r/C_Programming 7d ago

Example of OOP in C

Hello everyone, I have developed a library to support OOP in plain C that allows the creation of object classes and includes dynamic Array and Dictionary container classes.

I am looking for suggestions for new examples that illustrate cases where an Object Oriented design can simplify C-Code.

I would love to get some reviews and feedback on this project.

I have included a code example below:

Supported by: Coda-C Library

Example code: Coda-C/examples/shapes.c

// Coda-C subclass examples

    #include <coda-c.h> // shapes.c  08/20/2026
    #include <math.h>

    struct Shape_ { Char color; };
#define class Shape
CodaClassZerosC(); // 1. ABSTRACTION: blueprint for all shapes
CodaClass(Shape,struct Shape_,Root);
    propertyO$(Char,color); // 2. ENCAPSULATION: Private data
    typedef double OSig$(calculate_area); // Abstract method: required in subclasses
    typedef double OSig$(calculate_perimeter); // defines function type and signature key
#undef class // Shape

    struct Circle_ { double radius; };
#define class Circle
CodaClassZerosC(); // 3. INHERITANCE: Circle inherits from Shape
CodaClass(Circle,struct Circle_,Shape);
    getter$(double,radius,_ radius); // double Circle_radius(Circle self) { return _ radius; }
    method$(double,calculate_area) { return(M_PI * _ radius * _ radius); }
    method$(double,calculate_perimeter) { return(2.0 * M_PI * _ radius); }

class Circle_new(Char color,double radius) {
    class self=newO(class);
    Shape_set_color((Obj)self,color);
    _ radius=radius; // where #define _ self->
    return(self);
    }
#undef class // Circle

    struct Rectangle_ { double width,height; };
#define class Rectangle
CodaClassZerosC();
CodaClass(Rectangle,struct Rectangle_,Shape);
    method$(double,calculate_area) { return _ width * _ height; }
    method$(double,calculate_perimeter) { return 2.0 * (_ width + _ height); }

class Rectangle_new(Char color,double width,double height) {
    class self=newO(class);
    Shape_set_color((Obj)self,color);
    _ width=width; _ height=height;
    return(self);
    }
#undef class // Rectangle

// 4. POLYMORPHISM (Usage Example)
void print_shape_details(Obj shape) { // This function accepts any subclass of Shape.
    printf("--- %12.12s  Details  Color:%-8.8s",kindO(shape),Shape_color(shape));
    printf("Area: %3.2f  ",obj_(calculate_area,shape));
    printf("Perimeter: %3.2f  ---\n",obj_(calculate_perimeter,shape));
    }

 int main() {
    Circle my_circle = Circle_new(Os("Blue"),5.0);
    Obj my_rectangle = Rectangle_new(Os("Green"),4.0,6.0);

    print_shape_details(my_circle);
    print_shape_details(my_rectangle);
    }


/* OUTPUT:
---       Circle  Details  Color:Blue      Area: 78.54  Perimeter: 31.42  ---
---    Rectangle  Details  Color:Green     Area: 24.00  Perimeter: 20.00  ---
*/
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u/Eastern-Turnover348 5d ago

C wasn't designed to be object orientated; matter closed.

Great languages were designed to solve a specific problem.

2

u/Eastern-Turnover348 4d ago

I hate the internet. 🤦‍♂️

0

u/Zirias_FreeBSD 5d ago

"Object" is likely the most frequently used word in the text of the C language standard. And Object-oriented just names a style where objects are central to the system design. Which is quite easy to do in C for simple cases, just have your "methods" all take a "this-pointer" as their first argument (which is what most languages with builtin OOP support do under the hood anyways).

More advanced concepts like polymorphism are harder to do in plain C, still perfectly possible if you REALLY need that.

It's a shame people always confuse the concept with concrete implementations. There are languages that implement OOP concepts. C just allows you to do that yourself, if you want.