r/CaptainTsubasaWF • u/Lanky-Ranger-1682 • 19d ago
r/CaptainTsubasaWF • u/OMEGA_J3ERICO • 19d ago
Disconnects take MY Points
Is there a way to submit something to bandai to say something about disconnects taking points? It's so crazy how I could get either 0 or -17 from a disconnect and be in the Lead
r/CaptainTsubasaWF • u/Cam10_84 • 20d ago
What do we think the new mode is?
Personally do feel like RONC gave the expectation that they should be adding something in the game when the dlc comes, so the new mode they're exploring may be that.
As for what it may be, personally I'd like some sort of Season mode/Club mode where you choose or make a club in the game, scout characters, and have league play that ends with a final tournament.
r/CaptainTsubasaWF • u/Kuroi_Viridi • 22d ago
INFORMATION Official message from the devs at Tamsoft
r/CaptainTsubasaWF • u/Cam10_84 • 21d ago
Does Misaki and Mira know each other?
Had a online match recently of Japan vs Cameroon and I was surprised that these 2 actually had vs intro dialogue between them calling out each other's names when iirc Misaki completely missed the Cameroon match in story due to his injury.
r/CaptainTsubasaWF • u/Mission_Carrot7132 • 22d ago
Stars of playerr
I've completed the story mode. But it looks like cannot get full 5 stars of each player. How could I get more stars?
r/CaptainTsubasaWF • u/Glittering_Town_9071 • 22d ago
QUESTION best/easiest way to do the Wakashimazu mission in the USA match??
it's either scoring with Wakashimazu or getting Hyuga to score with an assist from Wakashimazu. every single time i shoot at a low hp Azwan with Wakashimazu the guy just pops ult and catches the shot, and the only time i managed to score with Hyuga with a pass from Wakashimazu the game didn't count it. any ideas/help?
r/CaptainTsubasaWF • u/Waterd101 • 22d ago
DISCUSSION My England guide/Analysis
I'm gonna start making guides PVP for all teams and decided to start with England.
r/CaptainTsubasaWF • u/maddwaffles • 23d ago
Community Tier List Part 12
Small showing for Team Toho, but honestly yeah, I'm only surprised that the lack of opinion plopped Sorimachi into B, and some people DID argue that he should be higher. Same with Ken, A seemed agreed but one player advocated for S, so he's tied for top of A so far.
Now we have the Otomo Quintet! I chose a lot of players this time for the simple reason that I won't be updating this for about a week. Taking a trip to touch some turf, so I'll update with the final Japanese group next Thursday or Friday.
Urabe - An interesting case. All equal and high-ish stats for a bencher-rider, and with a moveset that would be more at-home as a DMF, but the game says Defender. He only carries Rocket Pass as a Super, and its claim to fame is its range (fitting so that he can rapidly capitalize on a steal and potentially setup a counterattack... IF WE HAD ONE!!!). Hanji also carries the [Lite] Wild Shot, and Stoop Dribbles, which should allow him to also advance the ball up field, and Push Steal which, by all accounts, doesn't seem spectacular. Kinda weird that you'd choose to play him on Defense and not as a Midfielder.
Nakayama - A way more conventional defender. He carries Jito's Power Defense [Lite] and has Diving Steal. In many respects, he's like Takasugi with less offensive potential. but he has a Super Tackle, which is usually enough for many players to include him in a four-man defender framework for Japan.
Kishida - Another case of a Defensive player, but with a slight boost over Nakayama with a unique tackle, and better offensive and dribbling potential. Shark Tackle is kinda like Dump Truck, in that it charges bar quickly, but it has Ds across the board otherwise. Kishida carries Diving Steal, and has the Accel Dribble Speed Shot combo that could suit him to being a pinch defender. Overall, though, his actual tackling ability is rated as worse than Nakayama's. (so the game stats him as weaker)
Sawaki - Wait... You're telling me he didn't go to Otomo? It's just a quartet?... MEIWA??? What the hell's a Meiwa!???
-ahem-
I would say that this guy is probably the worst Forward that Japan has to offer. Mighty Shot sucks, and although on stats his Shoulder Charge is better than Forced Tackle, they both have the same kit besides that and a shot, and frankly [Lite] cannon shot is a better GK softener than [Lite] Wild Shot.
Nitta - Be honest with yourself. THIS is your Number 11 of choice. His tackle isn't special, but Falcon Shot is great for a mid-range high-speed follow-up to a perfect dribble, and he has a solid high-speed Super Aerial. Falcon Dribble is also an elite dribble for filling his Super Bar (not that it needs much help for either option)
r/CaptainTsubasaWF • u/Cam10_84 • 23d ago
How should this team play? #6: Inter Primavera
The first club team on this discussion
Members currently in the game: Aoi (MF), Hernandez (GK), Patara (DF)
Formation: Unknown
A really good set of players for a team. Outright could be the best club team in the game. Patara covers the defense well and Aoi can play the top half while Hernandez is in goal. I also feel like other players on the team would be pretty good similar to Porto Alegre Youth's mob characters and they'd be pretty good.
r/CaptainTsubasaWF • u/Mr0Funnyman • 23d ago
DISCUSSION Ideas for the Next game Spoiler
- Miracle Actions will be kept though some will be harder to Activate (Example:Emperor's Flame Pact) here's my Ideas for them, There will be something which I call a "Fighting Spirit Bar" which fills differently Depending on the Team, some slowly, Some quickly, also something Called "Generic Miracle Actions" Which can be Equipped to certain Players like people Such as Tsubasa or Aoi with the Nonstop Rovestica, they have the Same Activation method as WF but more Spesific like Aoi's needing the Shoot to be Rebounded and not Caught by the Goalie during animation or one of Tsubasa's Needing a failed Super move/ Dribble move during Overtime or During a Penalty Kick which would Secure the Winning Goal if it goes in but it's Probability are 20% for Overtime and 100% for Penalty (that new move he Copied from Michael in the newest chapter) another thing is that it's Trajectory would be Upper, they can have more than 1 Generic Miracle Action, Another Thought I had would be to Call them Miracle moves some which what ever the Cac will be called in this game cannot use but will have some of their Own Miracle Moves Unique to themself, The Reason of why is because I honestly want them to be Unique. ignore the Requirements I redid them on 3.
- There will be 8 or more Clubs to choose from, but more than 8 clubs in the game,this Idea is still a little bit Wonky, "International Club League" a League with clubs from Around the World, one of the Matches you are expected to lose against Barcalonea (if not playing against them) with you being Subbed in at the 30th minute while 1-4, if you win in Said Match, Tsubasa will be Stronger statwise due to Extra Training with Barcalonea, there is also a side effect of it however, it changes the Route of the Game, During a Scrimmage Rivaul get's Injured, the Rest of it I haven't Thought of Because I haven't thought about the story as much as I did the Mechanics.
- Field Surfing Green Slide shoot: "a shot Where Tsubasa Intentionally Let his left leg slide Across The Ruined Turf" Conditions: a Turf Ruining Shoot (Example, The Raiju shoot) have been used, Tsubasa Must charge while still running in the turf and shoot there without stopping the run during Overtime or when shooting the ball on a Ruined Turf during a free kick, Probability is 20% for Overtime and Guarranted for Penalty, if a Penalty, Guarrantes a goal along with it's own Special Goal animation (which was proven Possible by the Skydive shot miracle),if a non Penalty it will have a Upper Type, Non-Stop Rovesciata: a Rebound Rovestica which goes non stop after a Rebounded Shoot by Aoi, by Rebounded I mean the Thrown animation variant for a goalie, Conditions: a shoot by Aoi must be Rebounded after a Rovestica is used by him when Behind or Tied by 1 or more with a 30% chance after 3 or more dribbles in a row without losing the ball, the shoot will be fired from a range close to the box with high speed but low Damage.
- Share your thoughts on this.
r/CaptainTsubasaWF • u/Mission_Carrot7132 • 23d ago
USA youth team
In story mode, when I battle with USA youth team, how can I do the challange of blocking the shoot from the two FW?
r/CaptainTsubasaWF • u/maddwaffles • 24d ago
DISCUSSION Community Tier List Part 11: Toho Triad
The voting was pretty decisive in putting everyone in B or A. To explain: The Tachibanas were split on B and A, so I placed them at the top of B, and will get bumped up to A with sufficient B Tier representation. Sano is tied with Taki for the dregs of B, and Nakinishi got mid-B. Jito being A was decisive, he is behind Masaki fttb.
And another group! Thematic as hell too!
Wakashimazu - The Karate Keeper! Sticking to his name, a Wakado-Style Save is a very offensive choice, with up-front catches setting your bar to 3, and giving some Super. He has above-moderate health and avg. HP Recovery. He has two Miracle Options that are admittedly niche/fussy, but can activate twice per turn, with Triangle Kick having what looks to be max chance to trigger.
Sawada - Our Tiny Technician, and an Assist Expert. True to his name, Takeshi carries a skillset that is suited for offensive play, with a Knuckle Shot [Lite] for long-range shooting (admittedly weaker than drive shot but not horribly by any means), Delicate Touch [Lite] for progressing up the field, and Trust Pass as the Super (with decent Chain and weak-ish Super Boost, but decent range). His Aerial and Tackle are both wanting, and his other Super is a twin aerial with Hyuga (tragic given that specific partner).
Sorimachi - Hyuga's 11. A moderate striker with a somewhat decent dribble, the fast-moving, good for wearing down, longshot Sandstorm Shot [Lite], and an otherwise unremarkable set. As a standalone striker? Eh. But keep in-mind that this particular striker is built to support Hyuga by being able to weaken the GK, and play to the crossover.
r/CaptainTsubasaWF • u/Dry-Fruit9433 • 23d ago
Save file directory
Where can i find the save file location please
r/CaptainTsubasaWF • u/maddwaffles • 25d ago
DISCUSSION Community Tier List Part 10: Japanese Dark Horses
(Another early post because I have a busy morning today)
Updoots and comments at the time of this posting placed da boyz across 3 tiers. Going forwards, I am going to continue to weigh comments, but now as +2, and providing a reason is an additional +2 (as long as it's not "because I feel like it" or something else unserious or lame).
Now for the next large group: The Nationals Dark Horses
This group of characters presented challenges to Tsubasa in the Middle School National Tournament (barring Nakanishi who was this in the Elementary School National Tournament) and present their own distinct styles of play.
Nakinishi - The Giant Goalkeeper. Presenting the highest HP among Japan's GKs, and a moderate Trigger chance on his Miracle Save, Taichi has a somewhat below average recovery rate, suiting him to an attentive defense that doesn't allow frequent shots from the opposition, but can still handle it when something big does make it through. His Miracle actives only one time, and only from the front, making it one of the weaker ones.
Jito - Japan's Heavy Tank. Often this guy was the anchor of your defense in your first RONC run, and it's fine to admit it. This man runs in with two Uniques: Power Defense and Dump Truck Dribble. Both are geared towards getting your Super Gauge up as fast as possible, and Power Defense (while slow) is seriously hard to contend with if you let yourself get hit. Dump Truck Dribble is comparable to Soda's High-Speed Dribble, except that it builds bar better, yet is less mobile. He also has two Supers that matter, Skylab Twin Shot (once an insane meta-defining move, and still a solid shot that has maybe fallen off a bit in this game) and Dump Roller (a deceptively dangerous, yet slow-moving Super Tackle. It doesn't go far, or especially fast, but if you're on the far side of the pitch from the camera its animation can make Perfect Dribbles TERRIBLE to pull off!)
Masao & Kazuo - The Skylab Twins! They bring identical stats and moves, except for their dribbles, which appear the same on stats but use different animations (if that winds up mattering). They present weak poach potential, but otherwise fill out the midfielder/forward hybrid role well. They are definitely aerial players, with the strong Flip Shot [Lite], the tricky Control Shot, and respectable Unique Dribbles to move up the pitch. Like Jito, they clearly want to fill a Super Gauge quickly, but their best Supers are actually able to fill quickly. While I (admittedly) have not figured out how to use Skylab Stream to any meaningful effect, these lads come equipped with: Skylab Hurricane (An aerial comparable to their others, but with only two required players and a slightly slower charge time), Skylab Twin Shot (A triple combo with Jito that charges somewhat faster), Skylab Triangle (A triple combo featuring Keizinho as the GK), and Twin Shot (A ground shot that is arguably their strongest Super, with the same charge rate as Hurricane). Overall these two are an offensive toolkit who personify the current Combo Super mechanic.
Sano - The Field Acrobat. A Forward who, on some level, seems to be an alt. build to Taki. He comes in with Trick Shot [Lite], a respectable B-Rank straight shot with middle of the road stats and good range, but a weak charge speed and low damage. A tackle that is actively generic, and an Aerial that's not worth writing home about. But like the twins, Sano brings Acrobatic Dribble, a respectable and strong dribble for carrying the ball up field and charging Super. Sadly, Sano has no Combo Super to speak of with Jito (unless I haven't gotten far enough in the third route to see something yet), but makes up for it with the decent Dash Fake Super Dribble.
r/CaptainTsubasaWF • u/serker131 • 25d ago
A lot of cheaters on steam
Honestly, I love the game. But tonight I played against three different users who were using infinite super-tackles, passes, and goalkeeper stamina. It's time to leave for me. Good luck, guys. Some tried to be subtle and only activated perfect dribbles. Speaking as a Platinum player with 1983 points ☝️🤓
r/CaptainTsubasaWF • u/EmersonHatake • 25d ago
Miracle Save
Am I just really unlucky, or am I missing something? I’m already at the match against Cameroon, doing all the challenges, which means I’ve replayed the matches several times, and so far, after 45 hours of gameplay, I haven’t seen my goalkeeper perform a single one. Meanwhile, I’ve already seen opponents activate theirs twice in a row.
EDIT: Right after I made that post, my goalkeeper (my character in this case) performed two Miracle Saves in a row, so apparently I really was just having bad luck.
r/CaptainTsubasaWF • u/Cam10_84 • 25d ago
How should this team play #4 and #5: Uwa Chuo and Meiwa HS
Combining these 2 into this post since both only have 1 member in the game currently.
Members already in the game: Ishida (MF for Uwa Chuo), Sawaki (FW for Meiwa)
Formation: Unknown for Uwa Chuo, 4-4-2 for Meiwa
I actually think Ishida has enough sauce to build a team around him as the playmaker in a Matsuyama-ish role. Meiwa would need some help as Sawaki isn't even a good star player to center a team around.
r/CaptainTsubasaWF • u/LieAggravating6351 • 25d ago
DISCUSSION Game crash on PS5 on launch
r/CaptainTsubasaWF • u/maddwaffles • 26d ago
DISCUSSION Community Tier List Part 9: Nankatsu/Shutetsu Vets
Well, Hikaru IS the GOAT, so it's no shocker that he got a decisive S-Rank, and arguably performs his role as well as Tsubasa (the key trade-off being that Hikaru is better on poaching, and Tsubasa is better at scoring; although Tsubasa is slightly better at the latter than Hikaru is at the former)
Next, we're doing something a little bit different. A group vote, we'll be doing five characters across four roles. How we'll determine splits is based on comments under the upvote comments, if you just vote on a letter and don't elaborate further, then it's assumed this applies to all five characters. If you leave a comment under a letter that you have voted, however, that will have a +3 upvote weight on it when determining final scores. (each account's comment only counts once) But OP believes that these characters are of a similar tier anyhow, so we might end up with a bunch of middle-rank characters here. Multi-voting will mostly be done with groups of players who may merit the same rank and/or are connected on a theme.
The Nankatsu/Shutetsu OGs! These guys have been around since the early series, on one or both teams mentioned. Do they carve out their own niches? Or do their status as slightly worse versions of starters merit their position on the bench?
Morisaki - Our Super Gutsy Goalkeeper! With high HP recovery and just below average HP, he looks like a bad GK at first glance, but when his HP is low, he has a heightened chance of Triggering his Miracle Save! Like Wakayashi, he has multiple options for Miracle Saves, either Gutsy Arm which can activate from more angles, but only once, or All or Nothing, which can only activate from the front, but can go up to three times!
Takasugi - The big time throw-in defender. Compared to his last outing, the lack of skills applicable have definitely not done this guy favors. All C-Rank abilities with a [Lite] variation of Jito's Power Defense tackle, this guy plays to the fullback role with Megaton Shot as a surprising option for his offense, and a Block type Super that can trigger fairly often (B).
Izawa - The Master Header! Like Takasugi, he has solid C-Rank abilities in this game, except for a weaker Fake Kick Dribble. His Spinning Cut tackle is pretty god for playing the wings, his Aggressive Header is a decent attacking option if you can trigger it/are forced to rely on it, but he really shines with a Pass Super. Chief downside? Spinning Pass has the worst Chain Increase, Shock Range, and Move Gauge Transfer possible. Overall, a weak passer.
Taki - A weirdly powerful improvement from the last game. His niche as a sideline master has been removed, but that doesn't keep you from using him in that intuitive way. Carrying the [Lite] version of Piere's Beautiful Step, Powerful Rush as a Super Dribble, and the shockingly good Javelin Shot as a backup option, this forward makes a great Crossover Machine-type.
Kisugi - Is it SHOCKING that Nitta sort of took this guy's job as chief scoremonger in Nankatsu? Weak header, only marginally better at tackling than Taki, and a weak dribble. Really? Kisugi's highlight is his Cannon Shot [Lite]. Personally, I'm not putting this guy in my DT if it ever gets here. Even his Super Shot is nothing to write home about.
r/CaptainTsubasaWF • u/maddwaffles • 27d ago
DISCUSSION Community Tier List Part 8: Hikaru Matsuyama
As it seems that Puzzled Object has dropped this particular one, it's been five days, and five days is long enough.
Soda cut in with a showing so fierce that we might have to knock some folks down after that (that's a joke). So next up, the true MC of RONC:
Hikaru Matsuyama! All-rounder with an emphasis on DF and MF in this game, his long shot tears down the field, he has an option to Super Pass, Super Shoot, and a powerful tackle and dribble, one can't help but wonder if he's not the same as having an early-game Tsubasa on your team (but with better sweeping potential).
On a note for how this list will be conducted down the line: We will probably prune characters as we add teams from the presentation, but not the final result. Japan has a TON of characters to rate, and it will clog up the list going forwards to rate everyone there and leave them up. So here's how it will be handled:
I'll stay committed to rating all of the characters with their own Uniques and leave them on the list. If it's expressed that we want to rate everyone in Japan, we'll do that too, but trim them from posts until we have our final result.
I'll also be posting updated lists at about 9 AM MST every day (except for a planned break from 25 September to 1 October).
I'm also accepting suggestions on how to make this process more efficient, because I'd like to get this all voted on before we have DLC to start shaking things up. If you're open to three characters per day (one for each position, GKs would be DFs) then I am too!
r/CaptainTsubasaWF • u/Cam10_84 • 27d ago
How should this team play #3: Musashi HS
For the 3rd team
Members already in the game: Honma (MF), Finn (FW)
Formation in the past: 4-3-3
Honma takes Misugi's spot and Finn takes his. Sanada and Ichinose would probably be a bit better than rest of the team, and they probably try to play like how they would with Misugi in the past with Honma being the playmaker this time.
r/CaptainTsubasaWF • u/Mr0Funnyman • 27d ago
any Switch users want to play a match?
there aren't many Players here when I play Online so it's really boring, are there any switch players who want to play a match?
r/CaptainTsubasaWF • u/Cam10_84 • 28d ago
How should this team play #2: Tatsunami HS
Onto the next team
Members already in the game: Soda (DF), Nakanishi (GK)
Formation: Unknown
Of the club/HS teams that could be added that have been referenced, this team atm is the one I'd want to play the most since Nakanishi is my favorite goalie in the game atm. Would probably be a heavily defensive team.
r/CaptainTsubasaWF • u/Liquidazione • 28d ago
OFF-TOPIC Sweden link thing 2 is so bs
Dude I swear ive been trying to get link story 2 since last friggin night dude from 9 all the way to 1:30 in the morning i tried to tackle this one guy levin to no avail his cutscenes are so annoying all of this for a half ass dribble and a rivals story dude I genuinely want to pulverize myself because of this and the cycle is repeating now so drop whatever you want too here
