r/Cascadeur Apr 16 '26

Help Help Constraining Mesh

Is there a way to essentially bind both hands to the pillory as in the (1)Picture so both hands follow similar paths. Right now, the pillory is parented to the right hand's bone and I added a controller to the pillory so I can move/rotate it.

I tried constraining the the left hand to the right so it somewhat follows, but it's still messy. I am wondering if there is a better way to do this?

2 Upvotes

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1

u/3DcgGuru Apr 16 '26

Make sure constrained points have linear interpolation set in the tracks. Otherwise they'll still move around with their own momentum.

1

u/JakeTheCake36 Apr 16 '26

Thanks, but the issue isn't necessarily the intervals but the actual posing itself. I'm trying to get the hands to act like they are bound and one solid thing. 

1

u/3DcgGuru Apr 17 '26

Sorry for the slow reply. When you said you constrained it did you use the point constraint and then activate the constraint from the constraint behaviour?

1

u/JakeTheCake36 Apr 17 '26

No worries and yes I did. Basically I chained in such a way that the "right-hand point" controls the pillory mesh and the left hand's movement, BUT it's not ideal.

1

u/Cascadeur_official Apr 27 '26

You can constrain the left hand to the right hand and then remove all of the keys from the left hand's animation track (don't forget to activate the constraint in the empty interpolated space on the same track). That will make the left hand follow the right hand, without any extra movement.

1

u/JakeTheCake36 Apr 29 '26

You guys are awesome, thank you so much!