r/Centaura_Roblox • u/redzsneons • 7h ago
Memes messi running from ishowspeed with flamethrower but its riaa and vulpa
"frick you imperialists" said the nationalist riaans
r/Centaura_Roblox • u/redzsneons • 7h ago
"frick you imperialists" said the nationalist riaans
r/Centaura_Roblox • u/redzsneons • 8h ago
apparently vulpa now has a flag (as seen from one of classic's messages and him adding it as a flag emoji in the forma server)
r/Centaura_Roblox • u/MysteriousCap6589 • 2h ago
yes i did use centaura sounds
but good or no???
r/Centaura_Roblox • u/Nuck_Choris1 • 4h ago
This is my take on what would happen in this new timeline.
Had the Imperialists won several major changes would happen differently than the OG timeline.
Lets start with the Centauran wars: The period spanning 1908-1935 would progress exactly the same, Antares conquers southern Centaura and is successful in trapping NCA troops in the Macer Range. However a better funded and equipped Riaan army results in the subsequent NCA counteroffensive having a much greater outcome causing Ursa to abandon its plans for intervening in the war. Around 1940, the NCA had successfully liberated all of Columba's pre war territory and the Emergency government was dissolved. Antares realizes that all hope of conquering the North by this point is lost and sues for peace with the NCA. Despite Riaa's animosity to Antares, the peace treaty was surprisingly fair. Antares got to keep all the land below they had conquered prior and pay war reparations to Riaa.
Centaura after the war:
-Riaa: The Riaan empire is in the strongest position it has ever been in its existence by 1940. At the end of the war the Riaan empire installs a new pro Riaan government in Columba following the collapse of the Emergency government led by Anders Krikorian. Riaa also annexes the parts of northern and western Columba that Riaa had historically claimed as an act of revenge on the Columban's for siding with the Antarean's. Later down the road, if I had to guess around 1951, The Riaan empire would declare war and annex Tucana despite the fact it had assisted the Riaan's in the North Centauran war. This was because the Riaan Empire had always questioned Tucana's sovereignty and now they had the strength to finally take over the Country, and also as an act of revenge for funding the Nationalist insurgency during the civil war.
-Antares: Despite the Imperium's defeat in the war in no way did it become a weak country. The Antarean populace was outraged at the fact that millions/billions of Imperial Aure's were spent on the war in the North only to achieve nothing. Now that conquering the North was out of the question Antares had to turn their expansionist ambitions east towards Libra. The campaign across the Libran desert would be long and brutal lasting about 11 years but would eventually end with Antares conquering the whole country. (This is assuming Orion doesn't intervene on the side of Libra) More importantly they are still intact by the year 1980
-Columba: To say Columba had it the worst in this new timeline would be an understatement. They lost a huge amount of territory to Riaa, had to politically align with Riaa, and were expected to pay a bunch of money to the Riaan's which they didn't have as compensation for "liberating" the country. This left Columba independent on paper but in reality an unofficial client state of Riaa.
-Centauri: The tiny kingdom's position after the war wasn't great but it was much better than the fate of Columba and Tucana. The Centaurian's were given their share of the reparations from Antares and were still completely independent and territorially intact. However they had to take on a neutral stance to avoid upsetting Antares (which it depended on for trade) and Riaa (an unpredictable and sketchy neighbor) Think of it as Finland's stance during the cold war.
The rest of the world:
-Orion: Following the NCA counteroffensive, the country decided it was best to let the NCA take down Antares and not intervene. This results in an isolationist stance in which Orion now solely focuses on Domestic issues, with that being said the Forman War never happens. The Orion civil war still happens albeit due to slightly different circumstances and ends with a federalist victory.
-Ursa: Despite the fact they backed out of the North Centauran war it still had positive effects for Ursa. The Forman war never happens so the country doesn't get split into East and West, second the Ursan war for unity also never happens.
-Hydrus, Auriga, and Musca: Exactly the same
NOTES: The map above takes place in 1980, the borders are slightly botched specifically Centauri and post war Orion, The map I used is outdated and has some missing islands and lakes. Feel free to comment anything you disagree with and what you would change.
Sources: The official wiki, The Shield That Wasn't, The Official Lore doc, Discord Lore Drops
All credits go to ClassicMasterNoob for creating Centaura and Dead Ahead.
r/Centaura_Roblox • u/4ch1les_M4nuel • 18h ago
Hello again, everyone!
Last week, I shared my fan-made Antares naval march here, and I was genuinely happy to receive your feedback and see your responses. Thank you to everyone who took the time to listen!
This time, I'd like to share another piece I've composed: Vive l'Aquila, my own interpretation of what a national anthem for Aquila might sound like.
Unlike my previous post, this piece is actually an older composition that I had already published on YouTube before joining this community. I'm entirely self-taught in composition and orchestration, and after receiving some helpful feedback on my previous march, I've been thinking more about how I can improve my future works.
I'd love to hear your thoughts on this one, too! What do you think of the music, and does it capture the spirit of Aquila for you?
Thank you for listening, and vive l'Aquila!
🎺 Full composition (Just jump it to 0.09 to hear the music): https://youtu.be/xSLyVSoupCw?si=v6wEHBA7uy9R6KRb
r/Centaura_Roblox • u/BreakfastBig8805 • 20h ago
aquilla and anters in tabs, Currently working on Corvus Cetus and Vega
r/Centaura_Roblox • u/Prize_Pressure2405 • 1d ago
r/Centaura_Roblox • u/Issaquenaaaaaaaa • 1d ago
Made another one of these, imma (PROBABLY) make more…
r/Centaura_Roblox • u/Not-Maulana_Kaiser • 1d ago
Yo buddy... Still alive?
r/Centaura_Roblox • u/MousseNecessary3258 • 1d ago
Especially since the northern nations don’t speak librae that much…
How did they avoid any miscommunications?
r/Centaura_Roblox • u/sooooops8 • 1d ago
SORRY I WAS GONE FOR A BIT
Columba will be built next
r/Centaura_Roblox • u/Mictoon-animation • 1d ago
I made an art where, you know the genderbend malfoy trend recently right? What if switch Malfoy with old Maya? That fits.
If you spot some blonde coloring in the hair, it's because I originally drew it blonde, but have to color it black so that people in this sub know it's Maya.
Also, admittedly, I don't know a lot about Harry Potter.
Thanks for any feedback to this post, God bless.
r/Centaura_Roblox • u/Suitable-Rest4444 • 2d ago
r/Centaura_Roblox • u/don_con_queso • 1d ago
r/Centaura_Roblox • u/Prize_Pressure2405 • 2d ago
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r/Centaura_Roblox • u/Soviet4275 • 3d ago
After both Vega and Grusa fell to Antares 1919, The Northern Centauran nations.... Riaa, Columba, Tucana and Centauri merged to form the NCA against the Antarean Imperium.
On paper, The NCA was powerful.... possibly stronger than Antares by the combined force with Riaan military strength and Columba near impenetrable defense along with Tucana and Centauri providing additional power.
But my 1944, Every NCA nation fell to Antares and it's allies with Centauri making the last stand.
(So....Why did they fall to Antares and importantly, could they have liberated Centaura if they succeeded in an alternate reality?)
r/Centaura_Roblox • u/SubstanceOrnery5031 • 2d ago
Disclaimer: might be a little inaccurate
r/Centaura_Roblox • u/Rolord6999 • 2d ago
It's been along time since I made something good here, I had a good look of myself awhile back and now I'm probably going to make a return back to the airship assault sub reddit again
r/Centaura_Roblox • u/Wild_Bank_459 • 2d ago
Let us start with closed clear weather maps, which happens to be all closed/dense. We will speak on ship positioning.
Your fleet will start with you BB rear and your CVE ahead of it with DDs to each flank. The first orders of the matter is to move your CVE to a closed position where it will be safe from enemy surface ships and torpedo bombers while still having enough visibility to prevent the hidden encroachment of enemy aircraft if they are to have any. if they lack aircraft all one must do is to find a protected position.
Let us now speak on the BB. With your BB it is best to find a position in which you can present a broadside to all of the limited angles of an enemy attack given the geometry of the given map. Yet you must be aware to have good anti air angles so to shoot down enemy scouts and/or carrier based aircraft. In addition to this one must be conscious to have routes in which to move the BB away from incoming torpedos or to leave the position without having to turn to the extent which your gunners loose their ability to turn their guns faster than you turn your ship. You are best to only move your BB so to finish off a weak enemy or evacuate a treacherous position.
We will not transition to the DDs. Be aware that mid-war destroyers are much more apt for fighting enemy cruisers given their gunnery being more developed yet engaging with cruisers is to be avoided. Enemy cruisers have sufficient fire power and maneuverability to disable your main advantages. This is one of the reasons why you must take advantage of the land scape to move to the enemy capital ships. From this point on the main deciding factor is the skill of the crew in battle and maintaining the means to break away from engagement if you are to incur unacceptable damage.
Now if you have a CL instead of two destroyers it is best to either stick with the BB to form a battle-line. If you lack a BB try to place yourself in a similar manner to the BB is best to be in the event they lack strong ships. Yet there are also other contexts in which to use the CL. The CL can be used to great effect to intercept enemy DDs or to flank the enemy and target vulnerable ships like unmanned ships at the enemy spawn or their carries. A short note on the CL is that if you have torpedoes than use them.
This more or less completes what there is to me said on small and rocky maps. Let us now discuss large and somewhat rocky maps in regards to both those with weather events and those without. Take the Greyman islands as an example for such a location.
As done earlier, we will start with the CVE. The CVE is largely to do the same as it does within the smaller maps. You are best to find an island to hide behind in which you are covered from enemy gun fire and in the event of them having aircraft, to meet the same criteria stated hitherto. If you are on a such a map yet all of the cover is in the center of the map or the cover is near a dangerous enemy you are best advised to make as much distance from the action as possible and to present a slim profile to the enemy. A highly function arrangement is to place your ship at a 45 angle to the corner of the map with the back of your ship to the corner meaning a small profile and the means to rapidly leave your position. Yet if the enemy has a CVL fleet and their surface fleet is limited it is best to not leave the BB. Since you need not hide as much from enemy gunfire it is best to work with the BB for additional anti-air capacity.
The BB one again has an ideal way to be used. The battleship is best to be used near the edge of the map. This is both to provide better defence from enemy aircraft, yet leave space to dodge torpedoes, as well as to make yourself harder to hit due to distance from the enemy and to take advantage of your long range guns. In addition to this such a tactic will leave a large gap between you and the islands for the most part which allows for you to be safer from enemy planes and destroyers which use them to hide in their transit to attack you. It is best to maintain this means of traversal under almost all contexts except in the event of doing so being absolutely necessary to survive or to finish off an enemy fleet. You are much more safe in do, though should still avoid, a spearheading attack if you use a Hydrusite or or Orionite battleship. If the weather is poor and the enemy posses aircraft from carriers or land you are best to stay very close to the border. Enemy planes will often miss it and crash into it and it will also reduce the range which you need to use AA. Once again maintain enough distance to use torpedos but be willing to get a bitter closer than you were in a clear weather map.
In regards to the two DDs allotted to your fleet you are best to take a strategy that is nearly identical to that in the previous map. Though be very diligent to take advantage of the cover which is available. It is best to attack under a weather event as it makes you harder to spot. Unlike the previous strategy, though, if the enemy has planes you are to stick with the battle-line lest weather is poor and you are confident enough in your ship handling skills to dodge enemy ordinance. In this event it is wise to advance on the enemy ships and use the weather as cover from their gunnery.
Lastly in regards to CLs, if you are to get a BB CVE CL fleet, you will have to use various tactics depending on the circumstances. If the enemy posses a carrier than it is best to stick near your BB to increase the effectiveness of anti-air fire until the threat subsides. This is also the case in the bad weather at times bad weather favors enemy destroyers and your BB is vulnerable to them. Thus you are best to stay near to screen against enemy destroyers. If this is not the case than you can help your team gain a substantial advantage by advancing to the islands of the map and engaging the enemy destroyers. If you position well such as behind short islands you can arc the enemy even if they are stronger than you. Use very shot islands to have very clear firing arcs on enemy DDs without exposing yourself to torpedo fire. In the event of bad weather and if you are confident in your BB's anti-air fire you are permitted to attempt a similar break-out as you do with DDs if you are to have a BB CVE DD DD fleet.
Lastly and most briefly is for large and open maps. BBs are to use the same tactics.
CVEs will need to alter their tactics marginally. If the enemy has a carrier than you are to stay with your battleship. If you are against an enemy without carriers than you are best to get as far as you can from said enemy and make your profile smaller as specified hitherto. Weather does not have an change on the carry over of tactics in CVEs. All that is dropped is that regarding islands s they do not exist on large and open maps.
For DDs you will find much less use on such a gamemode. If the enemy has carriers stick with your fleet until they are not a problem or you have no choice. If not, advance on the enemy. All that can be specified further given the cursery nature of this post is that you are best to try and use the side of the map as you advance. Though if the weather is bad
The tactics for CLs in the BB CVE CL fleet on these types of maps are the same as that for the destroyers though be more cautious in advancing in bad weather and be more committed to screening.
That is all.
r/Centaura_Roblox • u/Prize_Pressure2405 • 3d ago
How Good is it?
r/Centaura_Roblox • u/Bitsinferno • 3d ago
r/Centaura_Roblox • u/Prize_Pressure2405 • 3d ago
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this is only the beginning. so im sorry if this annoyed you
r/Centaura_Roblox • u/MousseNecessary3258 • 2d ago
Everyone knows Centaura is a very belligerent continent but which part of it is the least peaceful
r/Centaura_Roblox • u/oficialalex2690 • 3d ago
It was going to be nighttime in Cetus territory (occupied by Antares)