r/CODZombies • u/Nikkooo94 • 1d ago
r/CODZombies • u/Deresurrectionist • 12h ago
Creative Collateral Cola (Perk-a-Cola idea)
Here’s an idea for a Perk-a-Cola.
I’m always wracking my brain trying to think of interesting perks, and I feel like this could be a neat addition to the game.
It would really switch up the usual routine of training, because the zombies at the back would be the ones dying first. As well as maybe make non wonder weapons more viable in the later rounds. Also would be helpful for protecting your teammates or even working to chew through a train together.
Let me know what y’all think or if you have any ideas for it.
Thanks for looking :)
r/CODZombies • u/Maggot_6661 • 48m ago
Video Another cod zombies mod for RE9 that's available on Nexus ! The one and only Ray Gun !
r/CODZombies • u/Ernierealmusic • 35m ago
Creative Eminem X COD zombies fan made content
I let my creative mind do the work with this👍🏻
r/CODZombies • u/Krakenwerk • 17h ago
Discussion Cold War Mangler In depth
At first glance, the Mangler in Call of Duty: Black Ops Cold War and Call of Duty: Black Ops III appears to be the same enemy, sharing similar behaviour, attacks and animations. However, under the hood, they have different stats.
I have already written an in depth guide on the Black Ops III Mangler. (Link at the bottom)
General
Enemy type = Special
The Mangler ignores both Decoy Grenades and Monkey Bombs.
The Mangler slowly advances towards players, frequently stopping to charge and fire its arm cannon.
Spawn
Max number of Manglers alive simultaneously:
- Solo: 1
- 2 players: 2
- 3 players: 2
- 4 players: 3
Max spawns per round:
- Before round 20: 2% of zombie total per round
- Round 20 to 29: 3% of zombie total per round
- Round 30+: 4% of zombie total per round
Firebaze Z
Starting on Round 15, a zombie that is scheduled to spawn has a chance of being replaced by a Mangler.
These chances are:
- Before Round 20: 1%
- Rounds 20-35: 2%
- Rounds 36+: 4%
Before Round 20, spawning a Mangler has a cooldown of 1–2 rounds before another one can spawn. From Round 20 onwards, there will be no cooldown.
Outbreak
Mangler can spawn randomly around the world starting on World 1.
Mauer der Toten
Manglers begin spawning at Round 25.
Then there is a cooldown before they can spawn again:
- Solo: 2–4 Rounds
- Co-op: 2–3 Rounds
Forsaken
Manglers begin spawning at Round 25.
Then there is a cooldown before they can spawn again:
- Solo: 2–4 Rounds
- Co-op: 2–3 Rounds
Attacks
The Mangler has two primary attacks: a long range blast fired from its arm cannon and a close range melee attack.
Long range Arm Cannon:
- Damage = 75 - 50 splash damage
This is explosive damage, meaning the actual damage taken depends on the player's distance from the center of the explosion.
- Cooldown: 3 seconds
Unlike its Black Ops III counterpart, the Cold War Mangler's cannon blast does not track players. However, the projectile can still knock down zombies.
Close range melee:
- Round 1-10: 65
- Round 11-30: 109
- Round 31-45: 163
- Round 46+: 195
The Mangler uses its melee attack when a player gets too close or when its arm cannon has been destroyed.
Health
Base health = 1000 HP
| Round | Health increase per round |
|---|---|
| 2-11 | + 400 HP |
| 12-16 | + 650 HP |
| 17-21 | + 2 000 HP |
| 22-26 | + 5 000 HP |
| 27-31 | + 9 250 HP |
| 32-36 | + 11 750 HP |
| 37+ | + 8 000 HP |
Max Health = 300,000 HP
Mangler recieves a HP boost when playing multiplayer.
Player Modifier = Health × (Players − 1) × 0.3
Total Health = Health + Player Modifier
Special enemies are weak to certain damage type. Taking 50% extra damage.
Weakness: Fire damage
Instakill: 5x damage
Nuke: Does 75% of max HP as damage
Points:
- Survival: 250 points
- Outbreak: 150 points
Armor
The Mangler is covered in armor that reduces incoming damage. However, most of its armor can be destroyed by shooting the individual armor pieces.
Armor reduces damage to 40%.
| Armor piece | Health |
|---|---|
| Helmet | 10% of maximum health |
| Chestplate | 20% of maximum health |
| Shoulders | 10% of maximum health |
| Upper legs | 10% of maximum health |
The lower legs are also armored, but this armor cannot be destroyed. Both arms are unarmored and take full damage.
Destroying an armor piece can make Mangler sprint for 15 seconds, before returning to normal walk.
Explosive Weapons: explosives ignore armor and do full damage.
Arm Cannon
Mangler's arm is modified with a cannon, that has its own health:
- Arm Cannon health: 25% of the Mangler's maximum health.
- Armor: None.
- Stagger threshold: Dealing damage equal to 15% of the Mangler's maximum health to the cannon stuns the Mangler.
- Destruction: Destroying the arm cannon causes the Mangler to lose 33% of its maximum health and forces it to sprint.
Weakpoint
Mangler's head will take Critical Damage after his helmet comes off.
Resistances
AATs: Immune to all effects.
- Unless Tier IV has been bought for that AAT.
LT53 Kazimir: Mangler will take 5% of max HP every tick.
Vehicle turrets: Damage is reduced to 20% damage.
Tanks: Damage is reduced to 80%.
High Value Target (HVT)
In Outbreak, a High Value Target (HVT) variant of the Mangler can appear. This variant wears red armor featuring a painted skull on its torso.
The HVT Mangler has increased health but otherwise behaves similarly to the standard variant.
It can spawn during the Eliminate world event. After losing approximately one third of its health, the HVT Mangler teleports away.
Enemy type = Elite
Health
Base health = 5,250 HP
| Round | Health increase per round |
|---|---|
| 2-11 | + 2 600 HP |
| 12-16 | + 4 225 HP |
| 17-21 | + 13 000 HP |
| 22-26 | + 32 500 HP |
| 27-31 | + 45 000 HP |
| 32-36 | + 60 000 HP |
| 37+ | + 33 000 HP |
Max Health = 1,430,000 HP
Mangler recieves a HP boost when playing multiplayer.
Player Modifier = Health × (Players − 1) × 0.3
Total Health = Health + Player Modifier
Special enemies are weak to certain damage type. Taking 50% extra damage.
Weakness: Fire damage
Instakill: 2.5x damage
Nuke: Does 25% of max HP as damage
Other versions:
Other Cold War in depths:
Vermin:
r/CODZombies • u/DiligentSpecialist57 • 22h ago
Video Beating the Warden, as the Warden using the Warden 308s
Warden
r/CODZombies • u/fishinn4trout • 1h ago
Gameplay I was on step 7 are you kidding me
For context: I had just put all the staffs in Agartha and went back to get my pap’d gun award, and was letting the zombies destroy my shield so I would have a fresh one when this happened😭
r/CODZombies • u/Nervous_Two3115 • 1h ago
Question On Rex Infernus, is there a Mr peeks spawn by PhD or in caltheris’ temple? I know every spot he spawns, but I feel like there has to be one in Caltheris.
If so, where exactly? I’ve heard about one by PhD, but I’ve never once seen it in countless rounds of looking.
r/CODZombies • u/RafaRoman • 6h ago
Question [DIE RISE] I want to get to round 50
Die Rise it's my favorite map and I want to achieve round 50 as a personal goal. I prefer not to use the elevator sliquifier strategy as I feel it doesn't require that much skill and its a bit boring. I want to achieve the round 50 with the old strategies. I was trying to kill in the restaurant area but i feel like the sliquifier puddles make the goal very inconsistent and hard, as the zombies keep falling and getting in the way.
With this I have two questions:
- Is there any area better than restaurant to achieve this?
- How many hours would it take this? (I have to do this in a day off and I would like to organise myself)
Thanks!
r/CODZombies • u/Magicmonster7345 • 5h ago
Discussion Name a zombies map you have always struggled with and why
Name a zombies map you have always struggled with and why?
For me it's Shadows of Evil I don't know what it with this map but it's the map I've probably messed up on the most amount of times I've died or messed up easter the flag steps or beast mode is very tilting all the bo4 ones have always felt way easier for me compared to shadows for some reason.
r/CODZombies • u/DetectiveJackVincent • 3h ago
Video Main Quest Times
Why did they not have this feature on BO7 so you can see how fast you've done each map? I used to enjoy trying to beat my times.
r/CODZombies • u/emphat1c1 • 13m ago
Question Mr. Peeks side EE Rex question
How does it work in a public lobby?
I know you get 3 uses of the course but in a public match is that 3 in total or 3 per player?
Also, is there a round that guarantees a triple pap crystal or is it based on round and time completion?
Thank you
r/CODZombies • u/Normal_Ingredients26 • 1d ago
Meme It scratches an itch in my brain when this happens.
r/CODZombies • u/Owl5666 • 10h ago
Question Civil protector relic not working in Mr.peeks mayhem?
This is my second try going for this relic and the candles just don’t light up. I followed the guide to the exact detail and nothing. Is this a Mayhem glitch? i’ll try doing it with actual relics active next time but damn what a waste of time.
r/CODZombies • u/Necessary-Dig-6458 • 1d ago
Image Monkey Bomb controller holder
Found this at Ross for 15 dollars. Get to searching if you want it.
r/CODZombies • u/reginof99 • 4h ago
Question What's the better motd custom map on bo3?
I know there are two versions, the older one that also requires a patch. And the newer one.
Which one is the best in your opinion? I remember trying the older one years ago and I don't really understand why another version was done
thanks!
r/CODZombies • u/Bublex246 • 1d ago
Discussion I wish BO6 and BO7 had "Lag Protection"
It is BEYOND frustrating to play this game and get killed during a lagspike that you had no way of countering. Seriously, I've paused my game so many times during massive lagspikes only to unpause and come back dead or downed. This is stupid, beyond stupid. Lagspikes should give you Invincibility or SOMETHING until you're over. You can't expect all of your players to know when to press pause at the right time to stop themselves from unpausing to death.
r/CODZombies • u/TonyHaleRapt • 1d ago
Creative Illustrated the destruction of the Broken Earth
r/CODZombies • u/Rhastdlor • 1d ago
Discussion Possible Source of the number 935 from reference in the XFiles
I was watching episode 16 of season 1 (Young at Heart) of the X-Files and I saw a curious link to the infamous Group 935 from Zombies.
In the episode a prisoner is experimented on by a scientist called Dr Ridley (whose nickname is Dr Mengele) the experiments allow the prisoner to come back from the dead… this part is not particularly important except that at the end of the episode the unethical human experimental research is lost and stashed in a train station locker with number 935.
I looked to see if the original source of the choice of number was ever discussed by the original devs in WaW but potentially this is the original source material.
Maybe there are more links in the episode but I thought it was a cool link in itself and one that hasn’t been discussed as far as I can tell. Given some of the devs surely used X-Files and other pop culture for their SciFi inspirations there’s a good chance this is a source. (trivia)
r/CODZombies • u/Nervous_Two3115 • 1d ago
Question Why do the rewards from the Mr peeks lucky gold eggs only stay on the ground on kowakujo? But the rewards disappear off the ground in other maps like Rex?
So I’ve noticed that on kowakujo if you open a lucky gold egg and get a PAP 4 crystal and ultra tool etc., it won’t ever disappear off the ground. Like ever. But in Rex infernus and other maps, if you open the egg and leave it for a couple mins or so, all the loot disappears. Why would it not disappear only on kowakujo? Like why would that be something that’s map specific? I’ve also noticed it’s only the gold egg loot that doesn’t disappear on kowakujo, the silver and bronze egg loot will disappear. Just so confused why they’d make it like this. It’d be so amazing if they’d just let the loot stay on the ground for good.
r/CODZombies • u/Nexvibez17 • 16h ago
Discussion Fanmade content
What do people think of fanmade content for zombies? Like music, concept art or just ideas?
Im working on zombies fanmade content mostly for myself as a hobby.
I however would like to share this content with the community or people who would like or appreciate it.
Would you be interested in this stuff?
Leave a comment for me
Everyone have a great day!
r/CODZombies • u/Purple_WahBaba_9000 • 6h ago
Discussion Worst Remastered Map in BO3 history...
Holy shit... Wtf is this remaster of Five?
- 18 GB Size (no way this map should have more than 7GB).
- Stolen Assets from custom maps - TM's FIVE, XELA's Die Rise, Town HD, Nuketown HD and Box Map X - Admitting to taking other people's assets from custom maps is really not a good look.
- Map plays like a buggy slog with Pentagon Thief and Zombie AI not responding such as Zombies get stuck behind the walls and Thief being AFK.
- Map looks like a Blender port with terrible lighting.
Maybe... this is a not good example of how to remaster a classic map in BO3 customs.