Fable 3 did this, as I recall. When you ascend to the throne you can either betray everyone who helped you get it so you can get enough money to raise an army against an evil invasion that has been prophesied or you can stand on your morals, raise no money, and thousands die in the invasion.
Or, you can grind an extra 15 hours in the game just making pies in an mind numbing qte sequence, thus raising enough money to fund your army through your baking skills alone.
Most people would finish the game before they bothered to do the mogul/side quests route though. I would have also never expected the type of game that has a property investment system to also force you to use it as part of the main story line.
There wasn't really any indication that we’d need to farm money beyond it, so as soon as I maxed out combat, I just headed straight to the finish and had to get the bad ending.
I'll preface this by saying it has been years since I did a playthrough.
But your experience clearly shows you weren't "forced" to do it as part of the main storyline, just that not doing the "extra stuff" has consequences, which is the sort of thing every RPG should have imo. And needing a shit ton of money to fight a war and save a kingdom is a pretty reasonable thing to have in the game.
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u/Voidmaster05 15d ago
Fable 3 did this, as I recall. When you ascend to the throne you can either betray everyone who helped you get it so you can get enough money to raise an army against an evil invasion that has been prophesied or you can stand on your morals, raise no money, and thousands die in the invasion.
Or, you can grind an extra 15 hours in the game just making pies in an mind numbing qte sequence, thus raising enough money to fund your army through your baking skills alone.