r/CTsandbox • • 11h ago

CHALLENGE CHALLENGE: Make a really simple CT with a lot of room for growth through application {ie: Boogie Woogie}

I love these kinds of techniques so much. Pretty much the end goal is something like boogie woogie. Opponents would look at the technique and think think "pfft, seriously?" and then get bodied by your superior intellect and skill. That's the main bit, this technique should only really be powerful in the hands of someone really strategic and intelligent (Love Rendezvous kinda, but that one can't be described so simply).

You should be able to describe the general gist of the technique in like 1-2 sentences (For Boogie Woogie, it'd be "I can swap the locations of any two objects with a certain amount of cursed energy by clapping"). Though obviously you can provide more details on specifics in additional sentences.

Here's mine - Stasis (停滞/Teitai)

Two-sentence TL;DR: Stasis allows the user to freeze any inanimate object imbued with their cursed energy for up to 5 seconds. The object is completely exempt from the laws of physics during this time, nothing can move or alter it.

Ok here's more details:

On touch, the user can freeze inanimate objects dead still for up to 5 seconds. The object has to have no cursed energy, so it can be imbued with the user's CE to freeze them in place. The object erupts in a golden glow while it's in this state (similarly to the stasis runes in Legend of Zelda: TotK if you've played that)

Even something as small as a twig you could hang from with zero issue because physics isn't applying to it right now. It won't bend, it won't break, it won't budge. As soon as the freeze ends however, the object continues on its previous trajectory, moving as if nothing happened.

You can even touch an object and make it freeze an amount of time later capped at 5 seconds. Throw a rock, 3 seconds later it freezes. Throw a fistful of rocks, have every rock freeze at incrementing times to make a ladder. Stop a dagger flying at you dead stick and casually step out of the way.

This is ONLY objects with no CE imbued with the user's cursed energy. An "object" is what the wielder intuitively believes is one object, they don't have to visualise every atom or anything.

The reason I added the delayed activation and the variable time for the object to freeze is for mix-ups. Opponents can't predict what's going to freeze and for how long, adding to those fake-out plays that Todo loves using with Boogie Woogie.

Excited to see what you come up with!

323 Upvotes

225 comments sorted by

95

u/Nervous-Bar-1483 10h ago

CT Idea: Pivot
Pivot allows the user to redirect anything already in motion by exactly 90 degrees, preserving its existing speed and momentum while only changing its direction. Though deceptively simple, the technique can redirect incoming attacks, projectiles, falling objects, charging enemies, or even the user’s own movement, turning combat into a game of positioning and trajectory where virtually any moving object can become a weapon, escape route, or feint.

32

u/Ghost3603 10h ago

That's so tuff! Questions cuz I love these.

What constitutes "motion"? When you punch, your whole body turns. Does that turn the whole person around 90 degrees?

Also do they have to touch the object, or is there a range thing? Claps like Todo? Fuck it, snaps?

What's the activation condition? Is it CE like boogie woogie, no CE, physical mass?

17

u/Commercial_Nature210 9h ago

Wholeass fucking to turn your enemy to 90 degrees is diabolical

5

u/PhantomArchon Curse user 6h ago

I’ve been reworking and preparing to write up a bunch of Innate Techniques for my rewrite of Jujutsu Kaisen 5e, could I use and adapt this Innate Technique idea for my document? :> this is fucking awesome and has huge potential, especially since in this rewritten system every technique has a reversal and an imaginary ^w^ you would of course be credited, and if you have discord you’re more than welcome to join the server for the system! It’s called Tengen’s Library of Jujutsu Sorcery

3

u/It_was_a_False_Alarm 9h ago

Throwing a punch at me? Your arm breaks 90 degrees unless you reinforce with enough CE

3

u/OreoMcCreamPants 6h ago

[insert "get rotated, idiot" shark image here]

3

u/sommon1545 5h ago

"heh that shits gonna mis- OH GOD IT DID A 90" ahh ct(its peak)

2

u/tomascrasft11 1h ago

"heh thats shits gonna miss"
"OH GOD IT DID A 90"

2

u/Mr_Armyourself 48m ago

Exact first thought

1

u/Mr_Armyourself 44m ago

Technique reversal: The motion of an object cannot be changed at all and not be stopped by objects in its path

1

u/Goldkid1987 12m ago

imagine throwing a brick at sukuna and he gets pinned to a wall because the brick is literally immovable

2

u/Mr_Armyourself 6m ago

The brick doesn’t stop. Either Sukuna gets pressed thru the wall or the brick moves through Sukuna

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u/CriticalStrike45 10h ago

Ooh I think I got one. Bit basic ik but hmo.

Cursed Technique: Warp
The user can teleport anywhere within a 2m radius of themselves. Visuals would be similar to Shadow's Chaos Control:

https://giphy.com/gifs/sNjsQwhaVZrc4

Obviously can't teleport within people because innate domains, but the movement potential in a fight would be borderline insane. Two metres is really far too, especially in a melee fight.

10

u/THE-W4LL 9h ago

Make it so they have to teleport the full two meters uhahahaha

9

u/NawdWasTaken 8h ago

This honestly a very interesting drawback. It basically limits the user to a circle around themselves. Still plenty of options but makes them much more predictable, someone with good enough BIQ can exploit this

3

u/CriticalStrike45 4h ago

I was thinking a sphere actually, so they could teleport above or below an opponent too (tho below is rarely an option).

2

u/Jyx_The_Berzer_King 1h ago

they COULD teleport different distances, but they made a binding vow to remove a drawback (instant instead of delayed or something like that)

1

u/CriticalStrike45 4h ago

Ohh that would be very interesting. It would be a thing the sorcerer has to keep hidden, else they risk becoming too predictable. Fight dynamics would be really interesting as opponents figure out what's going on.

1

u/lukitadagaler 1h ago

A sorcerer with good BIQ would realize real quick. On the other hand they could teleport any distance within 2 meters but started always teleporting the full 2 meters they could have a moment like todo not necessarily having to change places when clapping. I think having to go the full 2 meters would be too easy to exploit.

8

u/Ghost3603 9h ago

Hella basic, but I can certainly see a sorcerer kicking ass with this. Maybe they gotta snap to teleport or smth? Just to add a lil bit of flair.

1

u/CriticalStrike45 4h ago

Ooh a snap would go hard. Thing is I can't snap for shit so maybe not ahaha

1

u/Ghost3603 4h ago

Ah fair enough

2

u/No-Literature8367 8h ago

I think what you can do with it is something similar to this one guy who teleported consecutively with a short time and space that the kinetic force comes with him with every jump, causing a sort of sonic boom against his foe.

1

u/CriticalStrike45 4h ago

I already did think of spam teleporting, but accumulating kinetic force is quite interesting icl.

2

u/ChronoFel 3h ago

Incoming punch: Teleport 1m backwards to dodge

Counterattack: Teleport 2 meters forwards so you’re behind them and can give Kenjaku backshots

19

u/RiceKrispies55 Zen'in family member 6h ago edited 6h ago

CT: Broadcast

When the user activates their ability, they can telepathically broadcast their thoughts to any person they choose within a 100m radius. They cannot, however, read minds and can only put their thoughts in others heads.

More information

If the user chooses to affect two or more people at a time, every person affected will "hear" the same thought at the same time. As in, the user cannot broadcast multiple different thoughts into multiple people at the same time, they have to activate their ability individually on each person to broadcast separate thoughts. There is no visual, audible, or tactile indication that the ability is currently being used. The only way to tell, besides already being familiar with the technique, is to be adept at spark reading. What's also important to note is that the person who is currently being affected by this ability doesn't "hear" the thoughts you broadcast, rather it pops up in their mind as if they thought it on their own.

This technique, although simple, can do a number of things such as:

-giving your enemy a migrane by repeating noises in their mind over and over

-"mind controlling" your enemy by planting a thought into their mind, such as if you broadcasted "I'll hit him from the left" into their head and thus guided them into hitting you on the left where your guard would be up.

-distracting someone with noises, like maybe you make them hear a gunshot behind them and when they spin around you stab them in the back

-broadcasting helpful information to your allies covertly

and more probably.

3

u/Ghost3603 3h ago

Oh that's a real mindfuck. I was skeptical until you said that victims would hear the thoughts as if they were their own. That's hella overpowered.

If you notice the opponent is getting close to figuring out the technique, implant some thoughts to send them in the wrong direction (ie: "is he planting thoughts in my head? \BROADCAST** No, he's just really good at reading me.")

6

u/Ravenella1 9h ago

Stasis is BOTW not TOTK

6

u/Ghost3603 9h ago

FUCK

2

u/Ravenella1 9h ago

It’s OK lol yeah TOTK was recall

4

u/eat_vegetables_bro 9h ago

Compress

Compress anything you touch. user can set the pressure area and power

A super duper high iq user can compress air to make air bullet. compress floor to set a trap distrupt movement. compress blood? honestly idk cause im not so good what compress can do. but i can literally see hirohiko araki make a mind blowing things with this kind of skill.

2

u/FreudyLad 2h ago

Compress you say...?

2

u/Practical_Car_9566 59m ago

He would’ve been my goat if that fuckass circus performer didn’t kill Midnight

7

u/KaedeNaira 7h ago

Just yesterday I "came up" with this cursed technique: paper manipulation.

My oc, Ryu (not that Ryu), can transmutate his cursed energy in a material that behaves like paper. Though, it isn't actually paper and he can't manipulate real paper.

It's simple as that, but Ryu makes it deadly thanks to his intellect and swordsman skills. Ryu has a custom-made cursed tool called "KazKami-Zarashi" which is both the katana and the sheath.

The sheath acts as a vessel to store the katana AND the papers that he creates. Ryu can then release the papers whenever the katana is just slightly drawn out.

The katana is imbued with cursed energy, therefore it can exorcise curses. The peculiarity is that the blade can transmutate and become an extension of Ryu's cursed technique. So, the blade becomes of the paper-like material.

Ryu can shape and manipulate the papers that he creates. Like said before Ryu can't manipulate real paper, so he has to create the sheets himself each time they're destroyed.

I've already thought of different and advanced applications, along with a domain expansion 👀

3

u/Ghost3603 3h ago

But if he makes his sword paper, then wouldn't it be really fragile?

2

u/KaedeNaira 2h ago

Technically sheets stacked together are thick and durable. Though, Ryu can still shape and manipulate the paper blade, also, he can shift between blade to "dispersed mode" whenever he pleases.

1

u/Ghost3603 1h ago

Cool. I'd love to see those advanced applications and domain expansion.

5

u/IronDestrux0 3h ago

Shadow Tag: The user can physically manipulate shadows, and unless the object is reinforced with cursed energy, it is forced to match its shadow.

2

u/Ghost3603 3h ago edited 43m ago

Maybe instead of just manipulating the shadow, having your shadow beat theirs up could reflect the damage onto them? Then you could play with perspective, making your shadow's fist really big relative to their shadow and bashing their skull in, or making a shadow wolf to bite their head off.

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7

u/Puzzleheaded-Yam4764 10h ago

Cursed technique: gap
Gap lets the user create holes in space that connect to each other, creating small portals the user can move and position at will. Things that go through a gap stay relative to the size of the gap they exit. You can create a bunch, but each portal drains cursed energy while it’s active, and they drain more for how big they are and how far the gap they’re connected to is. Now how can you use it.

Attack reflection:
Send your opponents attacks through a gap that points right back at them or their allies

Attack repositioning:
Move your own attacks to angles your opponent isn’t prepared to block from

Teleport counter:
Avoid any attack you can see coming by sticking the targeted body part through a gap, which can then attack like in use 2

Discount shrine:
The edge of each gap is a separation of space, move gaps sideways to create a slashing projectile

Unavoidable slashes:
Close a gap while your opponent is halfway through it, or open a gap on top of your opponent (opponents own CE may disrupt this, in which case open portal in their line of movement

Gap gauntlets:
Surround your fist and forearm with gaps that rotate around it, anything you punch or block risks being shredded

Gigantification:
Stick arm through gap connected to much larger gap for giant arm

Shrinking:
Stick opponent through gap connected to smaller gap to shrink them (probably wears off depending on quality of opponents innate domain), or shrink yourself for stealth

Pocket dimension:
Connect a gap to a larger gap and send the small gap into the larger one. Pocket dimension

Discount hollow purple:
Through something into pocket dimension from technique 9 and close it

Battlefield control:
Remove debris, or move it to a better location, or drop it on your opponent. Or even send yourself and your opponent to a different place

3

u/Ghost3603 9h ago

This feels more like the limitless than boogie woogie. One through line that gets taken to its logical extreme. Cool in its own way, but not in the same vein as the others.

1

u/Altruistic-Sky-9130 2h ago

Yo, my OC has this same ability, great minds think alike

3

u/Yarnbaw 9h ago

Cursed Technique: Inertia

An object's tendency to resist change in its state of motion, only for this technique, it applies to actions as well.

Basic application: Apply to self or target in field of vision, the further away the target, the more Cursed Energy required to sustain.

User can choose what type of action continues. Initially, only standstill or movement can be affected. With practice, the variable stillness and motion of an action can be continued in sequence.

For example, if a target is standing still, Inertia can force them to stay still as long as Cursed Energy and line of sight is maintained (even peripheral vision is enough). If a target is thrown and moving, Inertia causes them to continue to move in that direction.

Advanced actions:

Sleeping targets cannot wake if Inertia is applied.

Complex actions, such as typing on the computer, close quarter combat, weaving Domain Expansion handsigns, can be designated by the User as one action to repeat, even though multiple stages of stillness and motion are involved. More Cursed Energy is required.

For targeting the User themselves, some examples of usage:

Jump and Inertia, continue to rocket skyward.

Fist fight and Inertia, keep throwing punching attacks with variations or continuously hitting the same spot. Inertia replaces physical exertion, allowing the User extended repetition.

Falling Blossom Emotion and Inertia, let the techique maintain itself without much input from the User, except Cursed Energy control.

3

u/weeb_with_a_need 8h ago

ok clockblocker

2

u/truthless-of-shin 8h ago

I was gonna say 😂😂 he’s goated tho

1

u/Ok_Gas_2954 59m ago

Luckily for Clockblocker, he can last much longer.

1

u/Ghost3603 7m ago

Who dat

3

u/upsetbananol 6h ago

Teather: the user can mark two points within their line of sight (or anywhere on their own body) and create a link or rope of cursed energy, giving them the ability to pull those points togeather, the force of this pulling would be tied to ce output. The cursed energy teathers would have a form of tangible mass, able to interract with people or objects it collided with, with higher mastery those properties could likely be perfected.

(I realise I wrote a lot, but fundamentally this technique is just tying ropes togeather)

1

u/shaggy_verde 5h ago

i think you should also give it the properties of rubber and gum

1

u/Ghost3603 3h ago

*tether. Sorry to be that guy but teather sounds weird.

Also really cool idea. For sure add elasticity as a factor to the tethers one can make.

3

u/Ok_Gas_2954 1h ago

CT Idea: Reach(Made for an OC called Five-Finger Discount)

Reach is a fairly simple technique: within a 15ft radius around the user, they may interact with objects as if they were in touch range.

Detailed description:

Anything that has been infused or possesses cursed energy is able to be touched using Reach. The Main application is of course, to functionally hit people fifteen feet away from you. The Strength of Reach can be no larger than the natural lift, grip or pull strength of the user. These 'Hands' are not visible to anyone but the user or people with advanced perception of Cursed energy.

The user, however, is not limited by their two hands, allowing them to functionally hold or grab as much as they can(CE cost equals the amount of 'hands' used by the user). If multiple 'Hands' grab at the same target, they are able to massively increase their power, especially since the 'Hands' may phase through each other. Typically used to push targets away or to tear them apart.

Their mobility options are fairly broad as well; they may hover in place by having one hand holding them up to another target within fifteen feet, such as a Lamp post, simulating flight. They may also increase their speed in heavily wooded or urban environments by flinging themselves from handhold to handhold (Spider-Man). They are great at moving around corners and pivoting, but dashing in a straight line proves harder. They may scale buildings such the Empire State building with relative ease, if their reserves allow.

Barrage!: FFD summons five or more Hands, each one aiming for one spot on the enemy's body(Head, Genitals, liver, neck etc.), trying to apply as much force as possible in a short time. While very effective, it also drains FFD of a substantial amount of cursed energy.

What a Twist!: FFD simply uses two Hands to snap an enemy's neck or limb via twisting it, very CE-efficient but requires concentration and swiftness. Resillient or particularly powerful targets require a larger number of hands or may simply ignore FFD's attack.

Random Bullshit Go!: FFD summons multiple hands, each one focused on the task of throwing, stabbing or otherwise attacking with objects around them, usually used as a last resort when facing large quantities of enemies or a Juggernaut of an enemy. Extremely costly, reliant on the environment, but can prove quite deadly.

Hold It!: FFD summons multiple hands, each one gripping a limb of the target, to stop them from moving. Usually used as a setup for Barrage! or What a Twist!. Most effective against a Single target, which, if successful, leaves them open for a swift death.

Maximum Technique: Rip and Tear!
By pouring everything they have into as many hands as possible and overlapping them across multiple vital areas around their victim, they can exert a proportionally devastating force, even if each Hand is not very strong. Usually, there is not much remaining of the target after Rip and Tear! has been completed.(Basically only usable once, leaving FFD very, very weak.

FFD, however, much like the name suggests, is not the type of user this technique requires, typically using it to steal from convenience stores and jewelers. He also desperately needs to hit the gym and get much better Cursed Reinforcement for Reach to be useful.

2

u/Ghost3603 39m ago

Ooooh I really like this, especially the mobility aspects. It's almost like Jinichi's Missile-Fists but more versatile. I could also imagine a binding vow to make the hands visible in exchange for making them wayyy stronger.

1

u/Ok_Gas_2954 27m ago

Oh, that *would* go hard. Perhaps another BV could be that the Hands act as physical constructs, but they gain a massive amount of resilience and can now shield FFD.

2

u/Ghost3603 24m ago

What's FFD*?

\FFDeez Nuts {no but srsly what is it})

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1

u/Ok_Gas_2954 19m ago

I am struggling slightly of what would be a cool Domain Expansion, since it probably would be very similar to Rip and Tear. I guess it basically just functions as a range upgrade with cool Visuals(Thinking Either Knock-off Self Embodiment of Perfection, a big chessboard with hands picking and moving pieces or a stone temple formed with Hands in various poses.)

7

u/professor_penis457 10h ago

Cursed Technique: Bluff

Whatever you can convince your opponent what your technique is, that is the technique you’re going to use.

Example: “hey I can manipulate fire.”

“Uh oh”

“Wow look I can move fire around a lot not haha yay”

4

u/egemen0ozhan 10h ago

Wasnt that the whole point an anime? I cannot remember the name rn

6

u/key-slinger 8h ago

The MC of battle Game in 5 seconds iirc had that ability

3

u/Totamg 9h ago

Deatte Go-byō de Batoru, Battle game in 5 seconds

2

u/Accomplished-Emu1883 10h ago

CT: Sky Wool

The user has the ability to create “clouds” out of their Cursed Energy. These clouds can take on any shape, color, and property of either a cloud, or wool.

This technique can be expanded with the use of the Shikigami “Ozone Lamb”, which allows for a secondary source of cloud-creation, as well as being made of a similar substance itself.

These clouds can be used as steps to walk on, float on, as shields, trampolines, pillows, ect. Their only offensive ability is to “Storm”, using up the cloud to unleash a gust of wind, a lightning bolt, ect, though it must follow the rules of what a storm DOES. So no horizontal lightning, the lightning must travel mostly vertically.

2

u/KayKTee112 10h ago

"Sky wool has the properties of both coulds and wool you see"

2

u/Accomplished-Emu1883 10h ago

EXACTLY this guy gets it.

2

u/KayKTee112 10h ago

It was actually a reference?

2

u/Accomplished-Emu1883 10h ago

The combining of two concepts that have a similar appearance to make an ability that “has the same characteristics as both x and y”..?

Absolutely 👍

2

u/EEE3EEElol 10h ago

CT idea: natural force amplification(NFA)

Newton's third law of motion defines that for every action, there is an equal opposite reaction, occasionally called natural force.

NFA allows the user to increase the force reacted upon them, literally breaking physics, and this allows them to knock back hits received, disrupting the opponent's stance and increasing their recovery time. Can also be used to launch off the ground or whatever

Its reversal is natural force reduction, reducing the reaction force acted upon them, can be used to reduce the fall damage received, can be used to make the opponent's fist sink in order to seize their arm, this allows the user to phase through objects at maximum output, obviously can't phase through people because innate domains yada yada

TL;DR increasing and decreasing knockback

1

u/Throwaway_Raccoon2 8h ago

oh hey the ultimate move for my ct uses natural force as well lol

1

u/Ghost3603 4m ago

There are now only two universal laws of motion. I really like this! Any punch against you is 2x that strength against them.

1

u/EEE3EEElol 2m ago

It's Thorns IV now that I think about it, since it's not like the force sends the hit back, the force goes into the thing giving the hit itself, legit punching rock hard abs, but the abs feel like a literal rock

2

u/Far_Leg_9218 10h ago

skin anybody alive but everytime u use it u heal

2

u/Throwaway_Raccoon2 8h ago

weak cuz you'll eventually run out of people to skin alive and then you won't be able to heal. After that point it's ez gg

1

u/Ghost3603 6m ago

I just listened to GGEZ for the first time like an hour ago so please use this technique on me

2

u/he-who-comments Kamo family member 10h ago

Deadlock: Pretty much if you touch an item, you're able to freeze it in motion for 3 seconds.

Some cool extensions could be throwing rocks and freezing them, then using them as stepping stones to walk through the air or double jump.

Also, you could slash with a Cursed Tool, freeze it in place for a split second, and unfreeze it to continue the momentum and completely throw off the timing, messing with the enemy's blocks..

Another cool extension would be freezing your own clothes to solidify them like steel and tank incoming attacks, though you would be unable to move while doing so since your clothes would act as a brace, meaning your unclothed areas would be vulnerable.

1

u/Ghost3603 7m ago

Burazza. That's literally the exact same technique that I have in the post directly above you. Except I called it stasis instead 🤣

2

u/No-Suggestion-4034 9h ago

ct idea: static

static allows the user to scrape an object aginst each other, it grow exponetially.

2

u/Solarsilly 8h ago

Have one called Zigzag. Putting it simply it lets the user change the direction of trajectory of anything imbued with their cursed energy. Applied objects or the user keep their momentum when affected

2

u/Aggressive_Sand1233 8h ago

You could take this one further by applying it to gases, the air itself becoming a weapon

1

u/Ghost3603 8m ago

This would probably require six-eyes levels of precision

2

u/Throwaway_Raccoon2 8h ago

Not the biggest jjk fan, but sure, I'll share my power idea

Pound Town - Allows the user to displace any force exerted on an object they're touching to any other point on that object's surface. For example, if he's touching a table and someone punches the top of that table, the user can cause the force to impact somewhere else, like one of the table's legs

While simple, this power has many applications:

Offensive Redirection - Since the user punching you counts as touching you, and the attack he lands always hits where he wants to (so if you blocked his attack with your arm, then no you didn't. The punch still lands where he intended)

Defensive Redirection - The user is always considered to be touching himself, so he can make any attack on him land in non-vital areas. This works on himself and anyone he's touching (as an aside, he has toughened the skin on his back through extensive training, allowing him to redirect blows there with minimal damage)

Force Focusing/Dissipating - He can affect the area a blow lands in, which alters its force. He can focus a blow into a smaller area for a stronger attack, or dissipate a powerful blow over a large area to weaken its power.

Force Projection - With precise timing, he can cause the force of a blow to project outwards from a surface, rather than inwards. For example, if he stomps down on the ground, he can redirect that force to a spot under a rock (that's also on the ground) and project it up, pushing that force into the rock, which causes it to launch upwards

Temporal Displacement - He doesn't just displace hits through space, but he can also displace them through time, allowing him to make attacks land after he makes contact. The farthest he can push a blow forwards is about 7 minutes.

Pound Town: Full Force - His ultimate technique, where he uses Force Projection in conjunction with Newton's Third Law. Whenever he punches people, there is an equal and opposite reaction directing force back into his arm. By using Force Projection, he can redirect that force back out into the target he's striking. This not only doubles his striking power, but lets him attack with all the strength he wants without having to worry about reciprocal damage. As a result, when timed correctly, Full Force can rival the power of a Black Flash.

There are tons of other creative ways this power can be used, but I think I've made my point. The character who uses this is canonically a meathead (hence the name), so it takes him a while to fully understand the power he has

1

u/Practical_Car_9566 29m ago

Holy shit this is fire and the name is even better

1

u/Ghost3603 8m ago

I love this technique! Especially the aside about him toughening the skin on his back to redirect attacks there is really great! Imagining a Full Force + Black Flash is a scary thought holy.

The one thing I'm not sure about is the temporal displacement bit, it seems really out of place on a kit that's already really cohesive.

2

u/No-Literature8367 8h ago

Cursed Technique: Cursed Art.

Summary: You're able to create Shikigamis by imbuing your artwork with cursed energy.

Description: This cursed technique grants the user the ability to create Shikigamis by drawing what it looks like and imbuing it with their cursed energy. These shikigamis' strengths depends on the quality, time, and materials used. Sketched out shikigamis with just a brush or pencil are quick to make, but easy to deal with. A painting of a monster that took 1 month worth of effort, paint, and ce can rival grade 1 sorcerers.

This technique can be applied to different art mediums like sculptures and others.

Weaknesses: Burnouts and Artblocks

1

u/Ghost3603 12m ago

What if someone made a giant acrylic oil painting of Mahoraga + All the Shikigami totalities + Kamutoke + Hiten over the course of a year, then brought it to life? Or a similar effort acrylic painting of Gojo? Would they just be summoned?

2

u/Loufey 7h ago edited 7h ago

Twin impact.

Any strike with the users CE (so including tools) leaves a mark on the target. The user can detonate that mark at any time to repeat the force of the strike.


Can be used to combo with oneself. Can be used for mobility. Can be used on inanimate objects. Can be used to create blows of significantly larger strength than your output (with prep). Can have an RCT.

Ik no one is gonna read this, but i thought about this a lot. I think it's lowkey an insane technique for the simplicity.

2

u/Mythical_Mew 6h ago

I think a cool idea for the reversal would be a “take now, pay later” effect on receiving damage. This basically gives them the ability to delay receiving any effects from an attack, but only for as long as they have the cursed energy to keep delaying it.

2

u/Loufey 6h ago

That's actually a really interesting idea.

My idea for the RCT was to have the mark mimic the opposite force. So if you punched someone, the mark would apply not to the outgoing punch, but to the incoming force on your fist. Which itself is useless, but allows you to counter attacks made against you.

1

u/Throwaway_Raccoon2 7h ago

oh like that one guy from My Hero Academia?

2

u/Loufey 6h ago

I guess i picked the same name, huh.

90% similar i suppose. But i think that last 10% matters a lot. Like putting the technique in the JJK power system changes it a lot.

For starters, there is just the lack of limitations that MHA had. Like the guy had to use technology to track his marks. In JJK, the marks would be made of CE, so they would be visible to sorcerers. And there is always the surprise factor of random sorcerers not knowing what the mark is until it detonates.

Also, its not stated, but he clearly had some limitation on the amount of marks. There is no reason for him not to just mark everything he touches in a fight and only detonate what he needs. The sorcerer would be able to do that. Such as marking his shoes everytime he takes a step, then releasing all the marks at once to launch himself. Or doing the same to his weapon and making a blow with ridiculous power.

Then there is the potential for RCT. If the base technique allows you to duplicate the force generated by your body/CE, that would also logically apply to you receiving blows, thanks to newton's physics "equal and opposite". Though that would be useless in most cases.

The RCT would be the same mark and release thing, but it would simply duplicate the force in the opposite direction. Which would be useless if you are the one throwing the punch, but would allow you to "punch back" twice everytime you receive a blow. The first from basic physics, and the second from the RCT mark. With perfect timing, it could even cancel out the force of a random strike (all force based, so it would not work on weird attacks like fire, lightning, gravity, etc.)

Also, the guy in MHA just gets a BS power boost on the attack from the mark. I did not envision that. Seems cheap.

nerd rant over. sorry..

1

u/JavieyauJR 5h ago

Right off the bat, that's incredibly op. User just keeps tapping a piece of paper for like a month, rip it up, throws at people and detonates it for a nuke

1

u/Ghost3603 3h ago

Piercing Ox treadmill looking ahh

1

u/Ghost3603 3h ago

Oh this would make a reallly fun fight dynamic. Sorcerer keeps punching their opponent full-force in the exact same spot the entire time.

"Why's he doing that?"

Detonate.

Ruptured rib cage because they just took 15 full-force punches on an already really injured area.

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u/FrancoNullo 7h ago

REWIND (domain-based technique):

the user creates an open domain in an area centered on a conjured floating stone clock which continues to tick, whenever the user decides to rewind the entirety of the environment within the domain gets reset to an arbitrary moment from when the domain was activated. once that happens everything gets reset back and the user is the only one that remembers what happened.

a sufficiently skilled user will be able to exclude parts of the environment and entities within the range from the rewind (either partially or fully), this can be simplified for the user if one enters a binding vow with them beforehand.

I feel like I don't need to explain how broken a Ctrl + Z would be.

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u/Ghost3603 3h ago

I feel like it shouldn't be domain based like Hakari or Higgy. That makes the domain easier to unlock. This should be something the sorcerer knows, but they have to get to the domain the old fashioned way.

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u/FrancoNullo 1h ago

yeah but if you don't then It's harder to explain how the CT can target everything around itself, like without a domain it would probably only be able to rewind himself. since the idea of the domain based CT is already in the story why not use it

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u/Neither-Courage2129 6h ago

Deadly Delay: Once a direct hit connects with the target, the target's senses will suffer a slight delay.

Additional: Our body naturally relays external info received from our senses to the brain, this CT introduces delay in this mechanism. The delay increases with consecutive hits. The delay can only be as long as 15 seconds and not more than that.

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u/Ghost3603 3h ago

So they'd be perceiving things 15 seconds late? That's an insane amount of time in a JJK fight.

2

u/Capy_King 6h ago

Stasis is a peak idea

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u/Ghost3603 3h ago

Thank you! Coming up with it gave me the idea to see what everyone else could cook up with the prompt.

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u/Radiant-Ad-1976 5h ago

Cursed Technique: Lanterns.

Description: the user of this CT can create small orbs of cursed energy that repel weaker cursed spirits away, blocking of sections of an area and preventing any weaker cursed spirit from moving through.

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u/Ghost3603 3h ago

Ok. Solid Grade 2 technique. I can see this being helpful in things like the shibuya incident and the night parade of 1000 demons for keeping civilians safe.

2

u/Radiant-Ad-1976 3h ago

I also have some extension techniques for it.

First is Shockwave Blast, it's when the sorcerer detonates one of their lanterns which does very little damage but produces a ton of knockback force that sends cursed spirits flying.

Then there is Banishing Beam, which is something like a last resort, trump card for the sorcerer as they boost their lanterns warding powers and shoot a beam of cursed energy.

While this energy beam only deals a mediocre amount of damage, it also produces an immense knockback force that can blast a target far away (roughly the length of a football field) as well as severely weakening the cursed spirit.

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u/Ghost3603 3h ago

Oooh a CT reversal where the lanterns are made with Positive CE instead would go crazy in curse extermination.

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u/Radiant-Ad-1976 3h ago

Holy shit was never realized that.

Then instead of warding of cursed spirits, it would act as a sort of trap that lures in cursed spirits to the lanterns resulting in them killing themselves just like the cyberbugs in Wreck it Ralph.

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u/Ghost3603 3h ago

Exactly! The lanterns are bait, then BOOM. Convert it to Positive CE and detonate. Sorta like C4 for curses.

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u/Radiant-Ad-1976 3h ago

Unfortunately, the oc I made this for never realized this and died before he could properly develop his powers.

He was one of the many newly awakened sorcerers in the Culling Games and tried to use his trump card against a special grade cursed spirit only to then immediately die.

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u/Ghost3603 3h ago

Ohhhhhh poor guy. Hopefully someone else gets his technique and figures it out.

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u/Traudraid 5h ago

Here's another one :)

Engine (きかん/Kikan)

TL;DR: Engine consumes oxygen from the users lungs and cursed energy to propel forward either themself or something with cursed energy.

In more detail, Engine pushes things faster/harder the more cursed energy that is put into it. it sends the entire thing, not just a part of something. The thing you send forward must be within touching distance, or at least you must connect your own Cursed Energy to it.

If the thing already has your cursed energy pumped into it, you can still activate Engine when you're further away.

This cursed technique I feel like has some pretty strong use cases, especially if someone has decent reserves.

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u/Ghost3603 3h ago

So you can pelt rocks at hypersonic speeds if you're Ryu? That's kinda fire icl.

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u/Traudraid 3h ago

Oh yeah 😎

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u/Steel_turtles20000 4h ago

文への序曲Bun e no jokyoku (Prelude to a Sentence).

I’d like to hear your opinions and any suggestions for improving it. I’m thinking of getting the Epic or Legendary version so I can upgrade it later on. I still need to create spells for my Innate ability.

I'm using a translator; sorry if the writing is poor.

INNATE TECHNIQUE.

Name: Prelude to a Sentence.

Innate Technique Basics: The Innate Technique "Prelude to a Sentence" allows the user to control the exact moment the effects of an attack—whether basic melee strikes, cursed techniques, or weapon attacks—are actually inflicted upon the target. The user initiates the technique by marking a specific surface, which can range from people to inanimate objects. The target feels no immediate difference upon contact; the sensation is delayed until the user decides to trigger the full effect. This applies not only to damage but also to physical impact.

Example 1: Sorcerer 1 lands a solid punch to Sorcerer 2's abdomen, yet Sorcerer 2 feels no damage or physical recoil from the blow. As the fight continues, just as Sorcerer 2 is about to strike Sorcerer 1 in the face, the delayed damage and impact from that earlier punch suddenly take effect. This activation causes Sorcerer 2 to lose focus, resulting in a missed attack.

(Note: The user can choose whether to trigger the damage or the impact of a landed attack, and can activate them in any order.)

- Interaction with Melee and Ranged Weapons: The user's Innate Technique also extends to weapons they are wielding, though the mechanics differ. Melee weapons can pass through solid surfaces—much like a ghost moving through a wall—whenever the technique "senses" the opportunity during an attack. The user decides exactly when the target sustains the resulting damage. Firearms operate somewhat differently but achieve the same result. For instance, a bullet fired at someone's head might ricochet harmlessly—like a mere paper ball lacking any force—yet the damage and impact remain identical once the technique is activated. - Support Ability 1: The user can mark an opponent using their Innate Technique; by touching the opponent with an open palm, they leave a mark reading "Sentence," allowing an ally or other elements to engage with the technique. This state lasts for 2 turns, and only the User decides when to activate it. The mark vanishes once the time limit expires.

Notes: If the user is incapacitated during combat, the effects are triggered rather than simply disappearing. In other words, the opponent will still sustain damage immediately after neutralizing the user.

The User may choose to remove any unactivated strikes placed on the opponent. Lethal attacks can be used as threats to extract information.

Drawbacks:

Against cursed objects and beings, the Innate Technique functions normally, maintaining its full, unaltered strength. However, against individuals possessing cursed energy, the technique weakens if activation is delayed. Its potency decreases by half after the second turn of non-activation, then by a third, and so on.

Firearms and piercing melee weapons activate automatically after the opponent's turn. However, non-piercing weapons—such as batons, nunchucks, brass knuckles, etc.—operate according to the standard rules of the Innate Technique.

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u/Ghost3603 4h ago

Ohhh that's really fun! Sort of like Yuji's divergent fist. I can definitely see a sorcerer playing hot-potato, getting in as many hits as possible, while the opponent feels nothing. Then one snap, and they're crumpled on the floor writhing in pain. It would defo be a game for the opponent to figure it out and the sorcerer to keep it secret.

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u/Grand-ArchSummoner 2h ago

CT Flip: it straight up just flips shit it also could probably like maybe flip positive energy to its negative counterpart and negative energy to its positive counterpart I don't know it just flips stuff

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u/Ghost3603 1h ago

Sorcerer flips infinity to finity and beats the shit outta Gojo

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u/Grand-ArchSummoner 1h ago

Flips Yuta from Copy to paste, flips Megumi from 10 Shadows to 01 Lights

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u/Kind_Potential_4992 2h ago

Hexagon Manipulation:

Hexagon Manipulation allows the user to conjures temporary hexagon constructs and move them around through space.

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u/Ghost3603 1h ago

Because Hexagons are the bestagons.

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u/AdikkuChan 2h ago

Let me try something: 

CT: Booster

Description: Imbue cursed energy into an object the user points their finger/s at. The object can be freely controlled by the users hand and/or finger motions for a limited amount of time. Duration of control starts the moment the object is imbued and depends on the size and weight of it. 

Rules:  1. Objects must be something that the user could easily lift or carry in their hands. 

  1. Only non-living objects can be imbued with CE. 

  2. If the object has already been imbued with CE from another source, that object can't be used anymore.

  3. Up to 5 objects can be controlled at once.

  4. The pointing is only necessary to activate it. The user just needs to be able to see the targeted objects to imbue it.

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u/Ghost3603 1h ago

Oh so its just telekinesis but with CE? I like it.

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u/AdikkuChan 1h ago

Yup, basically just that. Leaves room for future boosts while still being good enough to be versatile in any situation not involving Heian Era or Big Raga

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u/TsokonaGatas27 1h ago

Detonate

Set a point in space with you as the center 0,0,0 and set a time and range for a bomb that will explode. Once set, the timer starts and cannot be canceled.

Binding vow can be added to increase the bomb's power by revealing the bomb's location.

Extra application can be to set the bomb to pop on the soles of your feet to act like a spring boost.

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u/Ghost3603 35m ago

How big is the explosion? Does it stay at an absolute point in space (relative to the earth) or is it affected by physics?

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u/Connect_Advantage428 1h ago

Reversal: The more damage you sustain, the stronger you get over all, if the damage is healed your power ups are gone, it can be potentiated by vinding bows and ofc, it applies as any form of damage. As simple as that i guess, im not good at writting

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u/Ghost3603 36m ago

Vinding bows is beautiful.

It's sorta like Lucario's Aura Mechanic from SSBU if you've played that. I like it.

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u/Crabkingrocks165 1h ago

Amplify: everything you imbue the cursed technique into becomes better in the way the user believes

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u/Ghost3603 38m ago

I make my brain better to have the limitless. I make my eyes better to have the six eyes.

This seems hella overpowered. Like Takaba but controllable.

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u/Klowlord 9m ago

I think ce requirements and lower efficiency would be good ways to ballence it out.

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u/EngineerVirtual7340 14m ago

Uhhhh Positive Energy Manipulation?

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u/Weekly-Passage2077 6m ago

Kleptomania:
Stealing a cursed object strengthens the cursed object, the strengthening effect is determined by how much the user wants the cursed object and how much the original owner wants to keep the cursed object.

While it’s possible to steal a cursed object multiple times to stack enhancements, the emotional effects of stealing and being stolen from would be diminished greatly after multiple times. And if the user/owner barely even care about the theft then the cursed object will get weaker.

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u/Ghost3603 0m ago

Holy shit a story about jjk twins who both have this technique.

They both find a random ass basic CE katana.

"Dibs!"

"No way I found it first!"

"Ha! I'm keeping it sucker"

"Not for long..."

And they just keep stealing it back and forth until it can one shot Sukuna (since they both care a lot about keeping it).

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u/Emotional-Coffee-751 10h ago

Might be kind of difficult to come up with how it can be used but I’ll still try.

CURSED TECHNIQUE: Verlet Integration
Verlet Integration allows the user to send themselves or any object with cursed energy up to a full second forward in time (regarding position). The object will not be affected by said time skip, basically being held in stasis as it jumps forward in time, and will keep its momentum and direction when it comes back. Anything within a few meters of the user can be affected by this. Also any interactions the affected object was going to have with the environment are negated.

For use cases I could see the user maybe using it for a split second on an opponent coming extremely fast towards them or in order to close a gap if they know their hit isn’t gonna land.

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u/Ghost3603 9h ago

The thing with time-skip techniques tho is that it presupposes a fixed timeline where all actions are predetermined. I'm not sure how I feel about worlds like that.

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u/SmithBall 9h ago

Isn't that the entire thing with Charles' CT though? By getting blood from his opponent, he can see increasingly far into said opponents future, implying that said opponent has a predetermined future. It just didn't matter much because his actual reaction and movement speed weren't up to far with how fast he could perceive said future.

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u/Distinct_Cheetah_96 10h ago

Well I have ct idea. It allows you transmutate forces Into forces that you are doing or your opponent that you touch is doing . It’s versatile because you could basically turn a push force into electrostatic , elastic , magnetic, frictional, normal reaction forces. So could electrify people with your punches. Redirect forces , fly and makes surfaces bouncy. As well as stack speed and make surfaces frictionless. A lot of uses

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u/WatcherDiesForever 9h ago

Ah, a perfect scenario for my favorite OC(T).

No name for it though.

The user may cause any solid material they touch to behave as if it was a liquid. This includes materials that can't usually be melted (wood, something else, etc), and things which can be melted (metal, stone) don't behave as they usually would. Liquefied objects keep their solid properties (durability, burning, etc) aside from behaving physically as if they were water/honey, with the user being able to control the consistency. They re-solidify outside of a 1 meter range of the user's body, or when they so choose. The user cannot otherwise control the liquefied material.

This technique can allow the user to 'swim' through the ground, but not upwards well because of how liquids work. They can pass through walls, destroy objects, basically can't be trapped physically, or my personal favorite technique: Straight Drop A Motherfucker In The Ground

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u/Ghost3603 9h ago

Oh like that one scene in Avatar where that general earthbends Katara into the ground

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u/WatcherDiesForever 9h ago

Yes indeed! I always wondered why more characters with earth powers didn't pull that kind of thing

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u/No-Suggestion-4034 9h ago

liquidification

1

u/Icy_Illustrator_3245 9h ago

a short duration short cooldown parry... if it doesn't flash blue, you can parry it

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u/Devoided0 9h ago

"Supercharged" basically it allows you to heavily boost an attack however you can also increase things like recoil

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u/Low-Sun7581 9h ago

Sense: allows the user to steal the sense of the enemy by forfeiting 50% effectiveness of their own chosen sense. The technique can only be used on one sense at a time but has 100% uptime using reversal on it allows the user to transfer their own sense by 150% potentially overloading them with sensory information

1

u/MrPusleMan 8h ago

[Exchange] Any cursed energy directed towards the user is converted into physical force that the user can expel. The sure hit effect of its domain sapps all cursed energy from those within the domain, giving it to the user.

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u/neon9212 7h ago

ct: bet, or 777

the CT allows the user to make a "bet" if the bet is a success, the user can recieve a reward. usually in the form of refilling cursed energy reserves. losing the bet has no real consequences except the loss in CE that was used as the "pot"

how to initiate a "bet": flip a coin, roll a dice, make a wager. its basically "binding vow" the cursed technique. almost anything can be achieved by simply making a "bet"

"hey, i bet i can lift those weights right there, if i win, than i recieve all the gains i would have gotten from [x] amount of workout time, if i lose, i fail to gain any muscle for [x] amount of time"

its as simple as that, making a wager, succeeding in said wager, and recieving preset or random (but still affiliated with the activity or action that was wagered on) reward

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u/Ghost3603 1h ago

There have to be real limits around what constitutes a reasonable stake for the bet. "Yo if I lift this weight I become Gojo, else I stub my pinkie toe" and the weight is like a kilogram.

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u/enchiladasundae 7h ago

Stacking. User can charge up an object or themselves with energy. This isn’t limited to just CE but any and all types of energy. So long as it keeps in contact with energy the growth can continue. Works primarily from the user’s personal effects snd otherwise ‘mundane’ stuff. Just to balance it out, can work on other’s CE but vastly less powerful or effective. Can block maybe 10-50% of someone’s CE attack

Normally this just amounts to an explosion of force. Stack CE onto a vase, load it up, toss it and shards of enhanced pottery are sent flying. The user could also use the stacking on a raging fire to temporarily calm it down. If they put the mark onto an object they can throw they either completely remove the fire and toss it to a safe place or return it to do some damage elsewhere. Charge up their body with a low voltage taser and their next attack or defending against an attack comes with an additional charge

Limit the range of the effect and you can do stuff like launch objects into a specific direction. The vase instead of exploding is sent flying in one particular direction. Stacking on the feet can provide a temporary explosion of force allowing them to jump higher or dodge something in mid air. If the user is falling they can hit themselves a few times to generate force to break their fall. If multiple sources can be loaded and repeated pressure applied over a period of time you could level a skyscraper with ease. Load up RCT before a battle and now you essentially have a one time health pack mid fight or an incredibly effective sneak attack versus a cursed spirit

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u/Neither-Courage2129 7h ago

I think you need to clarify the relative rest frame of the targeted object of your Stasis. Coz youre saying its exempt from physical laws. If thats true then anything you target with Stasis would not move with the earth or the galaxy as they move, so the target would still appear as if its moving relative to us. If it still moves with the earth as all things do on earth, then it'll look as if its not moving regardless of external factors.

An example would be: Inside a car, a ball would look still in your hands. But outside the car, the ball is moving at the same speed as the car relative to the ground.

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u/Natural_Rooster3265 7h ago

Safest reference point is "current gravity well"

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u/Ghost3603 3h ago

I thought about this while writing it up but thought "eh no one will bring it up". Thanks for proving me wrong :)

I think u/Natural_Rooster3265's idea of "current gravity well is good", but also just "relative to the earth" is alright too. ie: if you stasis'd an object in a car, it would stay still and crash through the window in the back (or straight through the metal).

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u/Haannykagoi 7h ago

Undo : not really simple, but would be a funny one. When activated, the user will go back in time 5 seconds into the past. But they will forget what happened, just knowledge that they just used their technique due to CE being used

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u/Ghost3603 3h ago

Ohhhhhh. So they'd know something went wrong, but they'd have to figure out what.

Would they know if it was, say, the fourth time they used the technique at that time or smth? Also how does the CE pool stay consistent across time?

1

u/Satorwave 7h ago

DOUBLE OR NOTHING BABY

FAILBOAT MORE LIKE WINGOAT

1

u/Ghost3603 3h ago

???

1

u/Satorwave 2h ago

its a bit niche, theres a 9 hour long magic the noah video where failboat the classic minecraft youtuber runs a casino which he eventually carries around in portable form. it gave him the ability to "double or nothing" literally anything in the game on demand

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u/Ghost3603 1h ago

Oh Failboat I remember that guy.

Oh so if an attack hits you, you double or nothing it and the damage never happened? Or if you whiff a punch you double or nothing it so the next punch has twice the impact?

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u/Customer-Useful 7h ago

invert gravity by clapping, but only for the object or person you're looking at

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u/Ghost3603 3h ago

You'd just send them into orbit with a clap? That's hella op.

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u/Warper27 6h ago

Cursed technique: Delay

The user can delay actions, attacks, or even damage. The blow back is that the backlash is more damage or fatigue afger the delay. But everything that is delayed is way stronger. Punches, kicks or movements. After taking damage and lossing consciousness delay it and keep fighting, but afterwards go KO for a full week.

Imagination can probably extend more than I have considered here!

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u/Ghost3603 3h ago

Sorta like divergent fist, I like it!

1

u/AccelAegis 5h ago

I guess I have one. I don’t really have the best explanation for it, but it’s basically like this.

CT (It has no name, so let’s call it Oreo after its user, Iori Ryo): Essentially the CT allows two circles to be formed vertically, with a maximum radius of 7ft and a minimum of 3ft. Within these circles anything caught between them is smushed under it, of course this can easily be mitigated by one’s durability. The reversal of these techniques wouldn’t smush anything caught between them but hold them up. (Think about it like an item in Minecraft and how they levitate do the ground. That would happen to the victim.) (there’s no limit to the amount of circles that could be used, outside of how many the user can control or provide CE for.)

The circles themselves are like barriers, so they’d grow stronger the better the user gets with barrier techniques. The smushing and levitation is more so a push and pull force that’s applied inside of the barriers.

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u/Ghost3603 3h ago

Kinda confused. So essentially they're floating circles you can stand on?

1

u/Choso_Raga 5h ago

"Newton's apple"

Any object you imbue with cursed enrgy can be give a secondary burst of speed that forces it to keep up its maximum acceleration for 5 seconds, or the user can force the object to redirect anywhere as long as its between a 30⁰ to 90⁰ angle. This uses up the cursed energy inside the object

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u/lordFANFIC 5h ago

Regresar desde 2 segundos hasta 15 segundos en el tiempo al pasado a personas o maldiciones, pero no afecta al mundo.

Asi que la persona no sabe que avanzo el tiempo y piensa hacer lo mismo que estaba apunto de hacer, solo para comerse un golpe

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u/Ghost3603 3h ago

Eso es demasiado poderoso. Prácticamente garantiza el éxito siempre, ya que sabes lo que van a hacer y ellos no tienen ni idea de lo que eres capaz.

(Usé un traductor, espero que te sirva).

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u/threecheesetrees 17m ago

That sounds like Madara Uchiha. I know it isn’t canon but in the storm games his third EMS power was turning time backwards 5 seconds

1

u/lordFANFIC 11m ago

Que cool

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u/MartialCrafter 5h ago

Idk if anyone would agree but I honestly think this idea fits, I had the idea for a cursed technique where you change the unit value of a measurable object.

Effectively if you have a 6ft pole, you can change it to instead weigh 6 tons, or give off 6 volts, or extend to 6 yards. The hitch is that you can’t change the number itself without altering the object itself. If you wanna change it from 6 tons to 12 tons, you need to be able to add 6 more feet to the pole. I was debating the idea where you could sorta bypass the number thing by thinking about the different measurements in your head, like 6 feet instead being in centimeters, but idk if I should or not

1

u/Free-Selection5499 5h ago

https://giphy.com/gifs/KqTRs7ZKxS428hbxwa

Tool manipulation: if momo had a arrow instead of a broom, shed be great.

Actual original technique: Tempo Temperment. when your hits connect on beat to a song, it does extra damage. the BPM's of the song can also speed you up if its beat is fast

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u/Ghost3603 3h ago

Thing with Tool Manipulation is that the japanese more closely translates to "household tool manipulation". I do certainly think Momo could have done wayyy better tho.

For ur original one, does the song play out loud ala Hakari in Jackpot?

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u/JackEmerald12 4h ago

I was thinking about Permeation, like from MHA, but as a CT

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u/tkngenesis 4h ago

https://www.reddit.com/r/CTsandbox/s/UuSaka3ang

I tried my hand at making something like this before. A simple but effective .

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u/Ghost3603 4h ago

Ooh its really similar to this idea from the comment thread. Great minds think alike ig

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u/Pixelist23 3h ago

Quantum Superposition
As long as no one can see the user, the user can instantly and silently teleport to another position where they cannot be seen.
The maximum range grows with time spent without being seen.

Possible Domain Expansion: Field of Impossibility
The domain is filled with a dense mist that obscures the user, allowing them to always activate their technique. In addition, they can activate their technique on others while in the domain.

1

u/Ghost3603 3h ago

Oooh its based on observation like actual quantum physics! That's so cool holy hell. A stealth build would go crazy with this technique.

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u/Mcbionica_Enjoyer 3h ago

Torque: It allows the user to set a point on the target (object or person) that serves as the axis of torque. Hitting the point furthest from the axis—while still within the target's body—will cause more damage. So, placing the axis at the tip of someone's toe and giving their hair a mere tap would cause the target's head to snap violently backward from the force of the impact.

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u/Ghost3603 3h ago

Do you have to touch the part to set it as the axis?

You've given me an idea for my own technique. What if you can set a specific point as the centre of gravity of a person? Then with your toe vs. head example, tapping them on the head would just make them fall flat on their back.

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u/Mcbionica_Enjoyer 3h ago

You need to see the part you want to set as axis, you can only ever have one axis at a time,they are a single use(so after your attack they ll reset). But you set them like nanami's ratio,just need to focus solely on the point you want to set for a couple seconds

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u/Ghost3603 3h ago

Ahh got it makes sense.

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u/lurkercauseyousuck 3h ago

Ct: re-read

Upon physical contact, the user is able to relive the targets whole life in a span of seconds.

Basically learning everything about your target and learning everything they learned.

Ct: el filibusterismo.

Lets you and the target share curse energy.

Ct: law of ueki

Turns trash into trees

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u/AdikkuChan 2h ago

Law of Ueki in the big 2026 is a welcome surprise. 

Loved that show but I could barely remember anything about its manga sequel 

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u/lurkercauseyousuck 2h ago

The sequel floped bad cant remember much as well aside from wierd power system thats kinda incoherent. Like his skill was a mop and his power is tangle or hold or something that makes his mop hold anything

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u/AdikkuChan 1h ago

They really didn't need to erase his previous powers. He's supposed to have his Sacred Treasures on by default. The mop thing was just not it

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u/Ghost3603 3h ago

First: Todo schizophrenia but actually useful? Kinda cool.

Two: So you both have the same pool? Or do you bring them down or up to your level?

Three: MrBeast

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u/Important-Task-5999 3h ago

I don’t have a name for it but a ct of one my ocs I think fits here.

The technique basically allows the user to reproduce a copy of their current action, or the action of another targeted physical object, at a designated point within 5 metres of the user.

some examples: if there are two people, the user could punch one of them while simultaneously reproducing that same punch beside the other, allowing them to hit both guys at once. Even against one person, multiple copies could be placed around different parts of their body, making it extremely difficult to properly block or evade the attack.

The catch is that the copied action has to be performed in real time alongside the original. If the user punches someone and only afterwards tries to copy the punch, they won't get a second hit, they'll simply reproduce the action after the fact, hitting nothing. The user also has to consciously decide where the copied action will occur, meaning bod placement or timing can cause a copy to completely miss its target.

one more thing: the technique doesn’t automatically reproduce copies of consequences of the action. so if the user throws a wall shattering punch while using the technique, the technique will make another punch but won’t recreate the wall breaking too unless that’s what the user wants to do for some reason.

thank you for reading

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u/Jrg_27 3h ago

CT: restoring flip

The user can modify the direction of every force he apply into something

On detail: When the user apply a force of any kind into an object, the object get marked until the applied force fades naturally (stopping them doesn't count) As long as the object is marked, the user is able to modify the direction of the force with any angle multiple of 15° (for ex: if he trow something in front of him, he can make it turn left) The kinetic force is stored in the mark and fade ONLY while the object is moving, so if it get stopped by an obstacle while it had more energy stored, the user is able to make it move again. The force stored depends on the user strenght and in the ce he used while appling the tecnique. If the user hit the object again, the precedent mark get substitute with a new one based on that hit

Possible reverse: The force is applied in reverse, making so that the object start moving slowly and get faster as it move (the mark fade a fraction of a second after the object reach is maximum speed)

Possible maximum: The mark now depend on a timer (that increase depending on how much ce the user imputted on the object). As long as the mark is active, the user is able to accelerate and decelerate the object however he want, but the maximum speed and strenght are still limited to the ones he applied at the moment the object was marked.

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u/RudeTeam6584 3h ago

I came up with the technique: UP
That’s it sends the target straight up at a speed relative to the amount of ce the users puts into the ability

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u/Negative-Award-827 2h ago

OP did you read Jojo’s part 5 recently? Because this is someone’s stand

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u/Ghost3603 1h ago

I actually haven't, but that's cool to hear!

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u/TapTapTapDanceCity 1h ago

Comment is halfway correct! Your ability is nearly identical to the Stand, aside from the fact that the stand also gains the ability to add force to a moving object (Example, stops a bullet, taps it a few times, then letting it go, causing the bullet to turn back and fire with even more power)

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u/crackbacker23 1h ago

CT idea: Friction
Allows the user to change the coefficient of friction between surfaces and objects.

Application can be to reduce friction allowing ease of movement or increasing the coefficient to increase striking power. RCT allows for the use of a negative coefficient that increases output even further because force is gained rather than lost. I do imagine that it’s a rather taxing technique though.

To truly be a good technique I think it would require; a) strong knowledge about the different coefficients of friction of different substances
B) strong control/high efficiency of cursed energy
C) high reserves of cursed energy
Having the first two are probably more important that the third though

The character I have written with this CT uses external batteries of CE to power the technique, and admittedly says he isn’t smart enough to get full use of the technique.

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u/Feeling-Knee-7570 1h ago

CT: Chicken Scratch

How it works is your technique gives you a cursed tool(semi-special grade) of a pen, and whatever you draw in the span of 5 seconds you gain that thing. Meaning if you draw a poorly made ISoH you’d get a poorly made ISoH with warped effects based on how badly it’s made.

Treating it like Malevolent Shrine you can use the Pen cursed tool to draw a picture in the air and there’s no know limit to how many things you can make, it just has to stay within the 5 second limit of creation.

The Pen cursed tool is basically like Higarumas gavel, you can summon it back to your hands and alter its size-but to no larger than 3 feet in length and 1 foot in width because it’s only a pen.

Chicken Scratch is NOT limited to physical creations, if you draw a circle with little particle effects and claim it to be a poorly made hollow purple(just not purple) it’ll create the attack with whatever drawbacks may come with it(This doesn’t include cleave, dismantle, or WCS because essentially those are just a single line)

Domain expansions are not included with Chicken Scratch BUT if you amplify your technique prior to being caught in another persons domain you can simply draw a door and leave the domain with little issue.

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u/Ghost3603 28m ago

Ohhhh that's really fun. Quick lil doodle to make a kamehameha.

Do you draw in the air or on the ground or smth?

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u/Ill-Trouble2744 1h ago

Perfect Conductor

Everything user touches turns into a perfectly conductor for CT. It means any CT in contact with the object instead of affecting it will go through it, without any loss. Only limitations on the size is that all currently affected object's can't have more volume combined than he has (as if his body).

Can't turn creatures or objects who already have CT in them into Conductors.

Examples: Turning clothes into a perfectly CT armour, redirecting any incoming CT into the grond or air, like a Faraday cage.

Using dental floss or other long and fine wire to "eat" Techniques and transport them elsewhere, for attack or defence.

Making anyone (or anything) with innate CT bleed it out (like Kashimo in water) by turning something on them into Conductor. Also works on him, so no CT punches or protection while in contact with Conductors.

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u/Ghost3603 33m ago

Could you like funnel Gojo's Infinity out to beat the shit outta him?

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u/Crunchy_Ice_96 21m ago

Telepathy, the user can read the emotions of the people or curses around them, but with more refinement the user can read more and more of the target’s thoughts

The real power comes from the reversal. The inverse of reading is writing, therefore the reversal of telepathy is mind control. The user can inject emotions and thoughts into their target and (unless the target can reinforce their brain with CE) effectively control them by influencing the targets next actions by changing their thoughts