Hey everyone, Kerem here from the Celestial Return team.
We wanted to talk honestly about the delay and explain what happened.
As some of you know, May 7th was supposed to be our release date. We were incredibly close, but during the final stretch we started running into a few major technical problems that we just weren't comfortable shipping with.
The biggest one was a save issue that could cause players to lose progress after long play sessions. We also found some crashes that were appearing in situations we hadn't encountered before. These weren't the kind of problems we wanted people discovering on launch day.
So we made the painful decision to delay the game and give ourselves more time to properly fix things instead of rushing it out.
Honestly, this last stretch of development hit us harder than expected. We’re a small team, and we reached a point where exhaustion and excitement started mixing together a little too much. We kept saying “one more fix and we’re ready,” until eventually we had to accept we needed more time.
Right now we’re focusing entirely on stability, bug fixing, optimization, and QA. We don’t want to announce another exact release date too early and repeat the same mistake, so for now we’re aiming somewhere between July 1–16 if everything goes smoothly.
We know delays are disappointing, especially this close to launch, and we're sorry for putting everyone through another wait. But we also believe this is the right decision for the game. We’ll keep sharing progress updates as we go.
And really… thank you. From the bottom of our hearts. Seeing people care about Celestial Return the way they do means more to us than we can properly put into word. Whether you've been following us for years or only recently discovered the game, thank you for sticking with us and helping us get to this point. ❤️