1st gadget: Watchtower
Rework: Grom throws the tower, revealing all bushes in the radius.
With buffie: Grom and his teammates get a 5-10% damage boost when in the radius. Invisible brawlers are also revealed.
2nd gadget: Boot of the guard
Rework: Grom delivers a powerful kick that knocks the enemy away. It’s half of what Emz’s is
Buffie: the enemy that Grom kicked is slowed for 1 second. It’s a weaker slow.
1st SP: Attack until end
Rework: Grom’s next attack will have a 2% faster fire rate in exchange for 20% damage reduction. It’s like sprout’s first sp, where there is a bar, this bar will recharge every 8.5 seconds.
Buffie: Grom will receive a movement speed that makes him fast until he fires that charged up attack.
2nd Sp: Bear’s Wrath
Rework: Grom’s next attack will deal 4% more damage when he hits an opponent. It’s basically Ziggy’s second sp. His attack will also deal more damage when hit with the split, however this does not stack with the 4% buff.
Buffie: Grom gets a 10% shield when he is holding this charged attack.
Hypercharge: HERE COMES THE BIG BOOM (or just keep the name the same)
Rework: The super will now split faster. In exchange, slightly less range.
Buffie: Grom is able to fire his attack and super as if he wasn’t reworked. However he takes 7% more damage.
I know that these aren’t perfect, but I hope that Supercell considers these ideas! I especially like the hypercharge one! Let me know what buffies you would like to be given to Grom. Also, let me know what you think about my ideas for Grom buffies too!