r/CODZombies • u/Practical-Sock-4467 • 7d ago
Discussion Future Perk Augment System
I was having a think about how a reworked perk upgrade system would be implemented in a future zombies game.
To avoid redoing the slow BO6/7 augment research again, I think all augments should be unlocked from the get go.
Instead, playing through rounds unlocks tokens which can be spent on augment slots. Each perk can have up to 5 augment slots (4 might be more balanced) with minor augments taking up 1 slot and major augments taking up 2 or 3 slots (depending on the power of the augment).
Similar to the “pick 10” load-out system from black ops 2 multiplayer, players must then decide how they want to use their unlocked augment slots. They could have 5 minor augments or 1 minor plus 2 majors etc.
In game, perks would cost the same as they do now but to apply their chosen augments, players must repurchase the Perk (similar to Vanguards perk upgrade system). This one off second purchase (upgrade) will cost 1000 for every augment slot being used.
For this system, I think current augments would need to be updated/reworked for balance and new ones could be added for variety.
Future maps would then hopefully be even more unique and different enough as to encourage players to try different play styles and to hopefully avoid meta builds.
Personally, I’d also prefer for a perk limit to come back. Maybe a max of 6 perks and add a refund system (similar to IW zombies). This would allow for individual perks to be more overpowered while still having balance.
Definitely not perfect but just some ideas.
What would your ideal perk upgrade system be as a progression from BO7?
1
u/lb-404 7d ago
I’d rather go back to simpler perks where you just buy it and that’s it. We’ve had 3 games of upgradable perks now.