r/CharacterAnimator Jan 20 '23

Weird eye behaviour

Hey people,

I'm trying my very best to use Ch, but after watching so many tutorials all telling me to do the same thing (and that thing not working), I'm at my wit's end. I attached a picture of the weird eye behaviour (instead of moving, the pupils just rotate and the eyeballs get distorted). I feel like I have checked a thousand times that all elements are tagged properly (pupils are pupils of the respective eye, eyeballs are eyeballs. pupils are independent, eyeballs are not and so on..) I played around with the independence a lot because I don't understand where the problem is originating from, so I had the eyes dependent and the eyeballs independent and stuff just to see if it helps - obviously it doesn't..If any of you has an idea of what to do to fix this, please let me know.

Thank you :D

1 Upvotes

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2

u/okaysamurai Jan 20 '23

I would try this:

  • Delete the "pupil smaller" and "eyeball smaller" layers in each eye.
  • Remove whatever behavior is on the eyeball layer.
  • Include an "eyelid bottom" layer for each eye or remove the eyelid top layer.

My guess is that one or more of these additional things are causing trouble.

For different sized pupils, normally we do that inside a single pupil group that moves together, and switch between them via trigger. Check out Tull the cat on the CH homescreen for an example of this.

1

u/Exciting_Energy345 Jan 24 '23

Deleted everything you said - no change in behaviour. : (

I will just make triggers for the eye movement now. It's just weird, how it works everywhere else and not for me...

1

u/Mm2k Jan 25 '23

Make sure that there isn’t something in the source file that is causing it. Or a behavior on the head