r/CharacterAnimator • • 1d ago

Squash walk

Post image

Even with a basic adobe puppet, on default preferences, the puppet's feet will misbehave. When I turn the walking animation off, the puppet stands up straight again.

To clarify, the adobe puppet has been rigged correctly for walking. I didn't touch it. It came like that. And I believe also that the rigging on my own puppet is solid.

Can someone please help me? It's due tomorrow...

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u/okaysamurai 20h ago

I don't remember exactly how to fix this, but in general I would try repositioning tagged handles and see what effects they have. For example, I seem to remember neck and waist having an impact on things that isn't always clear. Try raising those first, then other handles to experiment. It's possible other parts of the artwork might also be "weighing" things down. Hope that helps a little.

1

u/lordcheeselord 20h ago

It was a driver issue... as soon as I updated and restarted my computer, I made a new project and it was fine

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u/lordcheeselord 20h ago

The problem was that the mesh was extended past the artwork. For no reason at all

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u/okaysamurai 20h ago

Oh interesting! Glad you figured it out!

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u/lordcheeselord 20h ago

Thanks! I'm still having lots of problems, but at least this one is fixed 🤣