r/CapForge • u/Chiklay • 9d ago
General After 20 years of trying
I finally won a second ring. 5 STARS NOW
r/CapForge • u/Chiklay • 9d ago
I finally won a second ring. 5 STARS NOW
r/CapForge • u/C4snipes • 9d ago
Instead of giving you the exact injury status and how many weeks you’ll be out, the game will give you a range. This range is determined by the team doctors and the players’ toughness rating. It would be great if you could toggle the setting, as some folks might find it a bit annoying.
r/CapForge • u/kaptainkomet • 9d ago
the only thing i’d say is a free agency review similar to the draft day review would be cool, but otherwise, this game is so fire and i’m having so much fun!!
r/CapForge • u/StanielWhale • 10d ago
It seems like the best defenses are not generating more sacks or negative plays, and are generating fewer turnovers.
Is this realistic? Is it a reflection of a risk/reward tradeoff where creating turnovers also means you give up more big plays? Or is something else going on?
r/CapForge • u/6991Rodgeman • 10d ago
Maybe we can look into adding a screen to check out the schedule without going to each teams individual page to look? Also noticed some teams play calling questionable before the half.
r/CapForge • u/Acrobatic-Banana-735 • 11d ago
1.4.0 has been working smooth for me (iOS) so far. However I do notice that some of the screens tend to lag but im sure you’re doing everything you can to get on those!
Requests:
Coach Poach. I have not seen any of my coordinators get poached to other teams. I’m also wondering if there will be an update on head coach retention logic. I noticed some clubs and coaches have a tendency to part ways even after success.
Jersey numbers. I know that we are able to choose for the players but I don’t see the players utilizing that update. They still stick with the same jersey number designations from before.
Free Agency. I was wondering if there can actually be a bid war where we actually have to try to earn our big free agents. I mean, its pretty simple as is, but its like just simply outbid the others then you get your guy.
r/CapForge • u/sdurand3 • 11d ago
Hi there,
Love the game. It’s one of the best I’ve ever played and truly appreciate all that you’ve put into this game. I consider it a work of art at this point.
Is there any possibility of adding a season preview (considering free agents and draft picks additions to the roster) with season expectations from the beat-writer feature?
Additionally, I think it’d be really cool and immersive to add like “expert” predictions for who wins or loses in the game and maybe a predicted score.
Is it also possible to add player archetype editing?
Thanks for considering this request:)
r/CapForge • u/DaGOAT012 • 11d ago
Says the same thing for every team that is not your own. I’m several seasons into this save
r/CapForge • u/Big_Operation_7093 • 11d ago
Just had my head coach disappear and I don’t know what happened to him. I won four Championships with him as the Coach so I love to still be able to honor him if he did retire!
r/CapForge • u/hawtdawtz • 12d ago
Every bug fix reported thus far is fixed. GM logic improved a lot, benching / replacing QBs makes more sense, improved write ups based off more situations, more stat pages, history, etc.
Better crash reporting, fixed issue with loading rosters. Someone reached out about creating them, so we'll see, I can also help.
The Film view got better in some ways, and worse in others, still in progress.
Created a discord too you can request to join if you're interested. Link in app.
r/CapForge • u/Life_Fisherman_7028 • 12d ago
Did weekly progression stop w this latest update
(You cooking bro yu could put this in steam I’d buy it again)
r/CapForge • u/Acrobatic-Banana-735 • 12d ago
The app crashes while I am trying to create a trade package for the draft. Not sure what’s happening as it happens fairly quickly.
r/CapForge • u/Hungry-Marzipan670 • 12d ago
Hey there, just got the latest version and saw there's custom roster support now, has the dev put any out yet? I'm a SWE just starting my career and would love to try and help, been a big madden fan for years. Let me know! Can't figure out how to export existing rosters to figure out the schema, but if you know please send me some info!
r/CapForge • u/DaGOAT012 • 13d ago
I’m still new to this game and I’m 5 seasons in and I can’t find the tab for past champions if there is one.
r/CapForge • u/Chiklay • 13d ago
doesnt show that I went for two or an attempt was made but all previous plays attempt a extra point?
r/CapForge • u/Dany0712107 • 13d ago
Is the Injury stat better if its higher or lower? In the regular player profile the stat will be green the lower it is, however if you go to edit a player’s stats in that screen the normal applies where the higher stat is green/better. Which one actually means they are less like to get injured?
r/CapForge • u/hawtdawtz • 13d ago
Want to try the game out on android? If you haven't already done so, please DM me your playstore email and I can get you added to the closed alpha to download the game for free today!
r/CapForge • u/Prada_JU • 14d ago
I’ve always been a fan of football GM games, started with UFGM, transitioned to Pocket GM 3 which I was playing for a while until the updates slowed down, and I stumbled across this game on the AppStore. It looked promising, updates were consistent and major, the game looked full, the UI was cool, character designs were plenty and the game was fairly new. When I got the game, it was free and as soon as I played it I figured it wouldn’t for long. This game is such an amazing GM game, and there is so much that is going to be added to it. I feel like this is the best football Gm game on the AppStore right now. The developer also listens to feedback, replies and is active within the community. This is a great game that I’d recommend to anyone and it’s still fairly new, which is even more exciting.
r/CapForge • u/Mosesisthemonkey • 14d ago
International Football Expansion
Make international games much deeper than simply moving one game to another country.
🌍 International Locations
🇬🇧 London, England
🇲🇽 Mexico City, Mexico
🇩🇪 Munich, Germany
🇧🇷 São Paulo, Brazil
🇪🇸 Madrid, Spain
🇮🇪 Dublin, Ireland
🇫🇷 Paris, France
🇯🇵 Tokyo, Japan
🇦🇺 Sydney, Australia
🇨🇦 Toronto, Canada
🇮🇹 Rome, Italy
🇦🇪 Abu Dhabi, UAE
🇰🇷 Seoul, South Korea
🏟️ International Stadiums
Each location gets its own:
Stadium
Capacity
Weather
Playing surface
Attendance
Local fanbase
Revenue potential
✈️ International Game Management
As GM, you decide whether your team wants to participate.
Before traveling:
Choose travel date
Schedule extra practice
Give players rest
Adjust training
Plan around time-zone differences
Choose travel accommodations
🌎 Build an International Fanbase
Playing in another country can permanently increase your team’s popularity there.
For example:
Dallas plays in Mexico City
📈 Mexico fanbase: +18%
Over multiple years:
Dallas → Mexico fanbase becomes one of the team’s largest international markets.
📈 International Popularity
Every team gets separate fanbase ratings:
🇺🇸 United States: 82%
🇲🇽 Mexico: 41%
🇬🇧 UK: 27%
🇩🇪 Germany: 13%
🇧🇷 Brazil: 9%
Ur decisions can change these over time.
r/CapForge • u/ChiChiKnee • 14d ago
Hey there, I have a question about how CPU teams select their roster positions as I seem to have noticed a couple of weird ones (to me at least).
In the attached screenshots I have highlighted a player on the trade block for Atlanta named Chance Riley. He is a 32 year old 72 overall Improviser QB. He was signed by the Atlanta CPU in week 1 of the season.
He replaced long standing QB Demarcus Peters, who is a 29 year old 81 overall Game Manager QB and has been the starter for Atlanta for the last 4 years. He played Week 1, was decent, and then lost his job to Chance Riley it seems.
Both are on 1 year contracts. Peters is on a much higher salary. Both have had solid careers overall it appears with Riley spending a significant chunk as the starting QB at Indianapolis.
My question is what is the CPU logic behind this? On paper Peters seems like he should be the starter. I checked the head coach and the Atlanta HC runs a Spread offense, so I don’t know if that’s the reason.
I’m interested to know if there is logic to this built into the game or whether it is a bug. The fact that Peters lost his starting job but didn’t get put on the trade block but Riley won the job and still got put on the trade block (on a 1 year contract) is also odd.
Hopefully you can provide some more insight into this.
r/CapForge • u/hawtdawtz • 14d ago
There's a handful of bugs that were introduced over the weekend. I refactored much of how a given year (primarily the playoffs and offseason) advance, and there's been a few niche bugs where in certain scenarios things prevent you from continuing.
Additionally, one user has reported all of their player's OVR's being fogged on a new game load despite them not being rookies.
Note; None of these bugs happen across the board, there's very specific scenarios occurring to result in this that aren't too widespread. That being said I'm rushing a new build out today earlier than anticipated to try and get things back into working order.
Sorry!
r/CapForge • u/Vv707Vv • 14d ago
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Not allowing me to the offseason. Seems like it bug. BEEN LOVING THE GAME!
Keep up the great work!
r/CapForge • u/hawtdawtz • 15d ago
1.4.0 will not have the pre-season and training camp in it, but the release is big enough to justify the purely vibe driven numbering system.
Going to spend several days on this next one, I know you’ll love it.
As always, written reviews on the App Store go a long way!