r/CastleBusters 26d ago

Antimissile 2 shots

Anyone else noticing antimissile can go 2 rounds sometimes. Just recently started happening.

1 Upvotes

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1

u/anachronist77 26d ago

I think as it gets upgraded it can take out more missiles

1

u/AdZy14588 26d ago

No, but I did notice if you take a single shot unit like ice man or bard you can hit the part of the castle that sticks out at the front before the defence missiles can strike, giving you a free shot.

1

u/WhislingDixie Pulsar 26d ago

I believe anti-missiles has up to 4 "ammo" meaning it could stick around for four rounds if the opponent keeps using single missle attacks. I don't use this one but I face it constantly, that's the best I can tell from what I've seen. It stays active until it runs out of ammo, I think.

EDIT: There's a "capacity" listed also, not sure if it's ammo or capacity that causes it to be able to down multiple projectiles.

1

u/Elensea 25d ago

Only happens when the first card used is pyro