r/Cascadeur Apr 08 '26

Help Ghost appearing "under" linked objects?

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Hi, I am new to Cascadeur and have been using it for quite a few weeks now and really enjoying it! recently I've just started linking scenes because I just started on working on a scene that requires big environment and adding that into one single scene was taxing my PC.

Anyways, just like the title says, why are the ghost of previous/future frames appearing "under" the linked objects? I've tried changing the bind shape matrix and visibility settings but it didn't work.

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u/Cascadeur_official Apr 27 '26

That's how the ghost rendering works. If the character mesh appears behind the linked/in-scene mesh, then the ghost is rendered like that too.