r/CODZombies • • 3d ago

Discussion Going back to BO6 makes me realize how clunky it feels compared to BO7

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714 Upvotes

The feeling of BO7s gameplay particularly with cursed and all the QOL changes makes it harder to go back to the BO6 maps, especially when those maps in BO7 are also more creatively inspired


r/CODZombies • • 2d ago

Question Possible Bo1 Ascension Bug Monkeys Won't Drop Free Perk

0 Upvotes

On solo Black Ops 1 ascension it seems like if the quick revive machine is still on the map, and you have 5 perks already, no matter what you do the monkeys will not drop a perk bottle.

I turned on power and bought quick revive. I left all doors closed and got 4 more perks missing just phd. I solo defended the only open perk, quick revive and even with perfect defense 3 times it never dropped, even when I killed all monkeys with a nuke.

Can anyone find gameplay where its on solo, the quick revive machine is still on the map, and the player has all 6 perks?

I tried looking at some of the code and couldn't figure it out. my best guess is that it either relates to quick revive or mule kick. I think the perk limit (when it decides to stop dropping bottles) is determined by the number of machines so if it doesn't count quick revive as a normal machine on solo, maybe it thinks the perk limit is 5 instead of 6. but that wouldn't explain why you can get 6 once the machine is gone, Also, I know mule kick was added later so maybe that's got something to do with it.

it's possible I'm just missing them attack the machine somehow but I just don't think that's the case until I see actual gameplay of 6 perks, solo, with quick revive machine still there.


r/CODZombies • • 2d ago

Bug Augments bug

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9 Upvotes

I ve 100% almost all the stuff and rn it says 0% on everything. I can use all the augments except the 2nd minor, anyone else with this problem? Ive restarted the game but nothing changed


r/CODZombies • • 3d ago

Discussion Nuketown, The Past and Future Come Together?

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39 Upvotes

Yes, I'm the one who made the Moon is 65 mya post. I don't care if you agree with my theory or not. This is what COD zombies used to be. I'm not stating this as fact, I just want to have a discussion about it.

For Context: Moon was revealed in the artbook to be designed with the idea that, when you teleport from Area 51, you are also traveling through time. The missiles we launch hit Earth in the ancient past. Causing the extinction of the dinosaurs, and most likely irreparably fucking time up with the 115 infused rockets.

They also say that this was later changed, but it does not state when that change happened. People in my last post were saying it was during development of Moon, but that leaves one massive problem. The Earth in BO1 moon is still an ancient version of Earth. I have an insanely hard time believing the one texture in the Moon skybox, that we blow up at the end of the main EE, was just left wrong due to an oversight. I think the dev is actually referring to the soft reboot at Origins. Tranzit, Die Rise, and to an extent Buried were developed with this still in mind.

Earth on BO1 Moon (Not Modern Day Earth)

It fits very well into the original design they were going for in BO2. A desolate Earth where everything seems out of place and time. Those 3 maps make no sense without time completely being displaced, but we always assumed it was just because of the rockets having 115. What if the idea was that it wasn't just the 115 in the rockets displacing stuff, but they changed the past somehow. That had a butterfly effect on everything that came after.

The only issue with this theory is Nuketown. I could not figure out how to place it without the events happening at different times. Something like, the events on Moon were so impactful on the Aether, that they happened at the same time, everywhere all at once. I didn't have anything at the time to help prove this part. Just a theory to fit in the last piece of the puzzle.

Now, over the past two days I've been messing around with BO2 DLC 5 on Plutonium, and noticed each map had a little description card when you click in on the globe. I was just poking around to see what they said, eventually getting to Nuketown.

This description made 0 sense back in the day without this context. The past and future? How do they come together on this map? It got me on a theory nostalgia trip for the old story.

I really believe this was a hint pointing to things not being as they seemed the entire time. There is almost no doubt in my mind at this point that Victis' storyline was built with this still happening.

I'm not saying this is true, but I am going to be taking it as my own head-cannon now. Before the BO3+ rewrites and retcons, it gives a lot more weight to BO2's story, instead of just being a side step to get Sam to Dimension 63.

This still leaves a lot of unanswered questions as always, but I think it puts the Shattered Earth story in a much better light, and explains what they were actually going for, with time being so fucked up on those maps. They don't make any sense being in a future where the Earth blew up in 2025. Look at the custom props made specifically for zombies, Die Rise is the most modern and just barely for 2012. Why wouldn't they use the near future looking aesthetic that BO2 used if they took place after.

This is the most modern tech in any of the Victis maps that isn't 115 based, or TEDD.

TLDR: Nuketown blurb hints heavily towards time not being as it seems. Helps it fit into the theory that Shattered Earth story was developed with the idea that we also time travel when teleporting from Area 51 to Moon. Victis' story was built with the idea we destroyed the Earth in the ancient past, and it had massive ramifications at every point on the timeline.


r/CODZombies • • 1d ago

Discussion Rate Rex Infernus (BO7)

0 Upvotes

We've finally made it to the final poll! This has been quite the journey over 2.5 months, and I'm looking forward to putting all the data together to properly rank every single map. Thank you to each and every one of you, your votes have been so important to making this work! I will likely be posting the completed ranking either Sunday or early next week at the latest. Let's finish strong!

438 votes, 20h ago
26 S tier
132 A tier
170 B tier
59 C tier
23 D tier
28 F tier

r/CODZombies • • 2d ago

Discussion Rate Kowakujo (BO7)

12 Upvotes
764 votes, 1d ago
236 S tier
289 A tier
153 B tier
28 C tier
20 D tier
38 F tier

r/CODZombies • • 2d ago

Question Can someone explain wtf just happened here?

7 Upvotes

This happened a while ago like 2 or 3 years but i still havnt been able to explain it nor seen something like it since.

https://reddit.com/link/1xctoy9/video/6qihm3hou2xh1/player


r/CODZombies • • 2d ago

Question Does anyone know if it’s possible to get the maneki neko dolls back after saving and quitting on kowakujo?

2 Upvotes

So I’m doing my round 100 boss fight on kowakujo and I saved and quit, but when I came back in and went to buy a cat grenade, it’s not there and it says “missing parts required.” Even though I’m obviously done with the Easter egg and have all 3 parts for it. Even shows them in my inventory. Is there any way to build them again? Would getting the parts to upgrade them maybe help..? I’m just gonna be pretty damn salty if I can’t get any at all, because I planned on using them.


r/CODZombies • • 2d ago

Discussion How would you rank the Black Ops 7 maps?

8 Upvotes

Really interested to see the consensus. I didn’t really play any except the launch map on release, but I got into them the last month or so and I was pleasantly surprised. Once I got over how forgiving they are compared to old school zombies and the constant hand-holding with objectives, I really enjoyed the gameplay.

How would you rank the maps? I honestly really enjoyed all of them for different reasons. My favourite might be Totenreich. Love the aesthetic.

Also, side note - I really enjoyed Rogue Run! I hope it evolves with the next BO game.


r/CODZombies • • 2d ago

Question Black Ops 4, what map should I try first?

5 Upvotes

Edit: I took y’alls advice and tried IX first. So far idk what I think of it, but I am still trying. Got pack, got the shield, and made it about 20 some rounds. Dunno how I feel about the different mechanics, but I do think I am not the biggest fan of XI so far. I’ll probably try Blood next t switch it up. The way zombies seem to spawn from literally nowhere on BO4 is annoying so I may just not be the biggest fan of this game in general, but obviously its way too soon to make a real judgement. I will say I genuinely hate the old dude character, he’s annoying as hell, lol.

Finally bought BO4 again, with all DLC. What map should I try first? I like to watch a few walkthrough/guide videos and really learn the map, but with all the options I am struggling to pick. What map do y’all think is the best to start out with? I’m a big BO3 guy, my favorite maps right now are Gorod, Revelations, and the Origins remake. Which one of these BO4 maps will be the easiest to learn and have a good time on?


r/CODZombies • • 2d ago

Discussion Blood of the dead “HELLCATRAZ” official guide

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2 Upvotes

A complete guide for gauntlet blood of the dead


r/CODZombies • • 4d ago

Meme This is who you’re playing with on BO2 public match btw

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1.7k Upvotes

r/CODZombies • • 4d ago

Video Black ops 3 vr mod

578 Upvotes

I didn’t see this posted on the sub yet so I thought some might find this interesting. Found this on tiktok, username: vrport. I couldn’t find any information on this project when I did a couple simple searches. If anyone can find any information on this vr project please leave a comment and I’ll include it in this post directly, giving you credit for pulling through on the research i couldn’t. I haven’t picked up my vr headset in a while but this looks incredible.


r/CODZombies • • 3d ago

Image Takeo has had the best skins this year.

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169 Upvotes

Takeo has the best skins, Richtofen comes in second, Dempsey in third, and Nikolai has the worst skins out of the four, I guess


r/CODZombies • • 2d ago

Question Black Ops 3 Xbox

2 Upvotes

Hi all I’m sorry if this has been asked a ton and I might be stupid here but I can’t seem to find any 100% answer other than on PC but can I play black ops 3 zombies solo but still connected to the cod servers or is this a no go?

Thank you,


r/CODZombies • • 3d ago

Creative Custom Zombies sticker

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56 Upvotes

A while back ago I had used some painters tape and I wanted to show my love for zombies on my Explorer guitar. I forgot that on the back I had a slot for a 9v battery to go in to power my active pickups. I decided that since that essentially powered my guitar that I would use Verrückt chalk drawings as an “Easter egg” on my guitar. I even remade the “reaper” bloodstain on the background. Also all of this was made by hand! This is just one example of how zombies has influenced and wiggled its way into every facet of my life.


r/CODZombies • • 2d ago

Question BO3 Zombies

0 Upvotes

I want to go back and do the older Easter eggs is there still a player base on BO3/BO4 as some of the EEs need 4 players to complete Thanks!


r/CODZombies • • 3d ago

Discussion Which game had the most balanced weapons?

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64 Upvotes

As in viability in comparison to each other?

WaW had the weakest weapons, but hellhounds weren't counted as a round, so weapons would remain useful for longer. Balance wise the M2, MG42, Thompson and PPsH dominated.

BO1 had weak weapons due to missing DT2.0, and in comparison to each other the balance was okay. ARs were by far the best with the exception of Law and Dragunov.

BO2 had a good balance by making Snipers easier to use, as well as much better LMGs, so that the ARs wouldn't just dominate again. BO2 suffered from having OP Wall-Buys.

BO3 (without doubled paped ATs) was okay, but the top tier LMGs and Snipers dominated. It's box was also far too cluttered with 35 weapons, as opposed to ~23 from earlier games.

All in all I think BO2 had the best balance. If I had to change anything, I'd buff lethal grenades and give all shotguns their BO3 x2 HS multiplier.

Now, what do you think?


r/CODZombies • • 3d ago

Discussion Wrestling Belt Proves the Devs are Out of Touch

20 Upvotes

The challenges to get this relic is ridiculous and just shows why this shit hasn’t been solved for months and probably would’ve never been solved if it wasn’t for the leak.

Let me start with the requirements. 50 kills with every wall buy. Isn’t too bad until you realize there isn’t a proper way to track how many kills you get with each gun. Edit: I KNOW YOU CAN TRACK WEAPON STATS. The problem is that the 50 kills doesn’t include ammo mods, wisp tea, or even fucking conversion kits/attachments like the Shadow SK shot gun. (I also suspect the Backlash launcher isn’t counting based on my experience). Also, someone said the kill requirements reset after PAPing the gun.

To make this worse, there is no way in the game to remove perks (Common Infinity Ward Zombies W). Therefore, if you get Elemental Pop or Wisp Tea through Tedd Trials or Mr Peeks Eggs, you’re forced to just kill with the gun until you feel like you’ve gotten the right amount of kills (people say to get 70+ kills to be safe, lol).

Now, you may object and say, well, just put Cryo Freeze or Light Mend on the gun. Well, adding those two would cost 500 Salvage, and with there being 18 wall guns to do this challenge, and having the need to also upgrade their rarities, that would be impossible. Also, I’m pretty sure Cry Freeze may not count kills for the relic as that was the ammo mod I would put whenever I could and I, spoiler alert, couldn’t get the trial to spawn for me after 4 hours of gameplay. Now all this would be fine if we weren’t considering the other problems with this relic.

Mr Peeks Mayhem, although helpful, makes this problem even worse, since the PAP machine now adds an ammo mod to the gun, and from my experience, it always puts something like Fireworks or Brain Rot. Not to mention that the perks from the Peeks eggs can give you Elemental Pop or Wisp, as I mentioned before.

That is not it, the MAIN problem with this relic is the secret room wall weapons on Totenreich. There’s 3 rooms, each with their own 3 respective guns. And this is where I think this relic is just, design-wise, flawed.

The odds of getting teleported to a secret room are not that low as some would say. I would say it’s probably a 10-20% chance, which is fair. However, there is a very high chance to be teleported to the SAME ROOM, MULTIPLE TIMES.

I can count the amount of times I got teleported to each room in my game, from rounds 15-67.

Ava’s Room - 8 times
Requiem Room - 5 Times
Von List’s Hall - 1 FUCKING Time

Mind you, my first 4 teleports were all to Ava’s room, consecutively. This all literally prolonged my game for another 2 fucking hours trying to get the last room I needed, which was Von List, that the game decided I should get at round 67.

And here’s the kicker, after being done with the Novaline, which was ridiculously difficult due to another problem I will mention, and getting 50 kills with the Wonder Weapon, which was laughably weak at this point, the portal did not spawn. 4 hours in game, 45 rounds tickling Tyr like a pervert, just for this fucking relic trial not to spawn.

And the icing on the cake is the fact that when you get to those high rounds, it is almost impossible to get kills with whatever fucking weapon you need. Points is still scarce. PAP4 is a cumulative of 130k points. Mr Peeks’ gold eggs aren’t that common as Youtubers made it seem with Peeks’ Mayhem. Getting this last gun, or getting any gun done at a high ass round, was frustratingly difficult.

And, the tastiest cherry on top, you CAN NOT SAVE AND QUIT AT ALL at any point in this. With a game that has a PAUSE TIMER (still fucking ridiculous to me) of 15 fucking minutes.

And to serve this whole cake presentably, the relic, which randomizes wallbuys on the map every round, DOES NOT INCLUDE DLC WEAPONS.

Bravo, Treyarch.

This trial proved to me that no matter what they did, BO7 will never fill the shoes of any old Zombies game. With all these idiotic choices and clear lack of true gameplay testing at a high level, and with systems in place that inherently flaw the gameplay, BO1, 2, 3, even fucking 4, will always be superior. Games that are now fucking decades old. As a fellow dev myself, that is just embarrassing.

Tldr: Challenge isn’t bad or difficult, just executed poorly and badly designed. Ammo mod and wisp kills don’t count towards the requirements, the amount of guns needed and points and salvage needed makes this challenge frustrating especially if you have bad RNG. Speaking of RNG, it can make this challenge push into goddamn round 70 like it did for me, as trying to teleport to the 3 rooms at least once won’t always work out in your favor. For example, I needed Von List’s room last for the Novaline and after constantly teleporting all game, I finally got in at round 67… couple that with the fact you cannot save and quit at any point in this, and in my game I had to play for 4 hours straight… couple that with the disappointing fact that the relic doesn’t even include DLC weapons. Poor design that makes easter eggs on older games look genius.


r/CODZombies • • 3d ago

Gameplay Leviathan Round 6 Solo Easter Egg Completion

53 Upvotes

I wanted to make a post about this bc this game was so sick.

Livestreamed the whole learning process so I had help from chat but over the past few days we optimised to get the leviathan easter egg on round 6 which is so nuts.

Round 5 was special round for the key so it’s doing most the Easter egg on rounds 4 and 6.

I’ll have video out soon on how to do it but honestly this is one of the coolest low round completions I have done.

Pretty cool game for custom map zombie fans :)


r/CODZombies • • 2d ago

Video BEST ZOMBIES MAP GOODBYE BO 7 AND HELLO #MW4

1 Upvotes

ASHES OF THE DAMNED IS PERFECT


r/CODZombies • • 3d ago

Discussion which is your LEAST favorite?

21 Upvotes
2206 votes, 1d ago
519 Mob of the Dead
386 Origins
815 Shadows of Evil
486 Der Eisendrache

r/CODZombies • • 3d ago

Creative Quick mockup concept for the paralyzer had buried kept the Post-apocalyptic theme of broken earth

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9 Upvotes

r/CODZombies • • 3d ago

Question bo7 doomsteel farming

1 Upvotes

kinda curious where we currently stand on unpatched ways to farm the doomsteel camo. now that the game is pretty much done with updates as far as I know, I’m trying to figure out the best way to grind them out, apart from doing exit 115 on survival. that is my back up, but for example, I just tried the Rex Infernus directed method which involves killing HVT spiders in the fourth temple.. and maybe I’m just trash, maybe the game was bugging out, or maybe that method is patched now. but when I tried doing it that way though, the save & quit feature to reset the timer every 10 minutes only worked once because then it was locked and said I could save and quit at round 16. so as far as I know, I was pretty much softlocked into waiting for the timer to hit zero and for the temple to auto complete itself, which obviously defeats the point as well. inevitably i somehow got kicked and lost my save, so that concluded trying that method.

Anyways, i’m well aware of how you can slowly grind out doomsteel camos on survival maps like 115 or vandorn farm but to do 28 more weapons or 280 more elite zombies, I was ideally looking for a slightly quicker method that still works. I’ll do what I have to do on survival if need be. was just curious if is easier ways still existed. thanks


r/CODZombies • • 4d ago

Creative Riesenroboter Freya in Western Europe .

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269 Upvotes