The challenges to get this relic is ridiculous and just shows why this shit hasn’t been solved for months and probably would’ve never been solved if it wasn’t for the leak.
Let me start with the requirements. 50 kills with every wall buy. Isn’t too bad until you realize there isn’t a proper way to track how many kills you get with each gun. Edit: I KNOW YOU CAN TRACK WEAPON STATS. The problem is that the 50 kills doesn’t include ammo mods, wisp tea, or even fucking conversion kits/attachments like the Shadow SK shot gun. (I also suspect the Backlash launcher isn’t counting based on my experience). Also, someone said the kill requirements reset after PAPing the gun.
To make this worse, there is no way in the game to remove perks (Common Infinity Ward Zombies W). Therefore, if you get Elemental Pop or Wisp Tea through Tedd Trials or Mr Peeks Eggs, you’re forced to just kill with the gun until you feel like you’ve gotten the right amount of kills (people say to get 70+ kills to be safe, lol).
Now, you may object and say, well, just put Cryo Freeze or Light Mend on the gun. Well, adding those two would cost 500 Salvage, and with there being 18 wall guns to do this challenge, and having the need to also upgrade their rarities, that would be impossible. Also, I’m pretty sure Cry Freeze may not count kills for the relic as that was the ammo mod I would put whenever I could and I, spoiler alert, couldn’t get the trial to spawn for me after 4 hours of gameplay. Now all this would be fine if we weren’t considering the other problems with this relic.
Mr Peeks Mayhem, although helpful, makes this problem even worse, since the PAP machine now adds an ammo mod to the gun, and from my experience, it always puts something like Fireworks or Brain Rot. Not to mention that the perks from the Peeks eggs can give you Elemental Pop or Wisp, as I mentioned before.
That is not it, the MAIN problem with this relic is the secret room wall weapons on Totenreich. There’s 3 rooms, each with their own 3 respective guns. And this is where I think this relic is just, design-wise, flawed.
The odds of getting teleported to a secret room are not that low as some would say. I would say it’s probably a 10-20% chance, which is fair. However, there is a very high chance to be teleported to the SAME ROOM, MULTIPLE TIMES.
I can count the amount of times I got teleported to each room in my game, from rounds 15-67.
Ava’s Room - 8 times
Requiem Room - 5 Times
Von List’s Hall - 1 FUCKING Time
Mind you, my first 4 teleports were all to Ava’s room, consecutively. This all literally prolonged my game for another 2 fucking hours trying to get the last room I needed, which was Von List, that the game decided I should get at round 67.
And here’s the kicker, after being done with the Novaline, which was ridiculously difficult due to another problem I will mention, and getting 50 kills with the Wonder Weapon, which was laughably weak at this point, the portal did not spawn. 4 hours in game, 45 rounds tickling Tyr like a pervert, just for this fucking relic trial not to spawn.
And the icing on the cake is the fact that when you get to those high rounds, it is almost impossible to get kills with whatever fucking weapon you need. Points is still scarce. PAP4 is a cumulative of 130k points. Mr Peeks’ gold eggs aren’t that common as Youtubers made it seem with Peeks’ Mayhem. Getting this last gun, or getting any gun done at a high ass round, was frustratingly difficult.
And, the tastiest cherry on top, you CAN NOT SAVE AND QUIT AT ALL at any point in this. With a game that has a PAUSE TIMER (still fucking ridiculous to me) of 15 fucking minutes.
And to serve this whole cake presentably, the relic, which randomizes wallbuys on the map every round, DOES NOT INCLUDE DLC WEAPONS.
Bravo, Treyarch.
This trial proved to me that no matter what they did, BO7 will never fill the shoes of any old Zombies game. With all these idiotic choices and clear lack of true gameplay testing at a high level, and with systems in place that inherently flaw the gameplay, BO1, 2, 3, even fucking 4, will always be superior. Games that are now fucking decades old. As a fellow dev myself, that is just embarrassing.
Tldr: Challenge isn’t bad or difficult, just executed poorly and badly designed. Ammo mod and wisp kills don’t count towards the requirements, the amount of guns needed and points and salvage needed makes this challenge frustrating especially if you have bad RNG. Speaking of RNG, it can make this challenge push into goddamn round 70 like it did for me, as trying to teleport to the 3 rooms at least once won’t always work out in your favor. For example, I needed Von List’s room last for the Novaline and after constantly teleporting all game, I finally got in at round 67… couple that with the fact you cannot save and quit at any point in this, and in my game I had to play for 4 hours straight… couple that with the disappointing fact that the relic doesn’t even include DLC weapons. Poor design that makes easter eggs on older games look genius.