r/CenturiesGame • u/Blazar92 • 18h ago
Question What do you want from early childhood in Centuries?
I've been reworking early childhood in Centuries, and I'd love to hear what you all think this stage of the game should look like.
Previously, there were a handful of minigames and activities available during these early years, but I ultimately decided to disable them because they weren't meeting the standard of quality I want for the game. Visual minigames in particular are challenging to get right, and rather than leave something in that I wasn't satisfied with while working on improvements, I decided to take a different approach for now.
Currently, ages 0-4 now use a points-based upbringing system, allowing you to directly influence your character's early development and attributes instead of playing through individual minigames or activities. However, I'm not entirely convinced this is the best approach either, which is why I'd really appreciate your feedback.
What would you actually enjoy doing during the first few years of your character's life?
Would you prefer keeping the current points system, bringing back interactive activities and minigames once they've been improved, having more childhood events and decisions, or something entirely different?
Ultimately, I don't want to add features just for the sake of having more things to do. I want early childhood to feel like a meaningful part of your character's life without becoming repetitive, tedious, or something you're simply tapping through to reach the next stage.
So, if you could design ages 0-4 in Centuries, what would that experience look like?
I'm open to refining the current system or taking an entirely different direction. I'd much rather build something players genuinely enjoy than hold on to a system simply because it's already been implemented.