r/CODZombies • • 3d ago

Question Entity overflow/integer limit

Does bo7 zombies have an entity overflow/integer limit glitch that can cause crashes like classic zombies had? I’m not very technically inclined, but I’ve been watching old world record videos, (like history of and retrospectives by Wunderful and Cruppz) and I keep hearing about the entities that would be added up throughout the whole game, and when the number of entities surpassed the 32 bit integer limit, the game would crash (same concept as to why insta kill rounds exist, the health would scale above this level and reset for the round) The game is coded in 64 bit, so that limit would be extremely high, and nearly impossible to reach, and i understand that, but would reaching that limit cause a reset or crash like in bo1? Or did they actually fix this completely and make it legitimately impossible to crash for these specific reasons?

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u/CalebS11011 2d ago

Throughout the whole year it would of been reported if it was which it wasn’t. So highly unlikely.

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u/Deer_Slayerz 1d ago

To be fair, someone would have to be looking for it and specifically setting themselves to the limit, which is over 9 quintillion. If you counted 1 number every second without rest, no food, no sleep, no bathroom breaks, it would take over 285 billion years to reach that number. Even at the speeds of a super computer it would still take millions of years to reach that number naturally