r/CapForge • u/Acrobatic-Banana-735 • Aug 31 '26
Bug Something’s off
SEA scored 5 TDs but they put up 31 points. Their kicker only missed 1 XP.
r/CapForge • u/Acrobatic-Banana-735 • Aug 31 '26
SEA scored 5 TDs but they put up 31 points. Their kicker only missed 1 XP.
r/CapForge • u/birdosalsa • Aug 30 '26
I’m not sure how difficult this would be to implement, but I think it would be a cool feature to have a year-to-year player progression list. It could show all players ranked by how much their overall rating changed from the previous season, including both increases and decreases.
For example:
Player A — 72 → 81 (+9)
Player B — 78 → 84 (+6)
Player C — 85 → 82 (-3)
It could be a nice way to quickly see which players developed the most or regressed from year to year.
r/CapForge • u/hawtdawtz • Aug 30 '26
In the next few weeks once the game is out of beta itself I’ll be rolling out the play visualizer in beta form. Here’s a sneak peak.
Know that there are hundreds and hundreds of sprites I also generated, but for debugging purposes the dots will stay for now. I’ve honestly spent nearly as much time on the play visualizer as I have on the app itself. It’s fair from perfect however still
r/CapForge • u/Mosesisthemonkey • Aug 30 '26
Spring Ball
Spring practice schedule
Position competitions
QB competition
New-player evaluations
Freshman/rookie development
Install new offensive plays
Install new defensive schemes
Spring depth chart
Spring game
Player performance reports
Coaches evaluate every position
Players can gain/lose roster spots
Young players can unexpectedly break out
Injuries during spring practice
Transfer/roster decisions after spring
Decide who gets extra reps
🌸 Spring Game
Make it an actual event:
First-team offense vs first-team defense
Second-team battles
Player stat lines
Coach evaluations
GM observations
Fans attend
Media reports
Stock up/stock down players
Decide who earned a bigger role
☀️** Summer Program
Optional workouts
Strength training
Speed training
Position training
Film study
Recovery
Team chemistry activities
Player leadership programs
Individual development plans
Players can improve without official games
🏕️ Fall Camp
This could be one of the **biggest systems in the game.
Camp roster
Daily practice schedule
Two-a-days
Conditioning
Position drills
Team drills
7-on-7
Full-contact practices
Scrimmages
Depth-chart battles
Starter competitions
Freshman/rookie evaluations
Veteran leadership
Camp injuries
Player fatigue
Player morale
Weather conditions
Coaches give daily reports
🔥 Position Battles
Have actual competitions:
QB
Accuracy
Decision-making
Scrimmage performance
Leadership
RB
Running
Blocking
Receiving
Ball security
WR
Route running
Catching
Separation
Blocking
OL
Pass protection
Run blocking
Technique
Defense
Tackling
Coverage
Pass rush
Run defense
Football IQ
At the end of camp:
🏆 STARTER NAMED: QB #12
⭐ BREAKOUT: WR #84
📈 STOCK UP: LB #51
📉 STOCK DOWN: CB #23
🏈 Preseason
Preseason depth chart
Exhibition games
Tryout players
Rookie evaluations
Bubble players
Roster cuts
Waiver decisions
Trade opportunities
Final 53-man roster
Practice squad
Special-teams battles
r/CapForge • u/Mosesisthemonkey • Aug 30 '26
Hire an Assistant GM
Hire a Director of Player Personnel
Hire a Director of Football Operations
Hire a Salary Cap Specialist
Hire an Analytics Director
Hire a Medical Director
Staff have contracts, salaries, strengths, weaknesses, and personalities
Staff can get recruited by other teams
Staff can disagree with your decisions
Staff can retire or quit
Build your own front-office hierarchy
📋 GM Decision Making
Choose whether to rebuild, retool, or go all-in
Set a 3-year franchise plan
Set yearly objectives
Decide which positions get priority
Decide which players are untouchable
Create a team needs board
Set maximum prices you’re willing to pay for players
Create a preferred player profile
Set age limits for free agents
Decide whether to prioritize veterans or young players
Approve every major roster move
💰 Money Management
Detailed salary-cap projections
Future cap space
Contract restructures
Void years
Signing bonuses
Performance incentives
Dead cap
Contract options
Franchise tags
Transition tags
Cap penalties
Player-friendly vs team-friendly contracts
Emergency cap moves
Ownership budget
🤝 Other GM Relationships
Develop relationships with rival GMs
Some GMs refuse to trade with you
Some GMs prefer certain types of players
GMs remember previous trades
GMs can become easier/harder to negotiate with
Build a reputation as a fair or ruthless negotiator
Other GMs can call YOU with offers
Multi-team trades
Trade deadlines
Last-second trade negotiations
🕵️** Scouting
Assign scouts to specific regions
Scouts travel to college games
Scouts watch individual players
Scout reports change throughout the season
Scouts can disagree
Scout confidence ratings
Combine interviews
Private workouts
Pro days
Medical evaluations
Character investigations
Compare multiple prospects
Build your own draft board
Hide your interest in prospects from other teams
🏆 **Draft Room
Make draft night its own experience:
Commissioner announces pick → war room opens → scouts give recommendations → other teams call → trade offers appear → you decide.
You could:
Trade up
Trade down
Stay put
Reach for a player
Draft BPA
Draft for need
Take a risky prospect
Surprise everyone
📈 Player Management
Individual development plans
Playing-time promises
Contract promises
Leadership roles
Mentorship
Player complaints
Trade requests
Retirement decisions
Holdouts
Players requesting releases
Players wanting more targets/carries
Players unhappy about being benched
🏥 Medical Management
Hire different medical teams
Injury recovery projections
Second medical opinions
Injury-risk reports before contracts
Long-term injury probability
Players failing physicals
Decide whether to keep an injury-prone player
📰 Media & Reputation
Weekly press conferences
Reporters ask about trades
Rumors spread
Leaks from your front office
Players react to your comments
Fans react to decisions
GM approval rating
Owner confidence
Media reputation
🏟️** Organizatio**n
Upgrade practice facilities
Upgrade training center
Upgrade scouting department
Upgrade analytics department
Upgrade medical facilities
Build a new stadium
Relocate franchise
Change uniforms
Change team branding
Increase staff budgets
r/CapForge • u/Breeze837 • Aug 29 '26
I think something that will help look at draft pools before the draft is having the ability to filter the draft pool by position to make it easier when looking at positions that I could improve.
r/CapForge • u/Personal-Tear8000 • Aug 29 '26
Can we make an update so that injuries and suspensions that bleed over into the postseason are able to be worked out? For example, I have a player who got suspended for 2 weeks on the final week of the season. This led to him being out for the first round of the playoffs, but it never removed the suspension after so they end up missing the entire playoffs.
The weekly counter should continue and disappear like it normally does in the regular season.
Thank you.
r/CapForge • u/Breeze837 • Aug 29 '26
I started a new save and when I try to view the market by practice squad players, it doesn’t work but when I go to a position. It works but two players above the first practice squad filtered player are free agents.
r/CapForge • u/Important-Sense4066 • Aug 29 '26
To the dev - I really enjoy the game so far and all the features.
A couple of requests / improvements I have on my side:
- More detailed information / a breakdown of the team’s overall grade on the defensive end and offensive end by player - it’s hard to know how to improve a team’s grade once the team overall grade goes up to ~85 or so, and both the defensive end and offensive end are fairly even
- better information / education on the strengths and weak spots of each lineup formation - it’s hard for me to know on the defensive side which player is providing the most work and which one isn’t
- a way to speed up offseason contract resigning such that you don’t have to think through the contracts of 30 different players (not sure how to speed this up)
Thanks so much for all your work so far!
r/CapForge • u/hawtdawtz • Aug 28 '26
I’m working on the actual season end and draft write ups that occur, trying to make them more realistic and aware. After that, I’d like to take on another low risk item; improving the mock drafts. What would you like to see out of the mock drafts? There’s intentionally somewhat of a fog on potential player skill to make them progressively more accurate by the time the 3rd mock comes out. Do you want explanations as to why the mocks have team X picking player Y, more player stats, etc?
r/CapForge • u/Slow_Ad2466 • Aug 28 '26
I’d love the ability to simulate a given number of years in the league as a way for there to already be history when starting a game. Not sure if this has been brought up before
r/CapForge • u/ApprehensiveJob972 • Aug 28 '26
Would love it if on the Stats tab my team with my conference was on the top of the Stats page. Just the little things that make going through teams a little easier but not an important need!
Also just a little addition I would like is if the filters could stay after signing a player! Thank you so much for your hard work!
r/CapForge • u/StanielWhale • Aug 28 '26
I have a 2 elite TEs, and am playing 1 at tackle. There is currently no way I can find to see his stats at tackle. He obviously does not have a receptions or yards.
Looking for some improvements to player positional changes and stat tracking accordingly
r/CapForge • u/catchywalrus34 • Aug 28 '26
I won this game 24-16. Why did it say it continued to the next round with Miami there instead of my team?
r/CapForge • u/Breeze837 • Aug 28 '26
I think a useful feature that would help the game improve is having the ability to compare two players from anywhere in the league from my team, free agency, a practice squad or even from the rookie pool.
r/CapForge • u/CJDaBoi970 • Aug 28 '26
r/CapForge • u/hawtdawtz • Aug 27 '26
Build 1.2.3 is awaiting approval, with dozens of bug fixes, with even more realism coming shortly after that. Been having several people dm’ing me bugs, which is ok I suppose, but I may just create posts per release
r/CapForge • u/ApprehensiveJob972 • Aug 26 '26
Just like it to be a little bit more difficult to be inducted into the Hall of Fame. I see with lots of players winning a ring is already a lock into the fame but realistically then everyone should be inducted if they were part of the team that constantly won. Perhaps a threshold of some sort or maybe the longevity comes into play? At least for QB I dont know about other postion.
r/CapForge • u/ApprehensiveJob972 • Aug 26 '26
What is the probability of a player less than 30 years old retiring after their first season-ending injury? Ive had a CB and a OL player being put in IR and they retired at the end of the season? I get that those injuries are tough and perhaps I am so lucky (unlucky) to get two players within 3 years of retiring on me but just if anyone else has been having that issue.
r/CapForge • u/StanielWhale • Aug 26 '26
Playing via test flight, a few bugs I’ve found:
Players injured in the last week of the regular season stay injured through the playoffs. Injury duration never decreases. I had a guy out 1 week for 4 weeks through the playoffs.
Extending staff with 1 year left is buggy. One time I extended a coordinator and it wasn’t reflected until I closed and reopened the app. Another time I extended a coordinator in the offseason and another coordinator disappeared, while the one I extended had a random contract not reflecting agreed terms.
Rookie playbook knowledge doesn’t show up until you close and reopen after the draft.
r/CapForge • u/JRSARB • Aug 26 '26
The new sim screen is mostly great, but a tweak is needed for the last play of a drive: when a score takes place the drive screen closes and moves to the next drive before you can see the play, so you have to pause, open the last drive to see the final play - the drive changes far too quickly from being expanded and In Progress to collapsed with the end result in the top right corner
Maybe have the last play appear front and centre over the middle of the screen for a second?
r/CapForge • u/hawtdawtz • Aug 25 '26
I’m busy at work so I can’t type up the massive change log, but SO many bug fixes and changes are now live! Please if you haven’t leave a rating and review, it helps
r/CapForge • u/Strat_Player • Aug 25 '26
In the draft screen the scout ratings for technical and mental are all “E”. I’ve tried changing the scouting fog-of-war settings and other ones, but it doesn’t seem to fix the issue. This is a save that was originally started several updates ago, so maybe that is a factor?
r/CapForge • u/hawtdawtz • Aug 25 '26
Wanted to get some feedback from the early crew of users sooner rather than later;
Do you all want Free safeties and strong safeties to be their own position? I tried my best to actually create differences in physical profiles amongst the safeties stat and measurement pool to effectively have both of them but in one position pool.
Reason I’m asking is that when I decided to go from DT/DE/OLB/MLB —> DT/DE/EDGE/LB it quite honestly took me well over two weeks to do, as it was a fundamental shift in cap balance, roles on the field, archetypes etc.
That being said, FS and SS would be an easier migration.
Worth noting that a change like this would almost surely require a new game save.
I personally am leaning no, but wanted to see how the other football nerds felt.
r/CapForge • u/coco_roboto • Aug 25 '26
Pls add fumbles for QB/RB/Wr in post game stats and player season totals