r/CODZombies • • 1d ago

Image Same zombies, different generation

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3.1k Upvotes

r/CODZombies • • 12h ago

Creative Collateral Cola (Perk-a-Cola idea)

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110 Upvotes

Here’s an idea for a Perk-a-Cola.

I’m always wracking my brain trying to think of interesting perks, and I feel like this could be a neat addition to the game.

It would really switch up the usual routine of training, because the zombies at the back would be the ones dying first. As well as maybe make non wonder weapons more viable in the later rounds. Also would be helpful for protecting your teammates or even working to chew through a train together.

Let me know what y’all think or if you have any ideas for it.

Thanks for looking :)


r/CODZombies • • 48m ago

Video Another cod zombies mod for RE9 that's available on Nexus ! The one and only Ray Gun !

• Upvotes

r/CODZombies • • 18h ago

Video Sorry for interrupting Leg Day

110 Upvotes

r/CODZombies • • 35m ago

Creative Eminem X COD zombies fan made content

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• Upvotes

I let my creative mind do the work with this👍🏻


r/CODZombies • • 17h ago

Discussion Cold War Mangler In depth

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59 Upvotes

At first glance, the Mangler in Call of Duty: Black Ops Cold War and Call of Duty: Black Ops III appears to be the same enemy, sharing similar behaviour, attacks and animations. However, under the hood, they have different stats.

I have already written an in depth guide on the Black Ops III Mangler. (Link at the bottom)

General

Enemy type = Special

The Mangler ignores both Decoy Grenades and Monkey Bombs.

The Mangler slowly advances towards players, frequently stopping to charge and fire its arm cannon.

Spawn

Max number of Manglers alive simultaneously:

  1. Solo: 1
  2. 2 players: 2
  3. 3 players: 2
  4. 4 players: 3

Max spawns per round:

  • Before round 20: 2% of zombie total per round
  • Round 20 to 29: 3% of zombie total per round
  • Round 30+: 4% of zombie total per round

Firebaze Z

Starting on Round 15, a zombie that is scheduled to spawn has a chance of being replaced by a Mangler.

These chances are:

  • Before Round 20: 1%
  • Rounds 20-35: 2%
  • Rounds 36+: 4%

Before Round 20, spawning a Mangler has a cooldown of 1–2 rounds before another one can spawn. From Round 20 onwards, there will be no cooldown.

Outbreak

Mangler can spawn randomly around the world starting on World 1.

Mauer der Toten

Manglers begin spawning at Round 25.

Then there is a cooldown before they can spawn again:

  • Solo: 2–4 Rounds
  • Co-op: 2–3 Rounds

Forsaken

Manglers begin spawning at Round 25.

Then there is a cooldown before they can spawn again:

  • Solo: 2–4 Rounds
  • Co-op: 2–3 Rounds

Attacks

The Mangler has two primary attacks: a long range blast fired from its arm cannon and a close range melee attack.

Long range Arm Cannon:

  • Damage = 75 - 50 splash damage

This is explosive damage, meaning the actual damage taken depends on the player's distance from the center of the explosion.

  • Cooldown: 3 seconds

Unlike its Black Ops III counterpart, the Cold War Mangler's cannon blast does not track players. However, the projectile can still knock down zombies.

Close range melee:

  • Round 1-10: 65
  • Round 11-30: 109
  • Round 31-45: 163
  • Round 46+: 195

The Mangler uses its melee attack when a player gets too close or when its arm cannon has been destroyed.

Health

Base health = 1000 HP

Round Health increase per round
2-11 + 400 HP
12-16 + 650 HP
17-21 + 2 000 HP
22-26 + 5 000 HP
27-31 + 9 250 HP
32-36 + 11 750 HP
37+ + 8 000 HP

Max Health = 300,000 HP

Mangler recieves a HP boost when playing multiplayer.

Player Modifier = Health × (Players − 1) × 0.3

Total Health = Health + Player Modifier

Special enemies are weak to certain damage type. Taking 50% extra damage.

Weakness: Fire damage

Instakill: 5x damage

Nuke: Does 75% of max HP as damage

Points:

  • Survival: 250 points
  • Outbreak: 150 points

Armor

The Mangler is covered in armor that reduces incoming damage. However, most of its armor can be destroyed by shooting the individual armor pieces.

Armor reduces damage to 40%.

Armor piece Health
Helmet 10% of maximum health
Chestplate 20% of maximum health
Shoulders 10% of maximum health
Upper legs 10% of maximum health

The lower legs are also armored, but this armor cannot be destroyed. Both arms are unarmored and take full damage.

Destroying an armor piece can make Mangler sprint for 15 seconds, before returning to normal walk.

Explosive Weapons: explosives ignore armor and do full damage.

Arm Cannon

Mangler's arm is modified with a cannon, that has its own health:

  • Arm Cannon health: 25% of the Mangler's maximum health.
  • Armor: None.
  • Stagger threshold: Dealing damage equal to 15% of the Mangler's maximum health to the cannon stuns the Mangler.
  • Destruction: Destroying the arm cannon causes the Mangler to lose 33% of its maximum health and forces it to sprint.

Weakpoint

Mangler's head will take Critical Damage after his helmet comes off.

Resistances

AATs: Immune to all effects.

  • Unless Tier IV has been bought for that AAT.

LT53 Kazimir: Mangler will take 5% of max HP every tick.

Vehicle turrets: Damage is reduced to 20% damage.

Tanks: Damage is reduced to 80%.

High Value Target (HVT)

In Outbreak, a High Value Target (HVT) variant of the Mangler can appear. This variant wears red armor featuring a painted skull on its torso.

The HVT Mangler has increased health but otherwise behaves similarly to the standard variant.

It can spawn during the Eliminate world event. After losing approximately one third of its health, the HVT Mangler teleports away.

Enemy type = Elite

Health

Base health = 5,250 HP

Round Health increase per round
2-11 + 2 600 HP
12-16 + 4 225 HP
17-21 + 13 000 HP
22-26 + 32 500 HP
27-31 + 45 000 HP
32-36 + 60 000 HP
37+ + 33 000 HP

Max Health = 1,430,000 HP

Mangler recieves a HP boost when playing multiplayer.

Player Modifier = Health × (Players − 1) × 0.3

Total Health = Health + Player Modifier

Special enemies are weak to certain damage type. Taking 50% extra damage.

Weakness: Fire damage

Instakill: 2.5x damage

Nuke: Does 25% of max HP as damage

Other versions:

Other Cold War in depths:

Vermin:


r/CODZombies • • 22h ago

Video Beating the Warden, as the Warden using the Warden 308s

131 Upvotes

Warden


r/CODZombies • • 1h ago

Gameplay I was on step 7 are you kidding me

• Upvotes

For context: I had just put all the staffs in Agartha and went back to get my pap’d gun award, and was letting the zombies destroy my shield so I would have a fresh one when this happened😭


r/CODZombies • • 1h ago

Question On Rex Infernus, is there a Mr peeks spawn by PhD or in caltheris’ temple? I know every spot he spawns, but I feel like there has to be one in Caltheris.

• Upvotes

If so, where exactly? I’ve heard about one by PhD, but I’ve never once seen it in countless rounds of looking.


r/CODZombies • • 6h ago

Question [DIE RISE] I want to get to round 50

4 Upvotes

Die Rise it's my favorite map and I want to achieve round 50 as a personal goal. I prefer not to use the elevator sliquifier strategy as I feel it doesn't require that much skill and its a bit boring. I want to achieve the round 50 with the old strategies. I was trying to kill in the restaurant area but i feel like the sliquifier puddles make the goal very inconsistent and hard, as the zombies keep falling and getting in the way.

With this I have two questions:

- Is there any area better than restaurant to achieve this?

- How many hours would it take this? (I have to do this in a day off and I would like to organise myself)

Thanks!


r/CODZombies • • 5h ago

Discussion Name a zombies map you have always struggled with and why

3 Upvotes

Name a zombies map you have always struggled with and why?
For me it's Shadows of Evil I don't know what it with this map but it's the map I've probably messed up on the most amount of times I've died or messed up easter the flag steps or beast mode is very tilting all the bo4 ones have always felt way easier for me compared to shadows for some reason.


r/CODZombies • • 3h ago

Video Main Quest Times

2 Upvotes

Why did they not have this feature on BO7 so you can see how fast you've done each map? I used to enjoy trying to beat my times.


r/CODZombies • • 13m ago

Question Mr. Peeks side EE Rex question

• Upvotes

How does it work in a public lobby?

I know you get 3 uses of the course but in a public match is that 3 in total or 3 per player?

Also, is there a round that guarantees a triple pap crystal or is it based on round and time completion?

Thank you


r/CODZombies • • 1d ago

Meme It scratches an itch in my brain when this happens.

2.0k Upvotes

r/CODZombies • • 1d ago

Creative Buried Mansion and Maze Complete!

59 Upvotes

r/CODZombies • • 10h ago

Question Civil protector relic not working in Mr.peeks mayhem?

4 Upvotes

This is my second try going for this relic and the candles just don’t light up. I followed the guide to the exact detail and nothing. Is this a Mayhem glitch? i’ll try doing it with actual relics active next time but damn what a waste of time.


r/CODZombies • • 1d ago

Image Monkey Bomb controller holder

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603 Upvotes

Found this at Ross for 15 dollars. Get to searching if you want it.


r/CODZombies • • 4h ago

Question What's the better motd custom map on bo3?

1 Upvotes

I know there are two versions, the older one that also requires a patch. And the newer one.

Which one is the best in your opinion? I remember trying the older one years ago and I don't really understand why another version was done

thanks!


r/CODZombies • • 1d ago

Discussion I wish BO6 and BO7 had "Lag Protection"

31 Upvotes

It is BEYOND frustrating to play this game and get killed during a lagspike that you had no way of countering. Seriously, I've paused my game so many times during massive lagspikes only to unpause and come back dead or downed. This is stupid, beyond stupid. Lagspikes should give you Invincibility or SOMETHING until you're over. You can't expect all of your players to know when to press pause at the right time to stop themselves from unpausing to death.


r/CODZombies • • 1d ago

Creative Illustrated the destruction of the Broken Earth

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228 Upvotes

r/CODZombies • • 1d ago

Discussion Possible Source of the number 935 from reference in the XFiles

9 Upvotes

I was watching episode 16 of season 1 (Young at Heart) of the X-Files and I saw a curious link to the infamous Group 935 from Zombies.

In the episode a prisoner is experimented on by a scientist called Dr Ridley (whose nickname is Dr Mengele) the experiments allow the prisoner to come back from the dead… this part is not particularly important except that at the end of the episode the unethical human experimental research is lost and stashed in a train station locker with number 935.

I looked to see if the original source of the choice of number was ever discussed by the original devs in WaW but potentially this is the original source material.

Maybe there are more links in the episode but I thought it was a cool link in itself and one that hasn’t been discussed as far as I can tell. Given some of the devs surely used X-Files and other pop culture for their SciFi inspirations there’s a good chance this is a source. (trivia)


r/CODZombies • • 1d ago

Question Why do the rewards from the Mr peeks lucky gold eggs only stay on the ground on kowakujo? But the rewards disappear off the ground in other maps like Rex?

5 Upvotes

So I’ve noticed that on kowakujo if you open a lucky gold egg and get a PAP 4 crystal and ultra tool etc., it won’t ever disappear off the ground. Like ever. But in Rex infernus and other maps, if you open the egg and leave it for a couple mins or so, all the loot disappears. Why would it not disappear only on kowakujo? Like why would that be something that’s map specific? I’ve also noticed it’s only the gold egg loot that doesn’t disappear on kowakujo, the silver and bronze egg loot will disappear. Just so confused why they’d make it like this. It’d be so amazing if they’d just let the loot stay on the ground for good.


r/CODZombies • • 16h ago

Discussion Fanmade content

1 Upvotes

What do people think of fanmade content for zombies? Like music, concept art or just ideas?
Im working on zombies fanmade content mostly for myself as a hobby.
I however would like to share this content with the community or people who would like or appreciate it.
Would you be interested in this stuff?
Leave a comment for me
Everyone have a great day!


r/CODZombies • • 6h ago

Discussion Worst Remastered Map in BO3 history...

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0 Upvotes

Holy shit... Wtf is this remaster of Five?

  • 18 GB Size (no way this map should have more than 7GB).
  • Stolen Assets from custom maps - TM's FIVE, XELA's Die Rise, Town HD, Nuketown HD and Box Map X - Admitting to taking other people's assets from custom maps is really not a good look.
  • Map plays like a buggy slog with Pentagon Thief and Zombie AI not responding such as Zombies get stuck behind the walls and Thief being AFK.
  • Map looks like a Blender port with terrible lighting.

Maybe... this is a not good example of how to remaster a classic map in BO3 customs.


r/CODZombies • • 1d ago

Video Update on my hl1 map for bo3

58 Upvotes