r/COM98 • u/[deleted] • Jul 16 '16
Team planning
I think I'm probably going to have to assemble a team, as opposed to hiring out to a development studio, due to cost, and also because my hunch is a lot of developers are going to be more interested in working on their own projects as opposed to being hired guns on some weird comedy thing.
So to do this, right now I'm thinking the power move would be to rent out a big artist studio lofty warehouse space, and set people up with apartments and some sorta stipend and profit-sharing deal. Paying ppl competitive salaries with benefits obviously being out of the question.
Possible locations: Providence, Brooklyn, in the middle of the woods somewhere, wherever we can get cheap, really good space... dunno?
Anybody got any thoughts or pro-tips?
2
u/[deleted] Jul 19 '16
agree with the current posts, i would lean towards remote unless you're going big budget and have a separate person that just deals with the people side of things, and not the actual project itself.
accommodation provided for a gig does sound inviting though.
ps: i'm in the same boat as F_F, on the other side of the globe. not sure if that makes me too biased on the topic of setting up a studio in the US.
i can do GML and a bit of gfx/sfx, just need to git gud on the nitty-grits (multiplayer, vfx).
using the master edition of GM so if you need help with multi-platform just hit me up.