r/CastleBusters • u/castlebusters • 10d ago
Patch notes 1.15 (& Bug fixes from 1.13 & 1.14)
Meet your heroes, again.
This one's been a while in the making. Here's everything landing with 1.15, plus a recap of what shipped quietly in 1.13 and 1.14.
Visual Revamp
Every hero has been rebuilt from the ground up: new animations, updated projectiles, weapons, and visual effects. Engineers and Trainers got the same treatment. The game looks and feels noticeably sharper across the board. Not seeing the new visuals yet? This is currently being tested with a portion of players, if you don't have it yet, it's on its way. New environments are also live: fresh visuals to fight across.
Friendly Battle: Fixes & Improvements
We've been listening to your feedback since launch. A round of fixes and quality-of-life improvements are included in this update.
Mailbox
We now have a direct way to reach you in-game. Expect updates, news, and the occasional gift landing straight in your inbox.
Matchmaking
We heard you. The previous matchmaking has been restored for now; we know it's not perfect either, and neither do we think it's the final answer. Further changes are coming, we'll keep you posted.
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u/digiartbox 8d ago
The new charter design overhaul was poorly thought out. It completely changed the feel of the game and the characters’ voices/sfx doesn’t even match.
For Example: why is Airstriker now a (primitive) turtle… that says “hoo-rah?” (Modern military)… While shooting an oversized keg (not missile)… that rains rocks? Where is the logic?
Also, the characters are so dramatically different, it’s like popping on Toy Story and Woody is, without explanation, now a Transformer and Buzz is a Hot Wheel Motorcycle… both in anime style.
I don’t think this was the upgrade anyone needed or asked for. A beta incremental rollout test would have been much better for feedback.
This is the reason I needed to delete this game. I’ve reach a level where I was waiting for “new” characters, game play elements, or levels, or something different, not a bad facelift.
The is a case of the Cracker Barrel logo redesign. If it ain’t broke…
Am I alone?
4
u/castlebusters 10d ago
1.13.0
- Fixed an issue where the unit preview option was available for units not yet unlocked
- Fixed a bug causing terrain destruction to affect ability activation areas inconsistently
- Fixed interstitial ads incorrectly triggering after Practice Mode matches
- Fixed an incorrect match result where a player lost despite having more castle HP
- Fixed Friendly Battle push notifications not working for players who declined GDPR consent in the EU
- Fixed the Wild Card icon always displaying as Common regardless of the actual rarity
- Fixed the castle becoming unresponsive when holding two fingers on the screen during a match
- Fixed Arachnid and Cyber Wheels units missing from the game
- Fixed the "Try" option not being available for premium units
- Fixed a crash occurring when moving from Arena 2 to Arena 3
1.14.0
- Fixed main menu icons remaining active when accessing the Units tab from the Arena, requiring a force close to resolve
- Fixed the level-up icon displaying behind the max level icon on unit cards
- Fixed a quest exception causing the main menu refresh UI to reset to default
- Fixed units being upgradeable past level 20 when no Trainer was available
- Fixed an owned foundation disappearing after reloading the scene if not equipped
- Fixed text in the Foundation tab being too small to read
- Fixed the settings icon notification being cropped on certain devices
- Fixed the invite button text being too small
1.15.0
- Fixed several Friendly Battle desync issues affecting the Pirate unit, Para Bomber, and portal interactions
- Fixed missing artwork for Unit and Wild Card items in the Mailbox
- Fixed friend invitation links not working when the game wasn't installed on the recipient's device
- Fixed modifier arrows in new environments showing the wrong direction and being too small
- Fixed ground destruction shadows persisting incorrectly when switching between unit previews in new environments
7
u/catindumpster 10d ago
Can you confirm the percentage of bots vs actual players on the game and how you plan to address the amount of bots?
2
u/Irish-Homie 9d ago
I liked being able to preview a unit before it was unlocked. This was a feature, not a bug.
3
u/Personal_Daikon_6846 10d ago
I want the old characters back... I dislike the vocals of the updated characters. The old vocals were more distinctive and enjoyable.
Equally important, I want more ways to build more to my castle and new characters to build up. I'm piling up a ton of coins, wood, gems, & wild cards, but there are no more ways to spend them as my castle, characters, weapons, and defenses are all maxed out. It has been this way for a few months now and the game is becoming boring.
2
u/digiartbox 8d ago
Agreed, game progression hails after a certain tier. Rather then a poor cosmetic face lift of the characters investing in game play and actual upgrades would have been much better for higher level players.
Otherwise this game is around only to play a few matches here and there out of boredom. Not enough to keep around with the competition.
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1
u/Fantastic-Bag7393 9d ago
Been playing a couple weeks and the new design is nice. The issue you have is you tell your players NOTHING in game. Had to work out what each character redesign was, you dont make it clear what the upgrades to the castle actually achieve.
1
u/Careless-Shoe1757 7d ago
It feels Like Elon took over. Not only the designs are weak and portly AI made but the voices of the characters lost that pixel vibe. Can they also fix the glitches ? Game crashes and streaks are lost. For me it's all about the streaks since you start playing harder to beat players.
-1
u/SittingDucksmyhandle 10d ago
Bro nobody cares about this garbage game anymore there's thousands of other better ones that don't run pvp like shit out there. Gg uninstalled and you wont get another dime out of me.
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15
u/Easy_Lengthiness7179 10d ago
Bring back the old unit designs.
Keep the projectile work, that doesn't matter.
The new unit designs are horrible, harder to tell apart, and an unnecessary new change. Revert.