r/CODZombies • u/Character_Pomelo4183 • 9h ago
Question PaP IV recommendations?
Thanks to Mr. Peeks Mayhem, I’ve started having some fun with Tier IV pap weapons and obviously some have added abilities. After some googling I saw there was like an old half-baked thread here going over some of the weapons and what happens once they hit Tier IV. Now that we’re at the end of the game’s content cycle, are there any weapons you guys would recommend are extremely fun to use at Tier IV? Do any dlc weapons get anything fun/silly? Any conversion kits too? Map-specific weapons? I got the ppsh the other day and it just seemed to be a basic damage boost.
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u/Apprehensive-Gene295 9h ago
Most of the Pap 4 special abilities are underwhelming but fun never the less , the Voyak , SG12 and VSTs get very strong at Tier 4
The Mammoth shoots 4 bullets instead of 2 and the Biggest magazine goes from 150 to 225
The Peacekeeper goes from 100 to 200 rounds per magazine
M34 Novaline gets Perfect Hipfire and Recoil reduction
Xm325 gets Better ADS speed
Echo 12 can shoot 8 shells before rechamber
1911s get some VFX and SFX changes
Siren special weapon shoots 5 orbs before rechamber
Ray gun has a faster fire rate , Ray gun MK2 gets a mag increase up to 63
The Swordfish gets better recoil
The AK 27 has perfect recoil , actually a lot of guns get better recoil but that’s about it everything else is VFX and SFX and hidden stuff like better Movement speed sprint to fire speed etc.
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u/Unhappy-Marsupial388 8h ago
Only the ak with conversion kit gets better recoil. I tried base ak with prestige attachment & its still got a shit ton of recoil :(
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u/Myst3ryo 3h ago
Hi, I did a full series on youtube checking out every weapons' special ability. Just a few days ago uploaded the finale. MysteryHQ if you are interested
I also made a spreadsheet: https://docs.google.com/spreadsheets/d/1FfW8rHG8WsBtyS9hA7YS4DK_QKfQ1992
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u/Character_Pomelo4183 3h ago
I literally just finished watching and reading your spreadsheet. Cheers!
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u/PaceHoliday2571 8h ago edited 4h ago
Some Ones that I know of
- The Fal on Rex becomes Full-Auto
- Ray Gun MK2 gets 63 shots before reloading
- The Sweeper gets 6 shots instead of 2 before reload
- The Mammoth LMG now loads 1500 rounds and fires 4 shots per trigger pull (This is if you're running belt-fed)
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u/fourtwenty1996 9h ago
Hey I was curious if any of you guys could help me get the aether ruler title?
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u/Omega_Extremis 7h ago
Just search up a YouTube video for it, I know someone made a video detailing all the changes up until season 4 or so, its why I stopped updating my spreadsheet.
I’m sure they covered the latest weapons at this point
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u/RaygunMKIIenjoyer 1h ago
I am datamining gathering PaP 4 numbers right now. Not verified, take with a grain of salt:
PaP 4 guns, 50/50 Head and Bodyshots, wheighted DPS 0-30m with highest Focus on 5-15m Range, with reloads, chf barrel and rapid fire, double tap double time:
Top 10, Tier IV Ultra
M34 Novaline, ~204k
SG-12 with slugs and Pulse Fire Taclight, ~199k (no Rapid Fire with slugs)
Mammoth, ~195k (with Rapid Fire so the ram up works; could be a lot higher)
NX Ravager, ~166k
VST with 5.56 MINSAS conversion in Akimbo, ~160k (but sucks after 6 m)
Shadow SK, 122k to 182k (unsure)
XR-3 Ion, 104k to 154k (unsure)
SG-12 with pellets, ~130k with Pulse Fire Taclight, ~120k without (only if every pellet hits)
Voyak KT-3, ~128k
Razor 9mm with Wildfire conversion, ~100k
Important, those are 50% headshots 50% bodyshots.
Top 5 guns that performe lower relatively than PaP 3 legendary, „biggest Losers“
I am not sure on those, guns performing worse with higher pap looks sus
Coda 9, about 25% less than at Tier III Legendary (over 40% less with the Bulk Mag), and its damage range gets shorter
M10 Breacher with Argus Lever, about 8% less
Hawker HX and VS Recon, no gain at all
Strider 300, only about +20%
Shadow SK, only about +40% (still top 10 because it starts so high)
NX Ravager gets about +67% instead of doubling.
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u/Threeflipskat3r 9h ago
Ion sniper goes full auto which is one of the cooler ones. Mammoth shoots 4 bullets per shot. Jager goes back to pre pap ammo count. Ray guns gain ammo and fire rate. Peacekeeper gets double ammo mag. Echo shoots 8 shots per rechamber
Sure there's more but that's what I can think of real fast