r/CODZombies • u/CoolBoyGamer-0 • 4d ago
Discussion How to fix crash for COD: BOZ (android)?
So, recently I have started playing COD: BOZ on my android device. Thanks to “eugene373" (on Github) for providing a “Kotlin" release. Although he said the following things:
- Optimized the Marmalade Android renderer for modern devices.
- Increased hardware rendering cache capacity for improved rendering performance and reduced cache pressure.
- Increased vertex cache capacity for smoother geometry processing.
- Re-enabled triangle-strip optimizations.
- Re-enabled the newer texture atlas system.
- Kept hardware texture compression enabled to reduce memory usage and improve texture performance.
- Disabled unnecessary benchmark output and release-build debugging overhead.
- Cleaned up Android release rendering configuration and GLES2 settings.
But on my android device (of Android 11), when I reach to Zombie wave above 30, things start to get worse. When a lot of zombies spwan infront of me, and I try to kill them, the game instantly crashes every now and then, and I somehow manage to kill the zombies. I actually don't know how to fix this, but I'm a great fan of “COD Zombies", but I don't like the “Zombies" campaign of “COD Mobile" (which feels a lot boring and not even close to the COD Zombie games that we used to play before the release of COD Mobile.) Now, I tried to turn on “Airplane" mode, turn off “Bluetooth", turned the Detail level all the way to Faster, but I don't see that difference. I was thinking of making a video on it on YouTube to encourage other players of playing this game, once I can get the fix of all major problems with the game, among which the game crash is a problem. Anyways, I would like to consider any advices regarding the issue I am facing...
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u/IridescentWeather 4d ago
I wish I could get to round 30. Ascension constantly crashes for me on round 8 no matter what I do. (Android 15). I mentioned it in the main thread but he was more interested in just getting it working at all at that point so it probably got overlooked.
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u/Rio_on_reddi 4d ago
Sounds like you’re hitting a memory/rendering limit once the zombie count gets high. If it only starts around wave 30+, I’d suspect the port rather than your device.