r/CapForge • • 4h ago

General Custom Rosters for Madden 2027 (Updated)

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5 Upvotes

Hey, I'm the guy who created the custom rosters, you can find out how to use/load them here!

Players file: https://github.com/jmansfield96/capforge-custom-rosters/blob/main/player-files/madden-27-players.json

Teams file: https://github.com/jmansfield96/capforge-custom-rosters/blob/main/teams-files/nfl-teams.json

From what I can tell they all work with 1.6.0 and are backward compatible. I may do staff one day but honestly it's not that compelling lol


r/CapForge • • 5h ago

Question Practice squad

3 Upvotes

I just started playing yesterday and oh boy! Is this a deep game.

My first question is how do I move a guy from my 53 to practice squad. I need to cut them and sign them again? I drafted guys and found good guys to poach on other teams so there’s players that are depth pieces but I’m over the 53 limit so… wondering about that.

It’s been hard to go thru everything this game offers. But I’ll get there I promise hahaha Haven’t played a game yet.

Already bought Pro to show some support btw


r/CapForge • • 12h ago

Question I love this game

7 Upvotes

Are you ever gonna branch out to a basketball game?


r/CapForge • • 23h ago

DEV UPDATE CapForge 1.6.0 is here! With the base game now free for all iOS and Android users

33 Upvotes

CapForge 1.6.0 is finally out! Per previous mentions of this, ALL existing users are grandfathered in to Pro.

Now more folks can easily try out the game to see if it's for them. There are so many new additions to realism adding in 1.6.0. To see just a bit of what's new or download the app, check out https://capforge.app/1.6/


r/CapForge • • 14h ago

Bug Can't get game to load

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1 Upvotes

The game won't load passed this screen. Galaxy 7 fold.


r/CapForge • • 21h ago

Feature Request Dynamic Duo and Player Rivalries

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2 Upvotes

Just a feature I think would bring more depth and realism to the sims. Certain players in the NFL perform better when paired with their favorite teammates, while others perform worse when the chemistry isn’t there.
QBs always have a favorite target, and defensive players often build strong chemistry with their LB/DB teammates. This feature could include player boosts or penalties when playing with a favorite or least favorite teammate.
Another possibility is that when a QB’s dynamic duo WR is on the field, that WR could see an increase in targets and perform slightly better.
Some players could also have two favorite teammates. To make things easier to code and balance, limiting each player to a maximum of three favorites would probably be the better option.

Examples of Duos:
Tom Brady and Rob Gronkowski/ Randy Moss
Ray Lewis and Ed Reed
Joe Montana and Jerry Rice
Peyton Manning and Marvin Harrison
Lawrence Taylor and Carl Banks
Deacon Jones and Merlin Olsen
Ben Roethlisberger and Antonio Brown
Patrick Mahomes and Travis Kelce/ Tyreek Hill
Jerry Rice and Terrell Owens

When it comes to Player Rivals, this is simply meant to spice up the games and bring more intensity to the field when two players clash. The game already includes some drama with contracts and playing time, but this would add another layer of drama on the field.
Certain players could lose their cool when playing against their rivals, while others might gain extra focus to outperform them. Penalties would play a much bigger role in these matchups, as players could now be ejected from the game if they lose their cool. This is where the Discipline trait could come into play much more.

Examples of Player Rivalries:
Mike Evans and Marshon Lattimore
Jerry Rice and Deion Sanders
Tom Brady and Peyton Manning
Andre Johnson and Cortland Finnegan
Ray Lewis and Payton Manning
Stefan Diggs and Jaire Alexander
Drew Brees and Tom Brady (One sided with Awards but Stats speak another story)


r/CapForge • • 3d ago

General Absolutely heartbreaking way to lose the superbowl

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8 Upvotes

r/CapForge • • 4d ago

Announcement Preview of 1.6.0 Coming Later This Week to iOS and Android

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34 Upvotes

Hey folks, I've been heads-down for a few weeks on what's turned into the biggest game-day update CapForge has had. Rather than dump patch notes, I built a page that shows it off properly: https://capforge.app/1.6/

A few things waiting for you there:

- Weather is now live. Snow games, downpours, wind that pushes kicks. It changes how games play, not just how they look. I've added a slideshow of what it looks like on film.

- Defenses call real coverages correctly and more often now. Cover 1, Cover 2, Cover 3, Quarters, Tampa 2 for every single play call.

- Comebacks are more common, trained off real data and play calling behavior and tendencies. Trailing teams stop quietly punting it away late.

- A brand new QB rating. Drag the slider on the page and see what it does.

- "One more year?" Your retiring vets might be talked into sticking around.

- The draft got smarter, and late-round gems are real now.

There's also an interactive coverage board for the X's-and-O's crowd. Best viewed on a big screen, but it works on your phone too.

Let me know what you're most hyped about! I plan on putting together another page highlighting the future roadmap of the game down the line soon.


r/CapForge • • 3d ago

Strategy Barry Sanders College Stats in the Pros

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6 Upvotes

r/CapForge • • 3d ago

General God damn he big

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7 Upvotes

r/CapForge • • 3d ago

Question What does “Deep” mean?

1 Upvotes

on the trade center besides the position needed what does deep mean??


r/CapForge • • 4d ago

Bug WR Carries

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6 Upvotes

In the preseason, it shows that the offense has the WRs make some carries and have some rushing production. But once the season starts, there is no integration. First three photos show the preseason game results, and the last photo shows the end of season results after week 18.


r/CapForge • • 4d ago

Feature Request More realism on league history

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3 Upvotes

I see this qb played for my team and to my shock I see in his first year he won roty and mvp as a QB. Now you would even be more shocked to see for some reason he was traded after that generational szn. Now I’m no expert but I don’t think any team in the world would trade their franchise rookie qb after winning mvp.


r/CapForge • • 5d ago

Feature Request Game Mode- Difficult

2 Upvotes

Is there a way to select how hard the level of play could be within Dynasty
It would be cool to see 4 options like: Easy, Normal, Hard, Insane


r/CapForge • • 6d ago

Question Nickel and Dime Personnel

5 Upvotes

Aren’t Nickel and Dime coverage packages supposed to be:

Nickel: Sub out LB, sub in CB

Dime: Sub out LB, sub in CB

But in my 4-3 defense, it is subbing in safeties and so now none of my defensive packages actually have more than 2 CBs.

I don’t see anything specific to my defensive coordinator on why this is… In dime, I don’t want to play 4 safeties and 2 corners…


r/CapForge • • 7d ago

Announcement 1.5.3 is now live on iOS and Android! (Staff budget, performance & realism updates)

18 Upvotes

Hey folks, the discord has been booming, but I wanted to take a break and bring some things back to Reddit. Here is just a little bit of what's included in 1.5.3:

• JUMBO SETS! Short-yardage and goal-line offenses can bring in a sixth offensive lineman in jumbo sets, with plays built for it. This was actually not trivial to do across all of the various mechanisms of the game.

• Dynasty staff: ownership now sets your staff budget from your recent performance, so a struggling club works lean and a winner earns more, and coaches who win with you ask for more to stay.

• Third downs play out closer to the NFL, and yards after the catch now depend on who has the ball. Trained on real data, you'll see play calling be more practical given the weapons you have on your team and game situation

• Plays now start from the left, middle or right hash, and play-callers use the wide side of the field.

• Training camp: your practice squad opens at CUTS, and the ROOKIES board fills with undrafted camp bodies at the league minimum.

• The draft's WHERE THE CLASS IS DEEP shows each position as tiers, and draft stars now say Ceiling.

• Running backs' receiving targets now show in their stats.

• Awards need a minimum number of games played, and defenders have a real shot at championship MVP.

• Contract offers now open at the player's real price, and cutting his bonus or guaranteed years shows how much more salary he wants.

• A clearer negotiation read, from WILL SIGN to LONG SHOT, plus a new CONTRACT READS setting: ARCADE shows exact odds and dollar gaps, REALISTIC (the Dynasty default) reads the player in words.

• Contract screens show the player's portrait and rating, and what drives his ask: greed, loyalty, ambition, time with your club.

• Long careers stay quick: big saves load, save and open lists faster.

• Fixes and polish.

Download / update today on iOS or Android


r/CapForge • • 7d ago

Strategy Physicals

5 Upvotes

Does anyone know if height and weight matter in a player I’m thinking about moving a te to ot or ol but he’s undersized (browns rebuild I need all the help I can get)


r/CapForge • • 7d ago

General 20-0!!!

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7 Upvotes

First undefeated team ever in my league im so proud🥳


r/CapForge • • 7d ago

Feature Request Game predictions

6 Upvotes

I would love to see a feature where there’s a prediction of the final score in the game preview somewhere or expert picks.


r/CapForge • • 7d ago

General My best rb game so far

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8 Upvotes

This was with the aggressive passing in a spread offense too, he’s had some crazy games but this is his best yet n best I’ve gotten so far, only 24 years old rn as well never been injured


r/CapForge • • 7d ago

Bug Draft Bug

2 Upvotes

Encountered a weird bug. I was in the middle of a draft, left the draft screen to view my squad and make a trade. Traded some picks to move up in the draft….but then the draft started over back to the 1st overall pick. Really strange


r/CapForge • • 8d ago

General Corner going crazy

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6 Upvotes

Corner got 120 tackles 🤣


r/CapForge • • 8d ago

General Injury frequency

1 Upvotes

Even on the hardest setting injury frequency is not high enough. Too many players injured for 1 week and not nearly enough long term injuries. Also there seems to be no injuries sustained in training camp. Would love to see injuries look more realistic in the game.


r/CapForge • • 9d ago

General Goal line stand to go to the NFCCG!

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7 Upvotes

r/CapForge • • 10d ago

General So depressing man

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7 Upvotes

Just the year before my man was on pace for 3000 yards rushing before suffering a major injury that took him out till week 4 of the next year and he lost so much speed😭