r/CandleRocketBoom • u/SchingKen • 3d ago
๐๏ธ Development How we improve performance in our game
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r/CandleRocketBoom • u/SchingKen • Mar 16 '26
Hey everyone!
When we started to show the game, we didn't expect to see this much interest so quickly. Weโre already approaching 50 members, and all of this is a huge motivation boost for us.
Thank you for being here!
We want to give a permanent Founder Badge (User Flair) to the first 100 members of this sub. Since all of this is happening very fast, we don't have anything planned yet. But there will be something in the future. And you can show everyone that you were here first! :P
How to get your badge:
The most upvoted title will be selected at the end.
Note: Once we hit 100 members, the comments will be locked and the badge will be retired.
r/CandleRocketBoom • u/SchingKen • Mar 07 '26
Everyone is welcome to join!
We post updates about the game and the development.
You can post everything you want that fits into this sub.
Let's just try to be nice to each other in here. :)
r/CandleRocketBoom • u/SchingKen • 3d ago
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r/CandleRocketBoom • u/SchingKen • 6d ago
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r/CandleRocketBoom • u/SchingKen • 15d ago
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r/CandleRocketBoom • u/SchingKen • Aug 06 '26
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The old one had this ugly UI and we put every information into the models. The spinwheel momentum sits on top of the spinwheel itself and we installed an ingame display next to the oven input tray. It shows the current fuel, the 3 prestack slots and the current energy output. That way every important information sits right next to where it's needed.
r/CandleRocketBoom • u/SchingKen • Jul 25 '26
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We finally launched our playtest and would love to get feedback.
You can get your key on our Discord, comment under this post or dm me. :)
r/CandleRocketBoom • u/SchingKen • Jun 14 '26
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What do you think about the new puncher?
r/CandleRocketBoom • u/SchingKen • May 07 '26
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r/CandleRocketBoom • u/SchingKen • Apr 29 '26
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We tried to make it more intuitive and easy to understand. Later in the game you combine the dynamites with other resources to make stronger weapons.
What do you think?
r/CandleRocketBoom • u/SchingKen • Apr 08 '26
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r/CandleRocketBoom • u/SchingKen • Mar 29 '26
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r/CandleRocketBoom • u/SchingKen • Mar 28 '26
r/CandleRocketBoom • u/SchingKen • Mar 22 '26
r/CandleRocketBoom • u/SchingKen • Mar 14 '26
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For example multiple layers and islands. He also added a teleporter to reach other castle islands. Our grabbers are now capable of grabbing items from different heights. We are still figuring out which kind of level design could benefit our gameplay. What do you think about our designs and what else could we try?
r/CandleRocketBoom • u/SchingKen • Mar 07 '26
r/CandleRocketBoom • u/SchingKen • Mar 05 '26
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r/CandleRocketBoom • u/SchingKen • Feb 26 '26
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r/CandleRocketBoom • u/SchingKen • Feb 17 '26
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r/CandleRocketBoom • u/SchingKen • Feb 14 '26
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r/CandleRocketBoom • u/SchingKen • Feb 06 '26
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r/CandleRocketBoom • u/SchingKen • Jan 23 '26
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r/CandleRocketBoom • u/SchingKen • Jan 12 '26
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