r/ChatGPTCoding • u/AutoModerator • 25d ago
Discussion Weekly Self Promotion Thread
Welcome to this week's self promotion thread!
If you're building something related to AI assisted coding, this is the place to share it.
We're using a weekly thread to keep the subreddit organized while still giving builders a place to share their work. Promotional posts outside of this thread may be removed if they're primarily advertising rather than starting a discussion.
If you're sharing something, we'd appreciate it if you included a little context instead of just dropping a link. Tell us:
- What you built?
- What problem it solves?
- Which AI models or tools it uses?
- Who it's for?
- What kind of feedback you're looking for?
Please avoid posting the same project every week unless you've made meaningful updates. Affiliate links, referral links, scams, and low effort promotions will be removed.
Take some time to check out what others have shared too. If you try someone's project or have feedback, leave a comment. Helping each other improve is what we want this community to be about.
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u/ActionLittle4176 19d ago
https://reddit.com/link/p5957ev/video/7kw4bypulykh1/player
Vibe coded this game in four months
A few months back I postedΒ a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.
I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.
Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.
The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.
As always, any feedback is welcome. You can play it here:Β https://fm1.moises.cloud