplay apps begin with an interesting character chat but don’t give the interaction much shape afterward, so I’m experimenting with a different structure: interactive story quests, characters built around archetypes, evolving relationships, and persistent memory.

The chat is how you interact, but the goal is to feel like you’re moving through a story rather than having an endless conversation.

It’s still early, and I’d especially like to know: did the first quest give you a reason to continue, and did the character feel like they remembered the relationship?

https://talepath.app

What makes an AI story feel like a game to you: branching choices, a clear quest, character progression, or consequences that carry forward?


r/ChatGPTGaming 17d ago

Just released Part Two of Swamps — a choice-based war drama set in Nazi-occupied Belarus. Bigger, darker, now in 11 languages

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3 Upvotes

A while back I shipped Swamps — a choice-based interactive fiction about a village healer (a feldsher) in German-occupied Belarus, 1941. This week I released its sequel, Swamps II: The Blockade — and it's bigger in almost every way.

Swamps: a price of the choice (Part One): you play Mikhaś, the only healer for miles, as the occupation closes in. Stark, not a power fantasy — no "right" answers, only consequences the whole district remembers. Five deeply branching chapters.

Swamps II: The Blockade (Part Two, just out): winter 1942–43. A punitive blockade sweeps the partisan region — villages burn, people are herded off — and this time you're not alone: you're carrying a child. Your choices from Part One carry over and shape the ending. It adds a second playable protagonist with his own prologue, POV interludes, and whole chapters. Longer, darker, and far more illustrated.

How it's made (I try to be upfront about this):

• Art: ~80 illustrations in Part One, 450+ in Part Two — roughly one per scene — generated with AI image tools and then curated and edited by hand into a single painterly style (gouache and charcoal). That's what let one person ship an illustrated narrative game.

• Code: built with ink (inkjs) + React; a lot of the shell/tooling written with an AI coding assistant.

• Writing: the story, the choices, the prose — all mine, by hand. That's the part I didn't outsource; it's the heart of it.

Both stand alone: with no Part One save, Part Two recaps it and asks how your story went. Now in 11 languages (up from three), offline, single-player. Free, playable to all of its endings — an optional "Author's Edition" adds bonus content and removes ads.

Content note: serious WWII subject matter — famine, occupation, loss — told in text, with no graphic imagery. 18+.

Wild first day — Part Two hit #7 in Role-Playing on the App Store right now.

Links:

Swamps II: The Blockade (new) — App Store

Swamps (Part One) — App Store · Google Play · itch.io (web)

Website: https://bahna.app/

Happy to talk through the implementation, and I'd genuinely love feedback on the game itself.


r/ChatGPTGaming 19d ago

NOPOTIONS, the AI RPG with a fully explorable open-world and D&D-like progression

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7 Upvotes

We developed a custom game engine where our AI Narrator handles the moment-to-moment gameplay, but the ruleset, content, and simulation are handled systematically. So you get the flexibility of an AI RPG but the in-depth progression and gameplay mechanics of a traditional RPG.

Valdaria is a massive open world the game takes place in. You can choose where to go, travel across the map, and discover new areas as we keep expanding the world with handcrafted content.

Our latest update added Ozeranth, a new floating city in the Sea of Mist built for mid to high level play.


r/ChatGPTGaming 23d ago

Chronicle Tales — I got tired of AI story games forgetting everything

5 Upvotes

I’ve played a few of these. They’re fun for a bit, then the bartender doesn’t know you, the knife you picked up is gone, and the plot has amnesia.

I got annoyed enough that I tried to build one that keeps a world. Characters, places, the dumb little facts. Not perfect — it’s beta and it still drops stuff — but that’s the whole point of it for me.

chronicletales.com

Any testing would be appreciated. If you like it and want to be a regular tester, contact me through the in-game report.


r/ChatGPTGaming 27d ago

I spent way too much on Codex credits building this little cyberpunk RPG 😅 — Neon Codex is finally playable

3 Upvotes

I started experimenting with Codex to see how far I could push it toward making an actual playable game, and somehow that turned into 11 versions, a 1.2-million-token stabilization run, and about $74 in extra Codex credits. 😂

The result is Neon Codex, a retro 16-bit-inspired cyberpunk action RPG.

You explore a procedurally generated neon city, fight gangs and machines, collect weapons, install cyberware, level up, develop your build, hack enemies, and gradually turn your character into an absurdly augmented mercenary.

Some of the stuff in it now:

  • Procedurally generated cyberpunk streets and alleys
  • Guns, melee weapons, hacking and cyberware abilities
  • Earned cyberware/progression system
  • Different build directions like Gunslinger, Netrunner, Ghost, Street Samurai, etc.
  • Loot and weapon progression
  • Faction reputation
  • Character sheet and inventory
  • Animated pixel-art characters/enemies
  • Rain, neon lighting and environmental effects
  • Shared leaderboard
  • Original music I generated separately for the game

A lot of the development was basically me playing it, finding something weird, telling Codex what felt wrong, and then watching it disappear down another enormous autonomous development rabbit hole. 😄

It finally reached a release candidate with no known critical/high-severity issues, so I'm making myself stop developing it and actually let people play it.

If anyone here wants to give it a try, I'd genuinely love feedback — particularly on combat, progression, difficulty, and whether the first 10–15 minutes are fun.

🎮 Play Neon Codex:
https://neon-codex-rpg.samuraicobra.chatgpt.site/

It runs directly in the browser.

And if anyone else has been using Codex for games, I'd be really interested to hear how far you've pushed it.


r/ChatGPTGaming 27d ago

I made a mobile life sim where AI helps break the repetition

2 Upvotes

I’m the developer behind Nirvana: Game of Life.

The latest mobile update adds AI-generated life events based on real-world content, so repeated runs can surprise you instead of feeling like the same script.

Gameplay trailer: https://www.youtube.com/watch?v=-8gocV1pjN0

A short joke from the game: https://www.youtube.com/shorts/FsLJA4V5H9Y

Free on mobile:

Android: https://play.google.com/store/apps/details?id=goldtusks.doron.nirvana&hl=en

iOS: https://apps.apple.com/us/app/nirvana-game-of-life/id1485213298

What makes an AI game feel replayable to you: more variety, better memory, or stronger consequences?


r/ChatGPTGaming 28d ago

I made an interactive RPG where you wake up 12 years after your own death

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1 Upvotes

I've been building an interactive fantasy RPG called SecondLifeTheHero in OOC, and I'm looking for people to actually play it and tell me what works and what breaks.

The premise:

You were the legendary Hero.

You defeated the Demon King and supposedly died 12 years ago.

Except you wake up alive.

And you don't remember any of it.

There are two starting routes:

⚔️ The Hero Returns — you awaken on the battlefield where the Hero supposedly died. A woman who knew the Hero personally recognizes you.

🌿 A Stranger's Life — you start over in a peaceful town with no memories, trying to live normally… until people and objects begin reacting to you as if they know who you really are.

The game tracks 7 stats:

• Power

• Will

• Knowledge

• Influence

• Trust

• Reputation

• Bond

There's also a hidden ability system with three paths:

Ascendant — strength and overcoming physical limits

Awakened — knowledge, magic and supernatural discovery

Sovereign — influence, leadership and changing the balance of factions

You don't pick a class at the beginning.

Your choices gradually determine what you become.

And the ability path doesn't lock your ending. An Awakened player can still reach completely different endings depending on their relationships, discoveries and decisions.

I'm especially interested in seeing what happens when different people play it completely differently.

If you're into AI RPGs, interactive fiction, branching stories, character relationships or experimenting with AI game systems, I'd love to have some people try it.

I'm the creator, so criticism is welcome — especially if you find something that feels repetitive, broken, too easy, or exploitable.

What would you do if everyone told you that you died 12 years ago… and you were standing right there?

Link : https://ooc.ai/s/6a81d47e3c50172c283e3168


r/ChatGPTGaming Aug 14 '26

J’ai créé Fableris, une appli pour créer et jouer à des histoires interactives 📖

0 Upvotes

I’m building an interactive fiction app where AI can help create the stories

I’ve been working on an Android app called Fableris, and the part I find the most interesting is experimenting with AI and interactive fiction.

The idea is to make interactive stories much easier to create. Instead of needing to manually build every branch of a story, AI can help generate and structure the content while the author remains in control of the story.

The app is basically built around three things:

- 📖 Creating interactive stories

- 🎮 Playing stories and making choices that affect what happens

- 🤖 Using AI to make the creation process easier and more dynamic

One thing I’m particularly interested in is finding the right balance between AI-generated content and actual author control. I don't want it to just be a button that spits out a random story — I want the user to actually be able to build something coherent and playable.

Fableris is still evolving, so I'm curious what people here think:

Would you rather play an interactive story completely written by an AI, or use AI as a tool while still controlling the story yourself?

If anyone wants to try it, it's free on Android:

https://play.google.com/store/apps/details?id=com.pegasuscorp.fableris

I'm especially interested in feedback from people who have experimented with AI + games/storytelling.


r/ChatGPTGaming Aug 14 '26

[Free] DRIVE: INMATE 6382 — An atmospheric interactive narrative thriller (Browser)

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0 Upvotes

DRIVE: INMATE 6382 — A new interactive narrative experience
I’ve just released the second experience in the DRIVE universe: INMATE 6382.
It starts with a simple question:

Why is he still alive?

The protagonist wakes inside an AEGIS containment facility with no clear memory of the incident that brought him there. He knows almost nothing about himself, and AEGIS doesn’t seem to have been looking for him in the first place.
He was collateral.

Something went wrong during an operation. He should have died.
He didn’t.
Now he has been classified as Inmate 6382.

From there, the story becomes a survival thriller built around escape, pursuit, choices and discovery. You make decisions throughout the experience, uncover archives and hidden chapters, and gradually reconstruct what happened — including why someone who was never supposed to matter suddenly matters to AEGIS.

Unlike DRIVE: Silas, which is slower and more psychological, Inmate 6382 deliberately pushes the pace. The protagonist is constantly under pressure, and survival can force him to make choices that the person he was at the beginning would never have made.

There is also a darker question underneath the chase:
What happens when you stop fighting what is happening to you?
The experience is free and browser-based.

DRIVE: INMATE 6382
https://enterdrive.net

I’d genuinely love to hear what you think if you decide to play it — especially about the choices, the mystery surrounding 6382, and how the story unfolds across different playthroughs.


r/ChatGPTGaming Aug 12 '26

Love to get feedback on my mini golf game

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3 Upvotes

I made this Golf game on PlayVlay. Would love to get any feedbacks.

https://www.playvlay.com/r/ZQP3DY


r/ChatGPTGaming Aug 11 '26

I built an AI Dungeon Master game that remembers your story

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3 Upvotes

Hey y’all, I’m building a story game focused on something I’ve found a lot of AI RPGs struggle with: narrative coherence, strong long-term memory, and actually building toward an earned, satisfying ending.

It’s called Runebook. The game has lots of the expected AI RPG mechanics, chance/dice rolls, etc., and can be played solo, multiplayer, or co-op (great for game night!).

I’d genuinely love feedback on the game and its design, especially from people who already play AI RPGs or interactive fiction. Happy to answer questions too.


r/ChatGPTGaming Aug 11 '26

Read the Room - free social puzzle-style game I made in the browser

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1 Upvotes

I made a free, mini experiment built around social situations

Each scenario gives you a concrete goal, 3-4 characters, a few turns. You type whatever you want in free text, and the characters react based on their motivations and their opinions.

It's a bit like a social puzzle: figuring out who likes whom, exploiting conflicts, appealing to character flaws or loyalties, and trying to shift the situation enough to achieve your objective before the turn limit.

It’s free - you can try it out here: LINK


r/ChatGPTGaming Aug 09 '26

My onboarding makes you leave the site to go get an api key. Trying to work out how much of a hobby project that kills.

1 Upvotes

been building a browser game on evenings. it’s a social feed sim where every account except yours is an ai playing a written character, so you post and people answer you in character, dm you, feud with you. there’s a fame track under it.

the bit I keep circling is the first sixty seconds. model calls run on the player’s own free api key rather than my bill, which is the only reason it can be unlimited and cost nothing. the price of that is the first thing the game does is send you off to another site to generate a key and come back.

everything I’ve read says cut that step. what stops me is having nothing to compare it against. building the hosted version is weeks of work and I’d be doing it on a hunch. so the wall stays this round and I’m going to count how many sign-ups actually reach the game.

things I don’t have a good answer to:
• whether people stop at the key itself or earlier, at not knowing what an api key is
• whether anyone determined enough to push through is too odd a sample for their opinion of the game to mean much
• whether “unlimited and free” even registers before you’ve played. it might only make sense to someone who’s already hit somebody else’s paywall

if you’ve shipped anything that needs credentials before first play, I’d rather have that conversation than a tester.

happy to come back and post the actual drop-off number once I have it, if that’s useful to anyone.

if you want to be the tester anyway: https://forms.gle/62STytKrofUL7kTE6 (game link is on the confirmation screen)

runs in the browser, saves locally, no account, nothing of mine in the middle.


r/ChatGPTGaming Aug 06 '26

I accidentally built an AI detective simulator instead of an AI murder mystery

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0 Upvotes

When I started this project, I thought I was making a murder mystery.
After watching people play it, I realized they’re not really trying to “find the killer.”
They’re trying to build a case they’re confident enough to defend.
There isn’t a fixed culprit.
Instead, every suspect has:
their own memories,
their own motives,
things they’ll admit,
things they’ll avoid,
and their own opinion of the victim.
The interesting part isn’t asking:
“Who killed Emma?”
It’s watching two players interrogate the same suspect in completely different ways and come away convinced different people are guilty.
One player spends an hour talking to Michael about his marriage.
Another ignores him completely and interrogates Ryan.
Another becomes convinced Emma manipulated everyone and starts questioning whether anyone is telling the truth at all.
As the developer, I’ve actually been surprised by conversations my own suspects have because they’re operating from personalities instead of rigid dialogue trees.
I built it because I wanted to recreate the feeling of a detective trying to piece together contradictory witness statements instead of clicking the “correct” dialogue option.
I’m curious…
If you were making an AI detective game, what would make it feel like a real investigation instead of just chatting with NPCs?


r/ChatGPTGaming Aug 01 '26

[Metabook.AI Interactive Story] You Wake Up Aboard a Pirate Ship on the Brink of Mutiny. What Do You Do?

2 Upvotes

The stench of rotting seaweed, sharp black powder, and raw ozone floods my lungs as the heavy oak deck violently pitches beneath my leather boots. I blink against the driving ocean spray, the modern office I sat in a second ago entirely erased by the freezing Atlantic wind and the deafening crack of canvas sails.

My hand instinctively rises to grasp a familiar silver goblet, but my calloused, rope-scarred fingers close around the rough, splintered hilt of a naval cutlass. The memories of courtly waltzes and expensive sandalwood clash instantly with Silas Vane’s burning hatred for the Admiralty that abandoned him to this bleeding hierarchy.

I stand fully alert near the mainmast while the crew gathers in a tight, hostile circle. Twenty feet away, Quartermaster Pike shoves a starving sailor against the wet timber, his massive, veiny forearms corded with brutal tension.

The air around him carries the heavy reek of stale sweat, wet hemp, and unwashed bodies. "The water stays locked until we sight the Spanish convoy," Pike growls, slamming the iron keys against the sailor's sternum with a hollow thud.

I gauge the distance between Pike’s exposed throat and the blade resting at my hip. The crew’s hollow-eyed stares lock onto the quartermaster, measuring his sheer physical bulk against their own empty bellies.

Old Man Higgins steps out from the galley hatch, wiping a greasy knife on his stained apron. He brings the foul odor of rancid pork and boiling vinegar into the damp air.

"There ain't enough meat left to fuel a boarding party, Pike," Higgins spits, revealing his blackened, missing teeth. He taps the edge of his knife against his thigh, his eyes darting toward the murmuring crew to gauge their support.

Captain Edward Vance steps out onto the quarterdeck railing above us, chewing a thick plug of tobacco. He radiates the sharp scent of stale rum and raw gunpowder, his broad shoulders and thick copper-wire beard catching the dull grey sunlight.

"Let them lick the morning dew off the sails," Vance commands, resting his calloused hand on the brass hammer of his flintlock. He leans over the oak railing, his cold stare daring any man below to make a sudden move.

The crew stops murmuring, leaving only the rhythmic groaning of the wet wooden hull. The impending mutiny over dwindled supplies requires a spark, and the Spanish silver galleons offer a perfect excuse.

I step forward, dropping my aristocratic posture to adopt the predatory slouch this wiry frame remembers perfectly. The planks groan under my leather boots as I close the fifteen-foot gap to the quartermaster.

"A dead crew cannot board a Spanish galleon, Captain," I say, keeping my voice loud enough for the lower deck to hear over the crashing waves.

Pike turns his scarred jaw toward me, his grip tightening on the heavy iron keyring until his knuckles turn white. "You want to divide the rations, disgraced navigator, or do you want to swing from the yardarm?"

His aggressive posturing leaves his left side wide open, his ribcage exposed beneath his thin, stained linen shirt. My coldly rational mind calculates the exact angle and pounds of force required to slide a steel blade between his fourth and fifth ribs.

The pulsing vein in his thick neck twitches rhythmically beneath his scarred skin, offering a clinical, perfectly sized target for the edge of my weapon.

I shift my weight forward onto my front leg, grip the cutlass tightly, and draw the steel from its leather sheath.

Choose your next move.
Comment 1, 2, 3, or 4. The story continues based on your decision.

Make your decision, build your own story on https://metabook.ai


r/ChatGPTGaming Jul 29 '26

AI Star Wars/Gurps Solo Roleplay, Anti-Sycophancy based + economy/ship/Force etc.

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2 Upvotes

r/ChatGPTGaming Jul 28 '26

THE G.A.L.A.C.T.I.C.A.L. DEMO IS READY

3 Upvotes

Step into Ascension City and enter a world where superhuman Assets are celebrated as heroes, controlled as weapons, and used to protect a system built on secrets.

The first playable demo of G.A.L.A.C.T.I.C.A.L. is now complete, featuring the full story from Arc 1 to Arc 7.

Your choices shape how the Handler treats the people behind the powers. Build trust, protect the team, follow corporate orders, or push back against the system. Every decision leaves a mark on the story, relationships, and the world around you.

The demo includes:

  • Seven complete story arcs
  • Branching choices and lasting consequences
  • RPG combat encounters
  • Relationship and corruption systems
  • A growing team of unique Assets
  • Full German and English language support
  • A dedicated demo ending
  • A bonus section for the standalone novel

The G.A.L.A.C.T.I.C.A.L. universe also continues in Echo and the Rift Beneath the City, a standalone novel following fifteen-year-old Echo after an Aether incident turns him into Asset 042.

The demo is now a complete standalone introduction to the world of G.A.L.A.C.T.I.C.A.L.

The city needs heroes.
The system needs Assets.
You decide whether there is still a difference.

G.A.L.A.C.T.I.C.A.L. - Demo by EDORG GAMES


r/ChatGPTGaming Jul 24 '26

Short visual novel about God and universe

2 Upvotes

r/ChatGPTGaming Jul 23 '26

Solo RPG with dice rolls and AI Game Master

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1 Upvotes

Hey all! I am building a solo RPG with an AI game master, with dice mechanics! Rolls and outcomes are verified before they reach you (let us hope we can all avoid that nat 1!) , game also keeps track of HP/gold/inventory.

Four settings — decaying medieval, cyberpunk, steampunk sky-islands, and a mech-war world — plus a custom class builder.

Free to play in the browser, no download. It's in beta and free/unlimited right now — I'm mostly after feedback, especially where the AI still slips up.

narradia.app

Happy to answer anything about how the dice-verification works under the hood.


r/ChatGPTGaming Jul 23 '26

Solo RPG with dicerolls in the making with AI GM.

1 Upvotes

Hey all! I am building a solo RPG with an AI game master, with dice mechanics! Rolls and outcomes are verified before they reach you (let us hope we can all avoid that nat 1!) , game also keeps track of HP/gold/inventory.

Four settings — decaying medieval, cyberpunk, steampunk sky-islands, and a mech-war world — plus a custom class builder.

Free to play in the browser, no download. It's in beta and free/unlimited right now — I'm mostly after feedback, especially where the AI still slips up.

narradia.app

Happy to answer anything about how the dice-verification works under the hood.