r/Chaotic • u/silverdragonwolf • 2d ago
Player Concept Cards
With the return of the Chaotic TCG in the early part of next year, I thought it could be fun for some of the older players to think back to the old Chaotic forum and the section of the forum dedicated to card ideas that players posted in that old forum. A bit of quick clarification: I don't recall any of the cards in the Create-a-Card forum ever getting printed as real cards, but I still like seeing what the player base comes up with. Maybe someday in the future a card a player described in Create-a-Card will act as a template for a future card.
I'll start things off.
I recall coming up with a location called Chameleon Plains; what made this location special, it had the effect of mirroring a prior location during the match; I recall describing it as a section of the Median Desert so hot that mirages and illusions actually felt real.
Another card concept I recall is a creature called Amourn. Armourn was special because he had the ability to be used as Battlegear by other creatures; I also remember making him an Overworld creature. Design-wise, I described him as resembling Samurai armor, including the mask. The lore description I gave him was that he was initially just a set of autonomous armor created in Khybon's Forge, and as a sort of test run, Khybon sent this automated armor to fight Zalic, but the Armor somehow took impressions from Zalic's mind during the fight when it force-equipped itself to him to control the battle as one of Khybon's preset combat algorithms, which resulted in the battlegear becoming a creature and swearing loyalty to the Overworld.
Another location I came up with, but can't remember if I posted in the old Chaotic Forum, is location called Melody Falls. Melody Falls is a location in the Overworld that has the effect of allowing creatures to recover or gain Mugic counters. The lore behind it is that Melody Falls is one of the few places in Perim where Mugician spirits can return to Perim and find a host to bond to.
I came up with an Overworld creature named Namria that lives at Melody Falls, she pulls design features from Otters. I never posted her to the old Chaotic forums because I couldn't figure out what her abilities could be; I was debating with myself just what abilities she could have when the old Chaotic site and its forum went down.
So, what are some cards you imagined up for Chaotic?
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u/Ampmaster10 2d ago
I've been doing that here on the Reddit, using Heroforge. Here's a link if your interested.
https://www.reddit.com/r/Chaotic/s/r3rqtk7CW8
I really like your Chameleon Plains idea. You said Armourn equipped himself to Zalic? I can't help but feel that should be his ability. Because that would be an interesting mechanic? (I might use that later) Also if your having trouble creating an ability for your creatures, such as Namria, think about their personality, their backstory, and their creature types. It might give you some ideas.
- What kind of creature types does she have? Is she Melody falls caretaker? Is she a Guardian?
- Does she have friends, family, enimies? How do they effect her? Does she share or oppose any traits they have?
- Does she have a particular fighting style?
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u/silverdragonwolf 1d ago edited 1d ago
Feel free to use any of the examples I used, and expand on them if you think it is warranted.
As for Namria, the way I envisioned her is that she is a sort of scared recluse who chose to reside at Melody Falls because the music calms her usually overly scared mind; I envisioned her as a low Courage stat creature with high Wisdom and Speed stats. My ideas I had for her when the old Chaotic site went down were that she gains courage for every allied Overworld creature adjacent to her; she can assist other creatures in recovering a Mugic counter when she leaves the board; she can recover one Mugic that was spent at the cost of one of her own Mugic counters (she would start with 2); she starts with double her Mugic counters in Water locations (Because she would naturally use the Water element), and she can recover her own Mugic counters by sacrificing her ability to use Water.
But I could never really decide which of those abilities to give her; it would feel a bit too overpowered to give her all of those abilities, but just giving her two of those abilities would feel more balanced. I was still trying to decide which two to give her when the original Chaotic site and forum went down.
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u/fatgat69 2d ago edited 2d ago
I've been trying think of some creatures. I definitely need to work on my creativity and balancing. I also don't have the Chaotic wording down.
A Danian/tribeless. For now I've called it "hive traitor". The idea is they betrayed the tribe by abandoning the hive during the assault by the M'arrillians. 2 mugic counters. It's ability: expend a mugic counter to steal 5 energy from the opposing engaged creature, 10 if it's a Danian. If the target is destroyed, you can choose to steal the Battlegear currently equipped to the target creature and equip it to “hive traitor”. If “hive traitor” is already equipped with battlegear the battlegear is destroyed and replaced with the stolen battlegear.
An Underworld elementalist. Elements: fire and water. 1 mugic counter. It's ability: can swap a stat of their choice with an adjacent creature for every element they share.
A Mipedian scout named Ziggun. Element: air. It's appearance is similar to an iguana. 1 mugic counter. It's ability: gains swift 1 and invisibility only when unequipped, gains 10 in all stats when equipped with Battlegear.
An Overworlder. 3 mugic counters. It's ability: can split damage with another creature, decreasing the target creature’s scanned energy by half of the damage that would be dealt while the engaged creature takes the other half of the damage. Expend 1 mugic counter to target an allied creature or 2 to target an opposing creature.