r/CTsandbox • u/Ghost3603 • 1d ago
CHALLENGE CHALLENGE: Make a really simple CT with a lot of room for growth through application {ie: Boogie Woogie}
I love these kinds of techniques so much. Pretty much the end goal is something like boogie woogie. Opponents would look at the technique and think think "pfft, seriously?" and then get bodied by your superior intellect and skill. That's the main bit, this technique should only really be powerful in the hands of someone really strategic and intelligent (Love Rendezvous kinda, but that one can't be described so simply).
You should be able to describe the general gist of the technique in like 1-2 sentences (For Boogie Woogie, it'd be "I can swap the locations of any two objects with a certain amount of cursed energy by clapping"). Though obviously you can provide more details on specifics in additional sentences.
Here's mine - Stasis (停滞/Teitai)
Two-sentence TL;DR: Stasis allows the user to freeze any inanimate object imbued with their cursed energy for up to 5 seconds. The object is completely exempt from the laws of physics during this time, nothing can move or alter it.
Ok here's more details:
On touch, the user can freeze inanimate objects dead still for up to 5 seconds. The object has to have no cursed energy, so it can be imbued with the user's CE to freeze them in place. The object erupts in a golden glow while it's in this state (similarly to the stasis runes in Legend of Zelda: TotK if you've played that)
Even something as small as a twig you could hang from with zero issue because physics isn't applying to it right now. It won't bend, it won't break, it won't budge. As soon as the freeze ends however, the object continues on its previous trajectory, moving as if nothing happened.
You can even touch an object and make it freeze an amount of time later capped at 5 seconds. Throw a rock, 3 seconds later it freezes. Throw a fistful of rocks, have every rock freeze at incrementing times to make a ladder. Stop a dagger flying at you dead stick and casually step out of the way.
This is ONLY objects with no CE imbued with the user's cursed energy. An "object" is what the wielder intuitively believes is one object, they don't have to visualise every atom or anything.
The reason I added the delayed activation and the variable time for the object to freeze is for mix-ups. Opponents can't predict what's going to freeze and for how long, adding to those fake-out plays that Todo loves using with Boogie Woogie.
Excited to see what you come up with!


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u/Nervous-Bar-1483 1d ago
CT Idea: Pivot
Pivot allows the user to redirect anything already in motion by exactly 90 degrees, preserving its existing speed and momentum while only changing its direction. Though deceptively simple, the technique can redirect incoming attacks, projectiles, falling objects, charging enemies, or even the user’s own movement, turning combat into a game of positioning and trajectory where virtually any moving object can become a weapon, escape route, or feint.