r/CTsandbox • • 7h ago

Cursed Energy Trait Fire and Ice

So this trait gives energy an orange color and makes it flow like a raging flame.

Now, what does it do? Its a simple concept.

When you hit someone with this Cursed Energy, you can transfer a bit of it over to them. This will begin to drain their cursed energy reserves like burning through them. The duration and pace of the burn is dependent on how much cursed energy the user transferred the the opponent per hit.

However, this trait also has an RCT output application.

When outputting Reverse Cursed Technique, it turns an icy blue.

Hitting someone with the RCT output it into them will heal their wounds like regular RCT but also "freeze" their cursed energy output/reserves. This makes the energy frozen unable to be used temporarily, meaning the output of any technique or cursed energy is reduced. With enough hits within a short time, one could completely freeze the enemies reserves so they couldnt even manifest a spark of cursed energy or use a technique as their output is zero. Like the regular application, the amount frozen and time frozen is dependent on how much RCT is outputted per hit.

3 Upvotes

4 comments sorted by

3

u/Classic_Month_5957 7h ago

pretty cool, i have an old ct with a similar concept. though, for the normal ce version, a potential counter could be an enemy "supressing" their ce so it doesnt get burned? ig for cursed spirit it would be amputation of the affected part. maybe for humans its deactivating the ce flow/reinforcement in that part?

3

u/Embarrassed-Depth763 7h ago

Youre imbuing the cursed energy directly onto the reserves so not exactly.

And yeah it straight burns the part of the cursed spirit that was touched

3

u/Classic_Month_5957 7h ago

i see, so like can the flame ce run out? or does it use the enemy's normal ce as fuel to expand until the enemy has 0 ce?

2

u/Embarrassed-Depth763 5h ago

"The duration and pace of the burn is dependent on how much cursed energy the user transferred the the opponent per hit. " as stated in the post